@@ -21,7 +21,7 @@ Go to *Project -> Project Settings*.
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If you still have *Input Map * open, switch to the *General * tab.
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In the left menu, navigate down to *Display -> Window *. On the right, set the
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- *Width * to ``720 `` and the *Height * to ``540 ``.
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+ *Viewport Width * to ``720 `` and the *Viewport Height * to ``540 ``.
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|image2 |
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@@ -106,8 +106,6 @@ In the *Inspector*, expand the *Material* section and assign a :ref:`StandardMat
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|image13 |
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- .. image :: img/05.spawning_mobs/standard_material.webp
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-
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Click the sphere icon to open the material resource. You get a preview of the
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material and a long list of sections filled with properties. You can use these
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to create all sorts of surfaces, from metal to rock or water.
@@ -346,28 +344,28 @@ For now, they bump and slide against one another when their paths cross. We'll
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address this in the next part.
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.. |image0 | image :: img/05.spawning_mobs/01.monsters_path_preview.png
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- .. |image1 | image :: img/05.spawning_mobs/02.project_settings.png
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+ .. |image1 | image :: img/05.spawning_mobs/02.project_settings.webp
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.. |image2 | image :: img/05.spawning_mobs/03.window_settings.webp
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.. |image3 | image :: img/05.spawning_mobs/04.camera_preview.png
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- .. |image4 | image :: img/05.spawning_mobs/05.cylinders_node.png
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- .. |image5 | image :: img/05.spawning_mobs/06.cylinder_mesh.png
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- .. |image6 | image :: img/05.spawning_mobs/07.top_view.png
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- .. |image7 | image :: img/05.spawning_mobs/08.toggle_view_grid.png
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- .. |image8 | image :: img/05.spawning_mobs/09.toggle_grid_snap.png
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+ .. |image4 | image :: img/05.spawning_mobs/05.cylinders_node.webp
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+ .. |image5 | image :: img/05.spawning_mobs/06.cylinder_mesh.webp
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+ .. |image6 | image :: img/05.spawning_mobs/07.top_view.webp
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+ .. |image7 | image :: img/05.spawning_mobs/08.toggle_view_grid.webp
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+ .. |image8 | image :: img/05.spawning_mobs/09.toggle_grid_snap.webp
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.. |image9 | image :: img/05.spawning_mobs/10.place_first_cylinder.png
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.. |image10 | image :: img/05.spawning_mobs/11.both_cylinders_selected.png
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.. |image11 | image :: img/05.spawning_mobs/12.four_cylinders.png
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- .. |image12 | image :: img/05.spawning_mobs/13.selecting_all_cylinders.png
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+ .. |image12 | image :: img/05.spawning_mobs/13.selecting_all_cylinders.webp
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.. |image13 | image :: img/05.spawning_mobs/14.multi_material_selection.webp
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- .. |image14 | image :: img/05.spawning_mobs/15.bright-cylinders.png
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- .. |image15 | image :: img/05.spawning_mobs/16.cylinders_fold.png
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- .. |image16 | image :: img/05.spawning_mobs/17.points_options.png
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- .. |image17 | image :: img/05.spawning_mobs/18.close_path.png
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+ .. |image14 | image :: img/05.spawning_mobs/15.bright-cylinders.webp
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+ .. |image15 | image :: img/05.spawning_mobs/16.cylinders_fold.webp
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+ .. |image16 | image :: img/05.spawning_mobs/17.points_options.webp
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+ .. |image17 | image :: img/05.spawning_mobs/18.close_path.webp
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.. |image18 | image :: img/05.spawning_mobs/19.path_result.png
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- .. |image19 | image :: img/05.spawning_mobs/20.spawn_nodes.png
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- .. |image20 | image :: img/05.spawning_mobs/20.mob_scene_property.png
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- .. |image21 | image :: img/05.spawning_mobs/21.mob_timer.png
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- .. |image22 | image :: img/05.spawning_mobs/22.mob_timer_properties.png
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- .. |image23 | image :: img/05.spawning_mobs/23.timeout_signal.png
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+ .. |image19 | image :: img/05.spawning_mobs/20.spawn_nodes.webp
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+ .. |image20 | image :: img/05.spawning_mobs/20.mob_scene_property.webp
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+ .. |image21 | image :: img/05.spawning_mobs/21.mob_timer.webp
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+ .. |image22 | image :: img/05.spawning_mobs/22.mob_timer_properties.webp
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+ .. |image23 | image :: img/05.spawning_mobs/23.timeout_signal.webp
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.. |image24 | image :: img/05.spawning_mobs/24.connect_timer_to_main.webp
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.. |image25 | image :: img/05.spawning_mobs/25.spawn_result.png
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