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spawning monsters
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getting_started/first_3d_game/05.spawning_mobs.rst

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@@ -21,7 +21,7 @@ Go to *Project -> Project Settings*.
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If you still have *Input Map* open, switch to the *General* tab.
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In the left menu, navigate down to *Display -> Window*. On the right, set the
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*Width* to ``720`` and the *Height* to ``540``.
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*Viewport Width* to ``720`` and the *Viewport Height* to ``540``.
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|image2|
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@@ -106,8 +106,6 @@ In the *Inspector*, expand the *Material* section and assign a :ref:`StandardMat
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|image13|
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.. image:: img/05.spawning_mobs/standard_material.webp
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Click the sphere icon to open the material resource. You get a preview of the
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material and a long list of sections filled with properties. You can use these
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to create all sorts of surfaces, from metal to rock or water.
@@ -346,28 +344,28 @@ For now, they bump and slide against one another when their paths cross. We'll
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address this in the next part.
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.. |image0| image:: img/05.spawning_mobs/01.monsters_path_preview.png
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.. |image1| image:: img/05.spawning_mobs/02.project_settings.png
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.. |image1| image:: img/05.spawning_mobs/02.project_settings.webp
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.. |image2| image:: img/05.spawning_mobs/03.window_settings.webp
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.. |image3| image:: img/05.spawning_mobs/04.camera_preview.png
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.. |image4| image:: img/05.spawning_mobs/05.cylinders_node.png
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.. |image5| image:: img/05.spawning_mobs/06.cylinder_mesh.png
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.. |image6| image:: img/05.spawning_mobs/07.top_view.png
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.. |image7| image:: img/05.spawning_mobs/08.toggle_view_grid.png
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.. |image8| image:: img/05.spawning_mobs/09.toggle_grid_snap.png
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.. |image4| image:: img/05.spawning_mobs/05.cylinders_node.webp
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.. |image5| image:: img/05.spawning_mobs/06.cylinder_mesh.webp
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.. |image6| image:: img/05.spawning_mobs/07.top_view.webp
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.. |image7| image:: img/05.spawning_mobs/08.toggle_view_grid.webp
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.. |image8| image:: img/05.spawning_mobs/09.toggle_grid_snap.webp
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.. |image9| image:: img/05.spawning_mobs/10.place_first_cylinder.png
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.. |image10| image:: img/05.spawning_mobs/11.both_cylinders_selected.png
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.. |image11| image:: img/05.spawning_mobs/12.four_cylinders.png
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.. |image12| image:: img/05.spawning_mobs/13.selecting_all_cylinders.png
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.. |image12| image:: img/05.spawning_mobs/13.selecting_all_cylinders.webp
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.. |image13| image:: img/05.spawning_mobs/14.multi_material_selection.webp
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.. |image14| image:: img/05.spawning_mobs/15.bright-cylinders.png
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.. |image15| image:: img/05.spawning_mobs/16.cylinders_fold.png
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.. |image16| image:: img/05.spawning_mobs/17.points_options.png
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.. |image17| image:: img/05.spawning_mobs/18.close_path.png
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.. |image14| image:: img/05.spawning_mobs/15.bright-cylinders.webp
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.. |image15| image:: img/05.spawning_mobs/16.cylinders_fold.webp
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.. |image16| image:: img/05.spawning_mobs/17.points_options.webp
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.. |image17| image:: img/05.spawning_mobs/18.close_path.webp
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.. |image18| image:: img/05.spawning_mobs/19.path_result.png
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.. |image19| image:: img/05.spawning_mobs/20.spawn_nodes.png
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.. |image20| image:: img/05.spawning_mobs/20.mob_scene_property.png
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.. |image21| image:: img/05.spawning_mobs/21.mob_timer.png
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.. |image22| image:: img/05.spawning_mobs/22.mob_timer_properties.png
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.. |image23| image:: img/05.spawning_mobs/23.timeout_signal.png
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.. |image19| image:: img/05.spawning_mobs/20.spawn_nodes.webp
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.. |image20| image:: img/05.spawning_mobs/20.mob_scene_property.webp
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.. |image21| image:: img/05.spawning_mobs/21.mob_timer.webp
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.. |image22| image:: img/05.spawning_mobs/22.mob_timer_properties.webp
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.. |image23| image:: img/05.spawning_mobs/23.timeout_signal.webp
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.. |image24| image:: img/05.spawning_mobs/24.connect_timer_to_main.webp
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.. |image25| image:: img/05.spawning_mobs/25.spawn_result.png
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