From 637fb3d77970be4efef1112c2cba4fff99fbeb78 Mon Sep 17 00:00:00 2001 From: Vesper <59376295+Vesper-Works@users.noreply.github.com> Date: Fri, 13 Jun 2025 12:35:52 +0100 Subject: [PATCH] Rewrote parts distance alpha section for clarity "This is the most effect" doesn't make much sense, and saying it's the most effective doesn't make it clear on what it's most effective in doing. Clarified that the pixel dither uses a 4x4 Bayer matrix. My saying that is based on simply looking at the example image up close and comparing it to the Wikipedia image example, so I'm pretty sure that's what it's using but if someone knows bettter then I'll change it. --- tutorials/3d/standard_material_3d.rst | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index 9eb5915add7..aa6674dfc4e 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -732,18 +732,18 @@ features such as the ability to cast shadows. **Pixel Dither**). **Pixel Alpha** mode: The actual transparency of a pixel of the object changes -with distance to the camera. This is the most effect, but forces the material +with distance to the camera. This is the smoothest fade, but forces the material into the transparency pipeline (which leads, for example, to no shadows). .. image:: img/standart_material_distance_fade_pixel_alpha_mode.webp -**Pixel Dither** mode: What this does is sort of approximate the transparency -by only having a fraction of the pixels rendered. +**Pixel Dither** mode: This approximates transparency by only having a fraction +of the pixels rendered using a 4x4 Bayer matrix (ordered dithering). .. image:: img/standart_material_distance_fade_pixel_dither_mode.webp -**Object Dither** mode: Like the previous mode, but the calculated transparency -is the same across the entire object's surface. +**Object Dither** mode: Like the previous mode, but the calculated transparency, +and therefore dither pattern, is the same across the entire object's surface. .. image:: img/standart_material_distance_fade_object_dither_mode.webp