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Copy pathserver.js
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242 lines (209 loc) · 7.37 KB
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const express = require('express');
const dotenv = require('dotenv');
const path = require('path');
dotenv.config({ path: './config/config.env' });
const app = express();
const socketio = require('socket.io');
const mongoose = require('mongoose');
// Serve static assets if in production
if (process.env.NODE_ENV === 'production') {
// Set static folder
app.use(express.static('client/build'));
// Load build index html file
app.get('*', (req, res) => {
res.sendFile(path.resolve(__dirname, 'client', 'build', 'index.html'));
});
}
const PORT = process.env.PORT;
const server = app.listen(PORT, () => {
console.log(`Server running in ${process.env.NODE_ENV} mode on port ${PORT}`);
});
const io = socketio(server);
const connectDB = require('./config/db');
connectDB();
const Game = require('./Models/Game');
const QuoteRequest = require('./QuotableAPI');
io.on('connect', (socket) => {
console.log("CONNECTED");
socket.on('char-count', async ({ corCharCnt, gameID }) => {
try {
let game = await Game.findById(gameID);
if (!game.isOpen && !game.isOver) {
let player = game.players.find(player => player.socketID === socket.id);
player.correctChars = corCharCnt;
let time = Date.now() - game.startTime;
let wpm = Math.round((player.correctChars / 5) / (time / 1000 / 60));
player.WPM = wpm;
if (player.correctChars === game.quoteLength) {
player.isFinished = true;
socket.emit('finished');
let end = true;
game.players.forEach((player) => {
if (!player.isFinished) {
end = false;
}
});
if (end) {
game.isOver = true;
}
}
await game.save((err) => {
if (err) {
return console.log(err);
}
});
io.to(gameID).emit('update-game', game);
}
} catch (error) {
console.log(error);
}
});
socket.on('user-input', async ({ gameID, userInput }) => {
try {
let game = await Game.findById(gameID);
if (!game.isOpen && !game.isOver) {
let player = game.players.find(player => player.socketID === socket.id);
player.input = userInput;
await game.save((err) => {
if (err) {
return console.log(err);
}
});
io.to(gameID).emit('update-game', game);
}
} catch (error) {
console.log(error);
}
});
socket.on('timer', async ({ gameID, playerID }) => {
let countDown = 5;
let game = await Game.findById(gameID);
let player = game.players.id(playerID);
if (player.isPartyLeader) {
let timerID = setInterval(async () => {
if (countDown >= 0) {
io.to(gameID).emit('timer', { countDown, msg: "Starting Game" });
countDown--;
} else {
game.isOpen = false;
await game.save((err) => {
if (err) {
return console.log(err);
}
});
io.to(gameID).emit('update-game', game);
startGameClock(gameID);
clearInterval(timerID);
}
}, 1000);
}
});
socket.on('join-game', async ({ gameID: _id, nickName }) => {
try {
Game.find((err, game) => {
if (err) {
return console.log(err);
}
});
let g = await Game.findById(_id).exec();
if (g.isOpen) {
const gameID = g._id.toString();
socket.join(gameID);
let player = {
socketID: socket.id,
isPartyLeader: false,
nickName
}
g.players.push(player);
g.save(function (err) {
if (err) {
return console.log(err);
}
console.log('Success!');
});
io.to(gameID).emit('update-game', g);
console.log("PLAYER JOINED");
}
} catch (error) {
console.log(error);
}
});
socket.on('create-game', async (nickName) => {
try {
const quotableData = await QuoteRequest();
let game = new Game();
game.quote = quotableData.content;
game.author = quotableData.author;
game.words = quotableData.content.split(" ");
game.quoteLength = quotableData.length;
let player = {
socketID: socket.id,
isPartyLeader: true,
nickName
}
game.players.push(player);
await game.save((err) => {
if (err) {
return console.log(err);
}
console.log('Success!');
});
const gameID = game._id.toString();
console.log(game._id);
socket.join(gameID);
io.to(gameID).emit('update-game', game);
console.log("GAME WAS CREATED");
} catch (error) {
console.log(error);
}
});
});
const startGameClock = async (gameID) => {
let game = await Game.findById(gameID).exec();
game.startTime = new Date().getTime();
await game.save((err) => {
if (err) {
return console.log(err);
}
});
let time = 120;
let timerID = setInterval(function gameIntervalFunc() {
if (time >= 0) {
const formatTime = calculateTime(time);
io.to(gameID).emit('timer', { countDown: formatTime });
time--;
} else {
(async () => {
let endTime = new Date().getTime();
let game = await Game.findById(gameID);
let { startTime } = game;
game.isOver = true;
game.players.forEach((player, index) => {
if (player.WPM === -1) {
game.players[index].WPM = calculateWPM(endTime, startTime, player);
}
});
await game.save((err) => {
if (err) {
return console.log(err);
}
});
io.to(gameID).emit('update-game', game);
clearInterval(timerID);
})()
}
return gameIntervalFunc;
}, 1000);
}
const calculateTime = (time) => {
let minutes = Math.floor(time / 60);
let seconds = time % 60;
return `${minutes}:${seconds < 10 ? "0" + seconds : seconds}`;
}
const calculateWPM = (endTime, startTime, player) => {
let numOfWords = player.currentWordIndex;
const timeInSeconds = (endTime - startTime) / 1000;
const timeInMinutes = timeInSeconds / 60;
const WPM = Math.floor(numOfWords / timeInMinutes);
return WPM;
}