@@ -38,13 +38,13 @@ public static string NAME
38
38
39
39
private static bool prefsLoaded = false ;
40
40
41
- private bool mFO_Scene = false ;
41
+ private bool mFO_Project = false ;
42
42
private bool mFO_Basic = false ;
43
- private bool mFO_GUI = false ;
43
+ private bool mFO_Scene = false ;
44
+ private bool mFO_UI = false ;
45
+ private bool mFO_Input = false ;
44
46
private bool mFO_Effect = false ;
45
47
private bool mFO_ARVR = false ;
46
- private bool mFO_Input = false ;
47
- private bool mFO_Tool = false ;
48
48
49
49
public string PROJECT_NAME = "_Project" ;
50
50
public const string PROJECT_NAME_SUFFIX = "" ;
@@ -92,33 +92,13 @@ private void Init()
92
92
93
93
private void Draw ( )
94
94
{
95
- mFO_Scene = EditorGUILayout . Foldout ( mFO_Scene , "Scene" ) ;
96
- if ( mFO_Scene )
97
- JCSUnity_EditortUtil . CreateGroup ( Part_Scene ) ;
98
-
99
- mFO_Basic = EditorGUILayout . Foldout ( mFO_Basic , "Basic" ) ;
100
- if ( mFO_Basic )
101
- JCSUnity_EditortUtil . CreateGroup ( Part_Basic ) ;
102
-
103
- mFO_GUI = EditorGUILayout . Foldout ( mFO_GUI , "GUI" ) ;
104
- if ( mFO_GUI )
105
- JCSUnity_EditortUtil . CreateGroup ( Part_GUI ) ;
106
-
107
- mFO_Effect = EditorGUILayout . Foldout ( mFO_Effect , "Effect" ) ;
108
- if ( mFO_Effect )
109
- JCSUnity_EditortUtil . CreateGroup ( Part_Effect ) ;
110
-
111
- mFO_ARVR = EditorGUILayout . Foldout ( mFO_ARVR , "AR / VR" ) ;
112
- if ( mFO_ARVR )
113
- JCSUnity_EditortUtil . CreateGroup ( Part_ARVR ) ;
114
-
115
- mFO_Input = EditorGUILayout . Foldout ( mFO_Input , "Input" ) ;
116
- if ( mFO_Input )
117
- JCSUnity_EditortUtil . CreateGroup ( Part_Input ) ;
118
-
119
- mFO_Tool = EditorGUILayout . Foldout ( mFO_Tool , "Tool" ) ;
120
- if ( mFO_Tool )
121
- JCSUnity_EditortUtil . CreateGroup ( Part_Tool ) ;
95
+ mFO_Project = JCSUnity_EditortUtil . Foldout ( mFO_Project , "Project" , Part_Project , "d_Folder Icon" ) ;
96
+ mFO_Basic = JCSUnity_EditortUtil . Foldout ( mFO_Basic , "Basic" , Part_Basic , "_Popup" ) ;
97
+ mFO_Scene = JCSUnity_EditortUtil . Foldout ( mFO_Scene , "Scene" , Part_Scene , "d_ToggleUVOverlay" ) ;
98
+ mFO_UI = JCSUnity_EditortUtil . Foldout ( mFO_UI , "UI" , Part_UI , "d_UnityEditor.SceneHierarchyWindow" ) ;
99
+ mFO_Input = JCSUnity_EditortUtil . Foldout ( mFO_Input , "Input" , Part_Input , "d_UnityEditor.GameView" ) ;
100
+ mFO_Effect = JCSUnity_EditortUtil . Foldout ( mFO_Effect , "Effect" , Part_Effect , "ParticleSystem Gizmo" ) ;
101
+ mFO_ARVR = JCSUnity_EditortUtil . Foldout ( mFO_ARVR , "AR / VR" , Part_ARVR , "animationvisibilitytoggleon" ) ;
122
102
}
123
103
124
104
private void SavePref ( )
@@ -188,7 +168,7 @@ private void Part_Basic()
188
168
/// <summary>
189
169
/// Compile the GUI part to Unity's GUI inspector.
190
170
/// </summary>
191
- private void Part_GUI ( )
171
+ private void Part_UI ( )
192
172
{
193
173
GUILayout . Label ( "Cursor" , EditorStyles . boldLabel ) ;
194
174
@@ -269,10 +249,8 @@ private void Part_Input()
269
249
/// <summary>
270
250
/// Compile the Tool part to Tool inspector.
271
251
/// </summary>
272
- private void Part_Tool ( )
252
+ private void Part_Project ( )
273
253
{
274
- GUILayout . Label ( "Project" , EditorStyles . boldLabel ) ;
275
-
276
254
/* Project Name */
277
255
{
278
256
// Provide default project name.
0 commit comments