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* readme
* Add queue log
* Test interactive (#4509)
* Support nested node interaction (#4503)
* feat: Add a new InteractiveContext type and update InteractiveBasicType, adding an optional context property to support more complex interaction state management.
* feat: Enhance workflow interactivity by adding InteractiveContext support and updating dispatch logic to manage nested contexts and entry nodes more effectively.
* feat: Refactor dispatchWorkFlow to utilize InteractiveContext for improved context management
* feat: Enhance entry node resolution by adding validation for entryNodeIds and recursive search in InteractiveContext
* feat: Remove workflowDepth from InteractiveContext and update recovery logic to utilize parentContext for improved context management
* feat: Update getWorkflowEntryNodeIds to use lastInteractive for improved context handling in runtime nodes
* feat: Add lastInteractive support to enhance context management across workflow components
* feat: Enhance interactive workflow by adding stopForInteractive flag and improving memory edge validation in runtime logic
* feat: Refactor InteractiveContext by removing interactiveAppId and updating runtime edge handling in dispatchRunApp for improved context management
* feat: Simplify runtime node and edge initialization in dispatchRunApp by using ternary operators for improved readability and maintainability
* feat: Improve memory edge validation in initWorkflowEdgeStatus by adding detailed comments for better understanding of subset checks and recursive context searching
* feat: Remove commented-out current level information from InteractiveContext for cleaner code and improved readability
* feat: Simplify stopForInteractive check in dispatchWorkFlow for improved code clarity and maintainability
* feat: Remove stopForInteractive handling and related references for improved code clarity and maintainability
* feat: Add interactive response handling in dispatchRunAppNode for enhanced workflow interactivity
* feat: Add context property to InteractiveBasicType and InteractiveNodeType for improved interactivity management
* feat: remove comments
* feat: Remove the node property from ChatDispatchProps to simplify type definitions
* feat: Remove workflowInteractiveResponse from dispatchRunAppNode for cleaner code
* feat: Refactor interactive value handling in chat history processing for improved clarity
* feat: Simplify initWorkflowEdgeStatus logic for better readability and maintainability
* feat: Add workflowInteractiveResponse to dispatchWorkFlow for enhanced functionality
* feat: Enhance interactive response handling with nested children support
* feat: Remove commented-out code for interactive node handling to improve clarity
* feat: remove InteractiveContext type
* feat: Refactor UserSelectInteractive and UserInputInteractive params for improved structure and clarity
* feat: remove
* feat: The front end supports extracting the deepest interaction parameters to enhance interaction processing
* feat: The front end supports extracting the deepest interaction parameters to enhance interaction processing
* fix: handle undefined interactive values in runtimeEdges and runtimeNodes initialization
* fix: handle undefined interactive values in runtimeNodes and runtimeEdges initialization
* fix: update runtimeNodes and runtimeEdges initialization to use last interactive value
* fix: remove unused imports and replace getLastInteractiveValue with lastInteractive in runtimeEdges initialization
* fix: import WorkflowInteractiveResponseType and handle lastInteractive as undefined in chatTest
* feat: implement extractDeepestInteractive function and refactor usage in AIResponseBox and ChatBox utils
* fix: refactor initWorkflowEdgeStatus and getWorkflowEntryNodeIds calls in dispatchRunAppNode for recovery handling
* fix: ensure lastInteractive is handled consistently as undefined in runtimeEdges and runtimeNodes initialization
* fix: update dispatchFormInput and dispatchUserSelect to use lastInteractive consistently
* fix: update condition checks in dispatchFormInput and dispatchUserSelect to ensure lastInteractive type is validated correctly
* fix: refactor dispatchRunAppNode to replace isRecovery with childrenInteractive for improved clarity in runtimeNodes and runtimeEdges initialization
* refactor: streamline runtimeNodes and runtimeEdges initialization in dispatchRunAppNode for improved readability and maintainability
* fix: update rewriteNodeOutputByHistories function to accept runtimeNodes and interactive as parameters for improved clarity
* fix: simplify interactiveResponse assignment in dispatchWorkFlow for improved clarity
* fix: update entryNodeIds check in getWorkflowEntryNodeIds to ensure it's an array for improved reliability
* remove some invalid code
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Co-authored-by: Theresa <[email protected]>
* update doc
* update log
* fix: update debug workflow to conditionally include nextStepSkipNodes… (#4511)
* fix: update debug workflow to conditionally include nextStepSkipNodes based on lastInteractive for improved debugging accuracy
* fix : type error
* remove invalid code
* fix: QA queue
* fix: interactive
* Test log (#4519)
* add log (#4504)
* add log
* update log i18n
* update log
* delete template
* add i18NT
* add team operation log
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Co-authored-by: gggaaallleee <[email protected]>
* remove search
* update doc
---------
Co-authored-by: Theresa <[email protected]>
Co-authored-by: gggaaallleee <[email protected]>
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