- The handling of HDPI, ahem, Retina on iOS was adapted to match the implementations on the other platforms ([#3709](https://github.com/libgdx/libgdx/pull/3709)). If you were using `getWidth()` until now, you have to replace those calls with `getBackBufferWidth()` (the same for height). If you rely on viewports, there is no need of changes, because sizes are virtual anyway. If you are using `getDensity()` to position your UI elements, take a look [here](https://github.com/libgdx/libgdx/pull/6263).
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