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Support multiple cameras and ability to separate world and screen cameras #170

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@RobertBrewitz

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@RobertBrewitz

We need to support multiple cameras and also be able to tag a camera with VelloScreenSpace and VelloWorldSpace.

Currently if I perform projection scaling for the VelloView camera with the intention of zooming in and out in world space; Screen space, i.e. UI, is also affected.

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