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Prepare for initial release #3

@waywardmonkeys

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@waywardmonkeys
  • Re-enable lints by fixing the issues. See lints disabled at the bottom of Cargo.toml
  • Write additional documentation.
  • Write some doc tests.
  • Write normal tests.
  • Do we want to keep Repeater here or is it too specific to Velato?
  • What other things should we remove?
  • Peniko will soon have brush-with-alpha, so some code here can go away.
  • Is there code to migrate to Kurbo or elsewhere in here? What about SplineToPath?
  • Can Velato be made to use this or are there going to be issues with anything that blocks that? (Do a branch of Velato with a git dependency on this crate.)
  • Improve the README.md
  • Decide on a channel in Zulip and update the README.
  • Compare to Motion Canvas, manim, bevy_motiongfx or others to see if we're covering essentials at this level.
  • Update Vello examples to use this.
  • Clarify 2D vs 3D in types (actual 3D types can come later).
  • Create an issue covering what's needed for supporting CSS animation features.
  • Create an issue for tracking mint support.
  • Support tweening for a broader range of types.

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