Open
Description
let stroke = Stroke {
width: 50.0,
join: vello::kurbo::Join::Miter,
miter_limit: 10.,
start_cap: vello::kurbo::Cap::Butt,
end_cap: vello::kurbo::Cap::Butt,
..Default::default()
};
let mut path = BezPath::new();
path.move_to(Point::new(110., 50.));
path.line_to(Point::new(110., 60.));
path.line_to(Point::new(100., 60.));
scene.stroke(&stroke, Affine::IDENTITY, Color::WHITE, None, &path);
makes this:
but html 2d canvas:
using this code
<!DOCTYPE html>
<html>
<body>
<canvas id="canvas" width="500" height="300"></canvas>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, 500, 300);
ctx.lineWidth = 50;
//ctx.lineJoin = 'bevel';
//ctx.lineCap = "round";
ctx.strokeStyle = '#fff';
ctx.beginPath();
ctx.moveTo(110, 50);
ctx.lineTo(110, 60);
ctx.lineTo(100, 60);
ctx.stroke();
</script>
</body>
</html>