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Copy file name to clipboardExpand all lines: src/mame/drivers/namcos21.c
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/**
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2008/06/11, by Naibo(translated to English by Mameplus team):
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Driver's Eyes works,
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-the communication work between CPU and 3D DSP should be limited to the master M68000,
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if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one.
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Driver's Eyes works,
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-the communication work between CPU and 3D DSP should be limited to the master M68000,
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if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one.
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-DIP Switches
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DIP3 ON for Screen on the left
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DIP4 ON for Screen on the right
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should not toggle on both
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-DIP Switches
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DIP3 ON for Screen on the left
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DIP4 ON for Screen on the right
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should not toggle on both
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-The left, center and right screens have separate programs and boards, each would work independantly.
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About projection angles of left and right screen, the angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct.
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-The left, center and right screens have separate programs and boards, each would work independantly.
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About projection angles of left and right screen, the angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct.
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-On demo screen, should fog effects be turned off?
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-On demo screen, should fog effects be turned off?
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-The game also features a pretty nice 2D sprite layer, which still doesn't show up yet.
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it is known that the CPU does constantly feed the 2D video memory some meaningful and logical data.
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-The game also features a pretty nice 2D sprite layer, which still doesn't show up yet.
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it is known that the CPU does constantly feed the 2D video memory some meaningful and logical data.
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