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- Add new "atlas" property to tileset that determines if tileset is atlas tileset or not
- Atlas property is set on tileset creation through type
- When atlas tileset is loaded, if it doesnt have any image rects image rects for every tile on tileset will be generated
- Atlas tileset always saves all image rects
- Atlas tilesets use tile ids based on position on tileset so they are consistent on tile deletion/recreation
Atlas is editable in **Rearrange Tiles** mode:
- Tiles can be merged by holding down left click (this creates multi tile tile)
- Tiles can be split by right clicking on multi tile edges
- Tiles can be removed from atlas by right clicking single tiles (so needs to be split first then removed) - current limitation, ideally right click hold would delete multiple, but this is probably not super common use case and the visual seection doesnt work for right click, QT limitation maybe?
- Tiles can be added back to atlas by left clicking empty tiles
Signed-off-by: Tomas Slusny <[email protected]>
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