Commit b66a5cf
Particle reference spaces: measure particles from the world or any container (#1606)
Adds `ParticleEmitter.referenceSpace` — `"local"` (the default, unchanged),
`"world"`, or any `Container` — so an emitter can measure its particles from
something other than itself.
A particle stores a position, and until now that position was always relative
to its emitter, so a moving emitter dragged its whole cloud along. Correct for
a flame or an aura, and impossible to opt out of for smoke, exhaust, sparks or
footstep dust, where the effect should be emitted and then abandoned. `"world"`
makes the position name a place in the level, so the emitter moves away and
leaves the particles behind. A `Container` measures from that instead, for a
frame of reference that is neither.
Custom is not a separate code path — the keywords are shorthands for the
general case, so three modes cost the same as two.
Particles stay children of the emitter. Reparenting them was the first design
and is cleaner in the object model, but four sites read `getChildren().length`
and one is the stream throttle, which would then read zero live particles
forever and spawn its maximum every tick. Instead the emitter inserts a
correction before walking its children:
K = inv(preContrib) · inv(W_ancestor) · W_target · T(−pos)
Not `inv(W_emitter) · W_target`: the insertion point sits between the emitter's
preDraw contribution and the `T(pos)` that `super.draw()` appends, and matrices
do not commute. The two agree across the whole `"world"` case, which is why the
wrong form survives casual testing.
Supporting that, `Renderable.getWorldTransform()` (public) and
`getLocalTransform()` (protected), with `Container` and `Entity` overrides.
Neither stores anything per instance. Verified bit-identical against the
renderer's live accumulated matrix through rotation, scale, flip and a non-zero
anchor.
BREAKING (visual): also fixes a long-standing particle transform bug. `pos` was
baked into `currentTransform` while `autoTransform` stayed `true`, so preDraw
conjugated it and the drawn centre landed at `(2 − s)·p`. Invisible while `p`
was a few pixels from an emitter; fatal once `referenceSpace` lets `p` be a
level coordinate, where a motionless particle visibly flew across the screen as
it faded. Particles now land where they simulate, which means existing effects
reach roughly half as far by end of life — raise `speed` or `maxLife` to
compensate. The bundled examples are retuned by 1.5x, the factor the drift
contributed at half life. Particle bounds also moved onto the drawn position,
making edge-of-viewport culling and debug hitboxes correct.
Requested by @Vareniel.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Aa37KGXZcnVrbn1yG4j1N1 parent 008980a commit b66a5cf
17 files changed
Lines changed: 2172 additions & 94 deletions
File tree
- packages
- examples/src
- examples
- afterBurner
- particleReferenceSpace
- platformer/entities
- plinko-planck/entities
- melonjs
- src
- particles
- renderable
- entity
- video
- canvas
- webgl
- tests
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