Commit c9ed493
feat(application): two-phase async startup + experimental WebGPU bootstrap (#1184) — 20.0.0
Breaking: starting a game is now construct + mandatory `await app.init()`.
The constructor owns everything renderer-independent (settings resolution,
game world, DOM event bridging); init() builds the renderer and everything
downstream, and is asynchronous because a WebGPU device cannot be acquired
synchronously. The exported `game` names the most recently initialized
Application — set at the END of init(), undefined before the first one.
`video.init()`, `video.renderer`, `video.createCanvas()`,
`video.getParent()` and the `legacy` setting are removed. destroy() is
terminal; a repeated init() is a warned no-op.
The experimental WebGPU backend is the first consumer of the async path:
GPUCanvasContext at construction, adapter/device negotiation + canvas
configuration in renderer.init(), and a real per-frame clear pass; every
other drawing method stays a base-class no-op. Opt-in only — AUTO never
selects it, and init() rejects when WebGPU is unavailable. Renderers
gained an argument-less async init() lifecycle hook awaited by
Application.init().
Tests and examples migrated to `const app = new Application(...);
await app.init()`; spec files no longer read the `game` global (the
singleton spec excepted). Lifecycle hardening from adversarial review:
destroy() during a pending init() aborts instead of resurrecting the app,
each backend stamps its own context type so a WEBGPU rejection can be
retried as Canvas, and the MutationObserver / GAME_RESET subscriptions
are released on destroy. New Hello WebGPU example; all 43 examples
verified via Playwright; full suite 5223 passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QVjYzf76AEU3wJk766JAQi1 parent 07965de commit c9ed493
178 files changed
Lines changed: 2905 additions & 1673 deletions
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