Local anchor transfers in Unity 2020 without using AzureAnchoring? #9328
Unanswered
ag-kfe (ag-kfe)
asked this question in
Q&A
Replies: 2 comments 1 reply
|
is there any new update on this issue |
0 replies
|
I also wonder about this. You can use the OpenXR version which is currently also getting deprecated and looks to still work with the newest version of Unity for now (2022.1), although I am still in the process of currently testing if that's true. https://learn.microsoft.com/en-us/dotnet/api/microsoft.mixedreality.openxr.xranchortransferbatch?view=mixedreality-openxr-plugin-1.7 It is very unfortunate that we are getting pigeon-holed into only having this ability with Azure Spatial Anchors and vendor-locking the community. |
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Local Anchor Transfer over the WorldAnchorTransferBatch,as Described in the Link below, can not be used in Unity 2020 anymore.
https://docs.microsoft.com/en-us/windows/mixed-reality/out-of-scope/local-anchor-transfers-in-unity
Is there another way for Exporting/Importing Anchors on the Hololens without using Azure Spatial Anchors.
All reactions