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kstreicher
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fix(163): Add Zenject.SampleGame1.asmdef and Zenject.SampleGame2.asmdef which are required if Zenject.asmdef is not using auto reference (+2 squashed commit)
[86a08a93] fix: Re-add Zenject.asmdef and rename to "Z"enject as the assembly should match the name for case sensitive systems. [ca06f46] fix: Reset project version to 2019.3.0f1 and remove all related changes (+1 squashed commits) [817e4ec] fix(build): Replace zenject.ref.asmref with Zenject.SampledBuilder.Editor.asmdef which is only included in the editor to avoid usage of UnityEditor outside of the editor (+1 squashed commits) [8f9dafb] fix(.gitignore): Ignore UnityProject/UserSettings/* which is a new user specific folder, which previously was stored in /Library (see https://forum.unity.com/threads/whats-the-usersettings-directory.754436/#post-5029937) fix(packages-lock.json): Should be checked in, but wasn't or did not exist in the old unity version (+1 squashed commits) [1f431e3] fix(161): Update zenject.asmdef to specify all default values
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.gitignore

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# Added by Mathijs:
2020
.DS_Store
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UnityProject/UserSettings/
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{
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"name": "Zenject.SampleGame1",
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"references": [
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"GUID:0d8beb7f090555447a6cf5ce9e54dbb4"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"Zenject-usage.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}

UnityProject/Assets/Plugins/Zenject/OptionalExtras/SampleGame1 (Beginner)/Scripts/Zenject.SampleGame1.asmdef.meta

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{
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"name": "Zenject.SampleGame2",
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"references": [
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"GUID:0d8beb7f090555447a6cf5ce9e54dbb4"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"Zenject-usage.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}

UnityProject/Assets/Plugins/Zenject/OptionalExtras/SampleGame2 (Advanced)/Scripts/Zenject.SampleGame2.asmdef.meta

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{
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"name": "Zenject",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"Zenject-usage.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}

UnityProject/Assets/Plugins/Zenject/zenject.asmdef

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{
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"name": "Zenject.SampleBuilder.Editor",
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"references": [
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"GUID:0d8beb7f090555447a6cf5ce9e54dbb4"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [],
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"autoReferenced": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}

UnityProject/Assets/SampleBuilder/Editor/Zenject.SampleBuilder.Editor.asmdef.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

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