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package.json
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30 lines (30 loc) · 1.63 KB
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{
"name": "com.unity.test-framework.performance",
"displayName": "Performance testing API",
"version": "3.2.1",
"unity": "2020.3",
"description": "Package that extends Unity Test Framework package. Adds performance testing capabilities and collects configuration metadata.",
"keywords": [
"performance",
"test"
],
"dependencies": {
"com.unity.test-framework": "1.1.33",
"com.unity.modules.jsonserialize": "1.0.0"
},
"relatedPackages": {
"com.unity.test-framework.performance.tests": "3.2.1"
},
"_upm": {
"changelog": "### Fixed\n\n- Only call AssetDatabase.Refresh() in Cleanup() when something actually got deleted [BUTFP-29](https://issuetracker.unity3d.com/product/unity/issues/guid/BUTFP-29)\n- Avoid boxing from enum.Equals in ConvertSamples.\n- Prevent unnecessary asset recompilation by skipping result writing when the content is unchanged.\n\n### Changed\n\n- Added assert when sample is measured for a non-existing ProfilerMarker.\n- Use ProfilerRecorder API to measure profiler markers.\n- Updated GC.Alloc measurements (GC() function of Measure.Method) to collect allocation count on the running thread only.\n- SampleGroup.GetRecorder is now marked as [Obsolete] and will be removed in a future update."
},
"upmCi": {
"footprint": "610924eb39f158e653b3399bc9d75d5c706ac4cb"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.test-framework.performance@3.2/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.test-framework.performance.git",
"type": "git",
"revision": "f24e3eaf73a1ce83fe106ab63c853bf0eac2b7cc"
}
}