This repository was archived by the owner on Jul 20, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathREADME.txt
More file actions
160 lines (105 loc) · 4.97 KB
/
Copy pathREADME.txt
File metadata and controls
160 lines (105 loc) · 4.97 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
------------------------------------------------------------------------------
Super Mario War 1.01
--------------------------------------
2004 © Florian Hufsky
http://jnrdev.weed-crew.net
code: Florian Hufsky
idea: Samuele Poletti
gfx: Nintendo
sfx: Epic, ID Software, F.H.
the code is released under the GPL.
last changes: 03.5.2004
have a lot of fun :)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
!!!! IMPORTANT !!!!
------------------------------------------------------------------------------
ALL GRAPHICS IN THIS GAME ARE © NINTENDO
MOST OF THE SOUNDS ARE © EPIC
------------------------------------------------------------------------------
Super Mario War Homepage:
http://jnrdev.weed-crew.net/smw
jnrdev - the 2d jump'n'run tutorial series:
http://jnrdev.weed-crew.net
------------------------------------------------------------------------------
------------------------------------------------------------------------------
general:
------------------------------------------------------------------------------
the goal of the game is to stomp the other marios as often as possible.
controls:
left right jump
player 1: cursor keys
player 2: a d w
player 3: h k u
player 4: lmb rmb lmb+rmb / NUM1 NUM5 NUM 3 (if mousecontrol is off)
menu: cursor keys + enter
mode selection: press enter to increase the gamemode value
player selection: press cursor_right more than 4 times to switch on computer marios ("CPU")
a map editor is also included, but all maps are saved to ZZleveleditor.map.
if you want to keep a map you'll have to rename it.
leveleditor controls:
space: switch edit / tile mode
ESC: save and quit
edit mode:
mouse left: place tile
mouse right: erase tile
tile mode:
mouse left: choose tile
mouse right: change tile type (red box... solid, blue box... solid on top, nothing: non solid)
i hope you enjoy the game!
------------------------------------------------------------------------------
------------------------------------------------------------------------------
notes:
------------------------------------------------------------------------------
i know that some things in the code are very ugly and might contain some bugs,
but i want to get the game done and continue with jnrdev.
when writing the jnrdev tutorials dealing with those parts of the code i'll
revisit it. i hope to have better solutions until then.
(those parts are mainly player-player collision detection and some of the code
for appearing on both sides of the screen (moving over the edge of the screen)
).
known bugs:
top tile row is bad
-> i know - don't place tiles there, maybe i'll fix it somewhen
collision detection is not 100% accurate when standing
-> don't worry, this is supposed to be like that.
the player sprite is smaller then the collision detection area,
so it just looks wrong.
you can get the whole source code at http://jnrdev.weed-crew.net/smw
take a look at how the thing works.txt and dev-diary.txt for further
source related informations.
for linux related info take a look at linux.txt
------------------------------------------------------------------------------
------------------------------------------------------------------------------
THANKS TO:
------------------------------------------------------------------------------
first of all i want to thank everyone who gave me feedback - this game won't
ever got so far without you. it really keeps you motivated when you know that
there are some people who like your game and look forward to the next version.
THANK YOU!
other thanks in no particular order:
no_shorty for the first three maps
Samuele Poletti for the original mario war
redfalcon,
no_human,
dschingis,
matsche,
aeroflare,
no_shorty for tips and finding bugs
Tymoe for playing smw and submitting some screenshots
Nintendo for not sueing me after one week and creating
some of the coolest games ever
David Olofson for the very interesting conversations and tips
scoti for the map scot
affeOHNEwaffe for the map affe and the bowser skin
mademan for his skin and map
mario piuk for the new gamemodes the ki and some bugfixes
yvoo for following ideas: pushback speed depending on player
speed, stomping+jumpkey->jump higher
kaddar for the additional sprite tiles and some other tiles
and everyone i forgot
THANKS!
------------------------------------------------------------------------------
2004 © Florian Hufsky
http://jnrdev.weed-crew.net
http://jnrdev.weed-crew.net/smw