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Copy file name to clipboardExpand all lines: src/server/game/Conditions/ConditionMgr.h
+10-1Lines changed: 10 additions & 1 deletion
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@@ -95,7 +95,7 @@ enum ConditionTypes
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CONDITION_PRIVATE_OBJECT = 57, // 0 0 0 true if entity is private object
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CONDITION_STRING_ID = 58,
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CONDITION_LABEL = 59, // only for master branch
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CONDITION_GROUP= 60,//0 0 0 true if player is in group
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CONDITION_GROUP_STATUS= 60,// GroupStatus0 0true if player group status is (0 = not in group, 1 = in group, 2 = in group but not in raid, 3 = in raid group, 4 = not in group or not in raid)
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