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AudioManager : MonoBehaviour +{ + public AudioSource audioSFX, BGSound; + private static AudioManager instance; + public List sounds = new List(); + public static AudioManager Instance { get { return instance; } } + public bool isMute; + + private void Awake() + { + if (!instance) + { + instance = this; + DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + + public void DisableSound(bool Disable) + { + if (Disable) + { + isMute = true; + BGSound.Stop(); + } + else + { + isMute = false; + PlayMusic(); + } + } + + private void Start() + { + PlayMusic(); + } + void PlayMusic() + { + if (!isMute) + { + BGSound.Play(); + } + } + + public void Play(SoundType soundType) + { + if (!isMute) + { + Debug.Log("soundType - " + soundType); + audioSFX.PlayOneShot(GetSoundClip(soundType)); + } + } + + public AudioClip GetSoundClip(SoundType Stype) + { + Sound sound = sounds.Find(x => x.soundType == Stype); + return sound.soundClip; + } + +} + +[System.Serializable] +public class Sound +{ + public SoundType soundType; + public AudioClip soundClip; +} + +public enum SoundType +{ + ButtonClick, + EnemyCollide, + Collection, + Pause, + GameOver, + GameComplete +} \ No newline at end of file diff --git a/Assets/Script/AudioManager.cs.meta b/Assets/Script/AudioManager.cs.meta new file mode 100644 index 0000000000..a7842f4787 --- /dev/null +++ b/Assets/Script/AudioManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9941e3972f0ff8646a51dc0bae1f1683 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/EnemyController.cs b/Assets/Script/EnemyController.cs new file mode 100644 index 0000000000..203d8b5a2b --- /dev/null +++ b/Assets/Script/EnemyController.cs @@ -0,0 +1,50 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EnemyController : MonoBehaviour +{ + public float patrolDistance = 5f; // Distance the enemy will move from its starting position + public float speed = 2f; // Speed of the enemy + + private Vector3 startingPosition; // The original position of the enemy + public int direction = 1; // Moving direction: 1 for right, -1 for left + + private void Start() + { + startingPosition = transform.position; // Save the starting position + } + + private void Update() + { + // Move the enemy + transform.Translate(Vector3.right * direction * speed * Time.deltaTime); + + // Check if the enemy has reached the patrol distance + float distanceFromStart = Vector3.Distance(transform.position, startingPosition); + + if (distanceFromStart >= patrolDistance) + { + direction *= -1; // Reverse the direction + FlipSprite(); + startingPosition = transform.position; // Update the starting position to where it turned + } + } + private void FlipSprite() + { + Vector3 localScale = transform.localScale; + localScale.x *= -1; // Invert the X scale to flip the sprite + transform.localScale = localScale; + } + + private void OnCollisionEnter2D(Collision2D collision) + { + if (collision.gameObject.GetComponent()) + { + AudioManager.Instance.Play(SoundType.EnemyCollide); + collision.gameObject.GetComponent().KillPlayer(); + } + } + + +} diff --git a/Assets/Script/EnemyController.cs.meta b/Assets/Script/EnemyController.cs.meta new file mode 100644 index 0000000000..4bc2a7e176 --- /dev/null +++ b/Assets/Script/EnemyController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 67d9c17e52295184bab89f3ba07a0d1a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/FollowCamera.cs b/Assets/Script/FollowCamera.cs new file mode 100644 index 0000000000..eeb58b7bd5 --- /dev/null +++ b/Assets/Script/FollowCamera.cs @@ -0,0 +1,20 @@ +using UnityEngine; + +public class FollowCamera : MonoBehaviour +{ + public Transform target; // The target that the camera follows + public float smoothSpeed = 0.125f; // Smoothness of the camera movement + public Vector3 offset; // Offset position of the camera relative to the target + + void LateUpdate() + { + if (target != null) + { + Vector3 desiredPosition = target.position + offset; + Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed); + transform.position = smoothedPosition; + + transform.LookAt(target); // Optionally, make the camera look at the target + } + } +} diff --git a/Assets/Script/FollowCamera.cs.meta b/Assets/Script/FollowCamera.cs.meta new file mode 100644 index 0000000000..658575eeb9 --- /dev/null +++ b/Assets/Script/FollowCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8236dc4102eeda147aee01f212d10746 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + 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b/Assets/Script/GameCompleteController.cs.meta new file mode 100644 index 0000000000..e9388ae609 --- /dev/null +++ b/Assets/Script/GameCompleteController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f48fac17a3abaa445ba5cf5bbc680240 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/GameOverController.cs b/Assets/Script/GameOverController.cs new file mode 100644 index 0000000000..005fd94ca4 --- /dev/null +++ b/Assets/Script/GameOverController.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class GameOverController : MonoBehaviour +{ + public void PlayerDied() + { + gameObject.SetActive(true); + AudioManager.Instance.Play(SoundType.GameOver); + } + + public void ReloadGame() + { + AudioManager.Instance.Play(SoundType.ButtonClick); + SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); + } +} diff --git a/Assets/Script/GameOverController.cs.meta b/Assets/Script/GameOverController.cs.meta new file mode 100644 index 0000000000..994fddb2e8 --- /dev/null +++ b/Assets/Script/GameOverController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6ba790c0033776041ab2f15ab30738f0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/GamePauseController.cs b/Assets/Script/GamePauseController.cs new file mode 100644 index 0000000000..32c964dfe8 --- /dev/null +++ b/Assets/Script/GamePauseController.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class GamePauseController : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + public void ReloadGame() + { + AudioManager.Instance.Play(SoundType.ButtonClick); + SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); + } +} diff --git a/Assets/Script/GamePauseController.cs.meta b/Assets/Script/GamePauseController.cs.meta new file mode 100644 index 0000000000..6a0e3ae6bf --- /dev/null +++ b/Assets/Script/GamePauseController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d781b87af2a69d849a4c916346b6c729 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/KeyController.cs b/Assets/Script/KeyController.cs new file mode 100644 index 0000000000..4ae2b343f6 --- /dev/null +++ b/Assets/Script/KeyController.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class KeyController : MonoBehaviour +{ + private void OnCollisionEnter2D(Collision2D collision) + { + if (collision.gameObject.GetComponent()) + { + AudioManager.Instance.Play(SoundType.Collection); + collision.gameObject.GetComponent().PickUpKey(); + Destroy(gameObject); + } + } +} diff --git a/Assets/Script/KeyController.cs.meta b/Assets/Script/KeyController.cs.meta new file mode 100644 index 0000000000..f608752de7 --- /dev/null +++ b/Assets/Script/KeyController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7b6ce196411170545862a2a0b6026805 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Level.cs b/Assets/Script/Level.cs new file mode 100644 index 0000000000..5e2722e500 --- /dev/null +++ b/Assets/Script/Level.cs @@ -0,0 +1,14 @@ +public static class Level +{ + public static string level1 = "Level1"; + public static string level2 = "Level2"; + public static string level3 = "Level3"; + public static string level4 = "Level4"; +} + +public enum LevelStatus +{ + Locked, + Unlocked, + Completed, +} \ No newline at end of file diff --git a/Assets/Script/Level.cs.meta b/Assets/Script/Level.cs.meta new file mode 100644 index 0000000000..73a050fa5d --- /dev/null +++ b/Assets/Script/Level.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2b3b6c2386c32a6439de215923ed903a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LevelLoader.cs b/Assets/Script/LevelLoader.cs new file mode 100644 index 0000000000..eb5af46ce1 --- /dev/null +++ b/Assets/Script/LevelLoader.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +[RequireComponent(typeof(Button))] +public class LevelLoader : MonoBehaviour +{ + Button button; + + public string levelName; + // Start is called before the first frame update + void Start() + { + button = GetComponent