@@ -297,14 +297,15 @@ class Shader {
297297 * createCanvas(200, 200, WEBGL);
298298 * myShader = baseMaterialShader().modify(() => {
299299 * getPixelInputs((inputs) => {
300- * inputs.color = [1, 0 , 0, 1];
300+ * inputs.color = [inputs.texCoord , 0, 1];
301301 * return inputs;
302302 * });
303303 * });
304304 * }
305305 *
306306 * function draw() {
307307 * background(255);
308+ * noStroke();
308309 * shader(myShader); // Apply the custom shader
309310 * plane(width, height); // Draw a plane with the shader applied
310311 * }
@@ -327,14 +328,19 @@ class Shader {
327328 * let t = uniformFloat(() => millis());
328329 *
329330 * getPixelInputs((inputs) => {
330- * inputs.color = [sin(t * 0.01) / 2 + 0.5, 0, 0, 1];
331+ * inputs.color = [
332+ * inputs.texCoord,
333+ * sin(t * 0.01) / 2 + 0.5,
334+ * 1,
335+ * ];
331336 * return inputs;
332337 * });
333338 * });
334339 * }
335340 *
336341 * function draw() {
337342 * background(255);
343+ * noStroke(255);
338344 * shader(myShader); // Apply the custom shader
339345 * plane(width, height); // Draw a plane with the shader applied
340346 * }
@@ -354,14 +360,15 @@ class Shader {
354360 * sketch.createCanvas(200, 200, sketch.WEBGL);
355361 * myShader = sketch.baseMaterialShader().modify(() => {
356362 * sketch.getPixelInputs((inputs) => {
357- * inputs.color = [1, 0 , 0, 1];
363+ * inputs.color = [inputs.texCoord , 0, 1];
358364 * return inputs;
359365 * });
360366 * }, { sketch });
361367 * }
362368 *
363369 * sketch.draw = function() {
364370 * sketch.background(255);
371+ * sketch.noStroke();
365372 * sketch.shader(myShader); // Apply the custom shader
366373 * sketch.plane(sketch.width, sketch.height); // Draw a plane with the shader applied
367374 * }
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