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adding a separate issue for JOGL debugging
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build/shared/changes.md

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@@ -6,7 +6,7 @@ Loooots of changes under the hood to better support more platforms. And by that,
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For the Windows users, the scaling issues have finally been sorted out. Use 125% and 250% and whatever weird Windows scaling you want, and it will work. You can safely uncheck the “Disable HiDPI scaling” checkbox in Preferences.
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Against my better judgement, I'm posting a release that's native for Apple Silicon. OpenGL is currently broken. Sketches crash immediately. You should only use it if you're a masochist. Or a masochist that likes *extremely fast* but very incomplete software, and won't file bug reports saying “OpenGL is broken.” But it's being posted for folks who do not need OpenGL, and/or want to help debug.
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Against my better judgement, I'm posting a release that's native for Apple Silicon. OpenGL is currently broken. Sketches crash immediately. You should only use it if you're a masochist. Or a masochist that likes *extremely fast* but very incomplete software, and won't file bug reports saying “OpenGL is broken.” But it's being posted for folks who do not need OpenGL, and/or want to help debug. [#370](https://github.com/processing/processing4/issues/370)
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We've also moved the FX2D (JavaFX) renderer to its own library, which is available from the Contributions Manager.
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todo.txt

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@@ -251,6 +251,8 @@ _ https://github.com/processing/processing-video/issues/188
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_ docs are 3.x not 4.x
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_ Apple Silicon support
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_ https://github.com/processing/processing4/issues/128
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_ JOGL is broken on aarch64
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_ https://github.com/processing/processing4/issues/370
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_ appbundler broken when built on something later than Mojave
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_ https://github.com/processing/processing4/issues/284
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_ also need separate versions because the Monterey build won't run on x86_64

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