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Copy file name to clipboardExpand all lines: src_c/doc/sprite_doc.h
+4-4Lines changed: 4 additions & 4 deletions
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#defineDOC_SPRITE_GROUP_REMOVE "remove(*sprites) -> None\nremove Sprites from the Group"
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#defineDOC_SPRITE_GROUP_HAS "has(*sprites) -> bool\ntest if a Group contains Sprites"
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#defineDOC_SPRITE_GROUP_UPDATE "update(*args, **kwargs) -> None\ncall the update method on contained Sprites"
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#defineDOC_SPRITE_GROUP_DRAW "draw(Surface) -> list[Rect]\nblit the Sprite images"
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#defineDOC_SPRITE_GROUP_DRAW "draw(Surface, bgd=None, special_flags=0) -> list[Rect]\nblit the Sprite images"
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#defineDOC_SPRITE_GROUP_CLEAR "clear(Surface_dest, background) -> None\ndraw a background over the Sprites"
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#defineDOC_SPRITE_GROUP_EMPTY "empty() -> None\nremove all Sprites"
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#defineDOC_SPRITE_RENDERUPDATES "RenderUpdates(*sprites) -> RenderUpdates\nGroup sub-class that tracks dirty updates."
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#defineDOC_SPRITE_RENDERUPDATES_DRAW "draw(surface) -> Rect_list\nblit the Sprite images and track changed areas"
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#defineDOC_SPRITE_RENDERUPDATES_DRAW "draw(surface, bgd=None, special_flags=0) -> Rect_list\nblit the Sprite images and track changed areas"
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#defineDOC_SPRITE_LAYEREDUPDATES "LayeredUpdates(*sprites, **kwargs) -> LayeredUpdates\nLayeredUpdates is a sprite group that handles layers and draws like RenderUpdates."
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#defineDOC_SPRITE_LAYEREDUPDATES_ADD "add(*sprites, **kwargs) -> None\nadd a sprite or sequence of sprites to a group"
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#defineDOC_SPRITE_LAYEREDUPDATES_SPRITES "sprites() -> sprites\nreturns an ordered list of sprites (first back, last top)."
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#defineDOC_SPRITE_LAYEREDUPDATES_DRAW "draw(surface) -> Rect_list\ndraw all sprites in the right order onto the passed surface."
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#defineDOC_SPRITE_LAYEREDUPDATES_DRAW "draw(surface, bgd=None, special_flags=0) -> Rect_list\ndraw all sprites in the right order onto the passed surface."
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#defineDOC_SPRITE_LAYEREDUPDATES_GETSPRITESAT "get_sprites_at(pos) -> colliding_sprites\nreturns a list with all sprites at that position."
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#defineDOC_SPRITE_LAYEREDUPDATES_GETSPRITE "get_sprite(idx) -> sprite\nreturns the sprite at the index idx from the groups sprites"
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#defineDOC_SPRITE_LAYEREDUPDATES_REMOVESPRITESOFLAYER "remove_sprites_of_layer(layer_nr) -> sprites\nremoves all sprites from a layer and returns them as a list."
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#defineDOC_SPRITE_LAYEREDUPDATES_GETSPRITESFROMLAYER "get_sprites_from_layer(layer) -> sprites\nreturns all sprites from a layer, ordered by how they where added"
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#defineDOC_SPRITE_LAYEREDUPDATES_SWITCHLAYER "switch_layer(layer1_nr, layer2_nr) -> None\nswitches the sprites from layer1 to layer2"
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#defineDOC_SPRITE_LAYEREDDIRTY "LayeredDirty(*sprites, **kwargs) -> LayeredDirty\nLayeredDirty group is for DirtySprite objects. Subclasses LayeredUpdates."
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#defineDOC_SPRITE_LAYEREDDIRTY_DRAW "draw(surface, bgd=None) -> Rect_list\ndraw all sprites in the right order onto the passed surface."
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#defineDOC_SPRITE_LAYEREDDIRTY_DRAW "draw(surface, bgd=None, special_flags=None) -> Rect_list\ndraw all sprites in the right order onto the passed surface."
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#defineDOC_SPRITE_LAYEREDDIRTY_CLEAR "clear(surface, bgd) -> None\nused to set background"
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#defineDOC_SPRITE_LAYEREDDIRTY_REPAINTRECT "repaint_rect(screen_rect) -> None\nrepaints the given area"
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#defineDOC_SPRITE_LAYEREDDIRTY_SETCLIP "set_clip(screen_rect=None) -> None\nclip the area where to draw. Just pass None (default) to reset the clip"
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