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Hi team, I think I've successfully set up this buildpack on Heroku, however, I'm still getting the LFS file as a pointer instead of the actual binary which is causing the Unity WebGL initialization to fail. Maybe this solution does not solve the problem I'm experiencing. The WebGL.data file exceeds 100MB so I'm using LFS to push the file to git/Heroku. I need the binary to actually exist so that the game will load the information from the file. Config Var: EDIT: |
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Replies: 2 comments 1 reply
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We've moved our large files to AWS which seems to be a good solution for us. |
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Unfortunately I'm not sure why this might have been happening. Sorry! |
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We've moved our large files to AWS which seems to be a good solution for us.