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fix: file name, missing links
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content/posts/data-flow copy.mdx renamed to content/posts/thinking-about-pop-wrong.mdx

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author: Madhavan Malolan
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published: true
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_Thanks to DCBuilder for inspiring this articulation._
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_Thanks to [DCBuilder](https://x.com/DCbuild3r) for [inspiring](https://x.com/DCbuild3r/status/1950658416742957554) this articulation._
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Proving that you are a human is harder than you think. In this blog I talk about what is possible and what is not possible using Proof of Personhood, and how it's likely to shape the future.
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So, the point I am really trying to drive is Intelligence is a poor filter of humanness in the modern age. So, we really need to rely on something bots don't have (today) - that is, flesh and meat-space activity like eating food, taking a cab etc.
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# Why do we need proof of personhood
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The strongest case for the need of proof of personhood that I have seen is in competitive e-sports. People play e-sports from homes or non-proctored locations. So it is really hard to say if a human is playing or it's a bot. There is some beauty and appeal to seeing humans compete - even if they are worse players than a bot. It's not about who is the best player - but who is the best _human_ player that e-sports or sports in general is what this form of entertainment appeals to. WorldID recently partnered with gaming companies to help prove that the person who registered to play is indeed a human, because they had their iris scanned.
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The strongest case for the need of proof of personhood that I have seen is in [competitive e-sports](https://www.razer.com/software/proof-of-human). People play e-sports from homes or non-proctored locations. So it is really hard to say if a human is playing or it's a bot. There is some beauty and appeal to seeing humans compete - even if they are worse players than a bot. It's not about who is the best player - but who is the best _human_ player that e-sports or sports in general is what this form of entertainment appeals to. WorldID recently partnered with gaming companies to help prove that the person who registered to play is indeed a human, because they had their iris scanned.
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The other narrative that's ongoing since the proliferation of AI is - "Was this content created by a human?". There is some merit to it - again, from the point of view of art. One appreciates a hand made artifact more than a machine made artifact inspite of the little imperfections that seep in from human error. So, knowing that some content was created by a human has an appeal. On social media, this presents itself as was this Tweet written by a human? Was this joke written by a human? Was this reel created by a human?
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