|
| 1 | +# Unity 2021.3.48f1 LTS |
| 2 | +Published at Wed, 22 Jan 2025 09:38:12 GMT |
| 3 | +https://unity.com/releases/editor/whats-new/2021.3.48 |
| 4 | + |
| 5 | +# Known Issues in 2021.3.48f1 |
| 6 | + |
| 7 | +- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project |
| 8 | + ([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project)) |
| 9 | + |
| 10 | + |
| 11 | + |
| 12 | +# 2021.3.48f1 Release Notes |
| 13 | + |
| 14 | +## Improvements |
| 15 | + |
| 16 | +- Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common. |
| 17 | + |
| 18 | + |
| 19 | + |
| 20 | +## Fixes |
| 21 | + |
| 22 | +- 2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile. |
| 23 | + ([UUM-86981](https://issuetracker.unity3d.com/issues/isometric-tiles-are-flickering-and-overlapping-each-other-when-entering-play-mode-with-tilemap-renderer-mode-set-to-chunk)) |
| 24 | + |
| 25 | +- Android: Added dotnet webrequest feature for auto internet access permission. |
| 26 | + ([UUM-83355](https://issuetracker.unity3d.com/issues/android-error-nameresolutionfailure-when-internet-access-is-set-to-auto)) |
| 27 | + |
| 28 | +- Android: Added support for 16KB page sizes. |
| 29 | + |
| 30 | +- Android: Bump Android Logcat Package to 1.4.4. |
| 31 | + |
| 32 | +- Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. |
| 33 | + ([UUM-77367](https://issuetracker.unity3d.com/issues/android-while-in-landscape-orientation-the-mobile-input-is-bigger-than-the-keyboard-when-building-for-android-15-beta-device)) |
| 34 | + |
| 35 | +- Android: Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list. |
| 36 | + ([UUM-73839](https://issuetracker.unity3d.com/issues/android-error-curl-error-60-cert-verify-failed-certificate-is-not-correctly-signed-by-a-trusted-ca-unitytls-error-code-7-when-using-unitywebrequest-to-connect-to-the-server-with-a-self-signed-certificate)) |
| 37 | + |
| 38 | +- Android: Updated BundleTool to version 1.17.2. |
| 39 | + (UUM-90609) |
| 40 | + |
| 41 | +- Asset Import: Fixed FBX import errors when importing models using the IndexToDirect format for normals. |
| 42 | + (UUM-74806) |
| 43 | + |
| 44 | +- Audio: Fixed the 3D audio pan where right audio channel is completely cutoff at specific position. |
| 45 | + ([UUM-82903](https://issuetracker.unity3d.com/issues/the-right-audio-channel-completely-cuts-out-in-a-specific-position-with-the-3d-audio-when-the-audio-should-be-playing-from-both-speaker-in-that-position)) |
| 46 | + |
| 47 | +- Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. |
| 48 | + ([UUM-91926](https://issuetracker.unity3d.com/issues/changes-are-not-applied-when-selecting-platform-settings-for-plugins)) |
| 49 | + |
| 50 | +- Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. |
| 51 | + ([UUM-91926](https://issuetracker.unity3d.com/issues/changes-are-not-applied-when-selecting-platform-settings-for-plugins)) |
| 52 | + |
| 53 | +- Editor: Fixed the issue where licensing modals was printing an error message in Editor console:<br> |
| 54 | + "Layout update is struggling to process current layout". |
| 55 | + (UUM-86833) |
| 56 | + |
| 57 | +- Graphics: Fixed a crash when importing a 16K normal map texture from gray scale. |
| 58 | + ([UUM-79322](https://issuetracker.unity3d.com/issues/crash-on-miniheightmap-extractnormalmap-00-when-16k-map-size-is-applied-with-create-from-grayscale-enabled)) |
| 59 | + |
| 60 | +- Graphics: Graphics: r8_srgb is now \(correctly\) marked as unsupported on intel mac. |
| 61 | + |
| 62 | +- HDRP: Added clamp to HairAngleWorld to prevent nan from FastASin. |
| 63 | + ([UUM-72279](https://issuetracker.unity3d.com/issues/the-scene-view-flickers-when-moving-around-if-there-are-visible-hair-shaders)) |
| 64 | + |
| 65 | +- HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. |
| 66 | + ([UUM-78038](https://issuetracker.unity3d.com/issues/theres-a-gap-between-the-last-cascade-and-the-baked-shadow-map-when-distance-shadowmasks-are-enabled)) |
| 67 | + |
| 68 | +- HDRP: Fixed wrong SSR when using a shader graph with a clear coat value of 0. |
| 69 | + ([UUM-84980](https://issuetracker.unity3d.com/issues/hdrp-clear-coat-materials-produce-screen-space-reflections-when-the-clear-coat-value-is-0-in-forward-only-lit-shader-mode)) |
| 70 | + |
| 71 | +- IL2CPP: Fixed fields of field types on serialized types being stripped in some cases. |
| 72 | + (UUM-90024) |
| 73 | + |
| 74 | +- iOS: Fixed WebCamDevice.availableResolutions returning \[0;0\] on some devices. |
| 75 | + ([UUM-87792](https://issuetracker.unity3d.com/issues/ios-webcamdevice-dot-availableresolutions-returns-a-single-resolution-with-width-and-height-both-0-on-some-ios-devices)) |
| 76 | + |
| 77 | +- Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate. |
| 78 | + ([UUM-88049](https://issuetracker.unity3d.com/issues/linux-input-dot-mousescrolldelta-is-inconsistent-when-limiting-framerate)) |
| 79 | + |
| 80 | +- Mono: Added support for 16kb page sizes. |
| 81 | + |
| 82 | +- Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked. |
| 83 | + ([UUM-79025](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-using-the-default-equals-object-implementation-in-a-value-type-containing-a-function-pointer)) |
| 84 | + |
| 85 | +- Package Manager: Switch project when importing a full project asset package is fixed for mac users. |
| 86 | + ([UUM-87430](https://issuetracker.unity3d.com/issues/macos-switching-project-functionality-when-importing-a-complete-project-is-broken)) |
| 87 | + |
| 88 | +- Profiler: Fixed "System Used Memory" counter on Android potentially returning a value in Bytes instead of MB. |
| 89 | + |
| 90 | +- Scripting: Fixed RuntimeInitializeOnLoad invoking the wrong method overload. |
| 91 | + ([UUM-53659](https://issuetracker.unity3d.com/issues/method-ran-with-runtimeinitializeonload-is-executed-last-when-running-an-overload-of-the-method-and-declaring-it-above-the-runtimeinitializeonload-method)) |
| 92 | + |
| 93 | +- Shadergraph: Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node. |
| 94 | + ([UUM-90053](https://issuetracker.unity3d.com/issues/shader-warnings-in-urp-shadergraph-when-using-the-normal-from-texture-node)) |
| 95 | + |
| 96 | +- Terrain: Changed to use hierarchical transform for tree representation matrix. |
| 97 | + ([UUM-78866](https://issuetracker.unity3d.com/issues/shadows-of-trees-painted-on-the-terrain-are-incorrectly-placed-when-the-lighting-is-baked)) |
| 98 | + |
| 99 | +- uGUI: Fixed incorrect sorting when viewing nested canvases in prefab mode. |
| 100 | + ([UUM-86544](https://issuetracker.unity3d.com/issues/nested-canvases-do-not-inherit-sorting-layer-of-parent-when-viewed-in-prefab-mode)) |
| 101 | + |
| 102 | +- UI Toolkit: Fixed layout issues that sometimes occurred between scene changes. |
| 103 | + ([UUM-87950](https://issuetracker.unity3d.com/issues/ui-elements-shrinking-misaligned-buttons-swapped-icons-or-incorrect-styles-when-rapidly-cycling-through-scenes-in-the-player)) |
| 104 | + |
| 105 | +- Universal RP: Universal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's. |
| 106 | + ([UUM-82949](https://issuetracker.unity3d.com/issues/camera-view-is-not-rendered-on-powervr-rogue-ge8320-gpus-if-shadows-are-enabled-in-urp-asset-and-camera-stack-contains-overlay-cameras)) |
| 107 | + |
| 108 | +- Version Control: By default, the additional line breaks are not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks. |
| 109 | + ([UUM-72934](https://issuetracker.unity3d.com/issues/additional-line-breaks-are-added-to-asset-files-when-merging-with-unityyamlmerge)) |
| 110 | + |
| 111 | +- Web: Fixed the mouse scrolling sensitivity in Web. |
| 112 | + ([UUM-84978](https://issuetracker.unity3d.com/issues/scrolling-on-a-default-scrollview-in-a-webgl-build-is-too-sensitive-when-compared-to-other-platform-builds-and-the-editor)) |
| 113 | + |
| 114 | +- XR: Fixed tracking origin mode validation logic. |
| 115 | + (UUM-90392) |
| 116 | + |
| 117 | + |
| 118 | + |
| 119 | + |
| 120 | +## Package changes in 2021.3.48f1 |
| 121 | + |
| 122 | +## Packages updated |
| 123 | + |
| 124 | +- com.unity.2d.aseprite: [1.1.6 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.1.7 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 125 | + |
| 126 | +- com.unity.mobile.android-logcat: [1.4.3 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.4.4 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 127 | + |
| 128 | +- com.unity.performance.profile-analyzer: [1.2.2 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.2.3 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 129 | + |
| 130 | +- com.unity.xr.core-utils: [2.4.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.5.1 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 131 | + |
| 132 | +- com.unity.xr.openxr: [1.13.2 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.14.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 133 | + |
| 134 | +- com.unity.netcode.gameobjects: [1.11.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.12.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 135 | + |
| 136 | +**Packages added** |
| 137 | + |
| 138 | +- [[email protected]](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
0 commit comments