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| 1 | +# Unity 2022.3.53f1 LTS |
| 2 | +Published at Tue, 19 Nov 2024 16:19:05 GMT |
| 3 | +https://unity.com/releases/editor/whats-new/2022.3.53 |
| 4 | + |
| 5 | +# Known Issues in 2022.3.53f1 |
| 6 | + |
| 7 | +- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project |
| 8 | + ([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project)) |
| 9 | + |
| 10 | +- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API |
| 11 | + ([UUM-86354](https://issuetracker.unity3d.com/issues/allocated-graphics-memory-does-not-get-released-when-the-editor-is-out-of-focus-while-using-d3d12-graphics-api)) |
| 12 | + |
| 13 | +- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 |
| 14 | + ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12)) |
| 15 | + |
| 16 | +- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected |
| 17 | + ([UUM-86917](https://issuetracker.unity3d.com/issues/the-camera-does-not-render-correctly-when-the-camera-dot-rect-is-changed-and-hdr-is-enabled-and-dx12-graphics-api-is-selected)) |
| 18 | + |
| 19 | +- Input: Crash on InputDeviceIOCTL when closing Unity editor |
| 20 | + ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor)) |
| 21 | + |
| 22 | +- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings |
| 23 | + ([UUM-84379](https://issuetracker.unity3d.com/issues/editor-hangs-when-rendering-tmp-text-component-with-left-and-right-margins-set-in-the-extra-settings)) |
| 24 | + |
| 25 | +- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 |
| 26 | + ([UUM-68080](https://issuetracker.unity3d.com/issues/android-particles-not-rendered-in-the-player-on-some-android-devices-with-android-14)) |
| 27 | + |
| 28 | + |
| 29 | + |
| 30 | +# 2022.3.53f1 Release Notes |
| 31 | + |
| 32 | +## Changes |
| 33 | + |
| 34 | +- Audio: Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049. |
| 35 | + ([UUM-72024](https://issuetracker.unity3d.com/issues/dot-wav-and-ogg-audio-files-cant-be-imported-to-the-project-when-the-webgl-build-profile-is-selected)) |
| 36 | + |
| 37 | +- XR: Updated xr.sdk.openxr package version to 1.13.1. |
| 38 | + |
| 39 | + |
| 40 | + |
| 41 | +## Fixes |
| 42 | + |
| 43 | +- AI: Links were not generated in places where the NavMesh forms a ramp. |
| 44 | + ([UUM-78145](https://issuetracker.unity3d.com/issues/navmeshlinks-are-not-generated-when-using-generate-links)) |
| 45 | + |
| 46 | +- Android: \[BACKPORT\] ".getLocale\(\)" has been deprecated, ".getLanguageTag\(\)" is updated replacement. |
| 47 | + |
| 48 | +- Asset Pipeline: Asset Pipeline: Fixed crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated. |
| 49 | + ([UUM-76934](https://issuetracker.unity3d.com/issues/crash-on-monobehaviour-transfer-when-the-xr-interaction-toolkit-sample-assets-are-updated)) |
| 50 | + |
| 51 | +- Build Pipeline: Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build. |
| 52 | + (UUM-78407) |
| 53 | + |
| 54 | +- Editor: Disabled SRP batcher on the AssetImportWorker. |
| 55 | + ([UUM-77344](https://issuetracker.unity3d.com/issues/prefab-previews-in-the-project-window-sometimes-show-incorrectly)) |
| 56 | + |
| 57 | +- Editor: Editor: Editor: \[Internal\] Removed Shutdown_DestroysTextures test. |
| 58 | + |
| 59 | +- Editor: Export window maintains initial selection after selecting different items in the Project Browser. |
| 60 | + (UUM-82656) |
| 61 | + |
| 62 | +- Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator. |
| 63 | + ([UUM-78705](https://issuetracker.unity3d.com/issues/crash-on-textcore-fontengine-getfontfaces-slash-errors-are-thrown-when-reopening-the-font-asset-creator-when-a-specific-font-is-selected-as-the-source-font)) |
| 64 | + |
| 65 | +- Editor: Fixed justify-content doesn't align content properly when min-width is used with borders or padding on the parent. |
| 66 | + ([UUM-79828](https://issuetracker.unity3d.com/issues/label-is-not-centered-when-using-flex-direction-row)) |
| 67 | + |
| 68 | +- Editor: Fixed ScalableBufferManager.ResizeBuffers not working with MSAA RTs. |
| 69 | + ([UUM-24634](https://issuetracker.unity3d.com/issues/ios-game-view-becomes-black-or-pink-when-using-scalablebuffermanager-dot-resizebuffers-with-msaa)) |
| 70 | + |
| 71 | +- Editor: Mouse jumping is disabled on Linux when using Wayland. |
| 72 | + ([UUM-82831](https://issuetracker.unity3d.com/issues/linux-wayland-slider-values-or-scene-view-moves-exponentially-faster-when-moving-the-mouse-to-a-side-of-the-monitor)) |
| 73 | + |
| 74 | +- Editor: Move the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view. |
| 75 | + ([UUM-86183](https://issuetracker.unity3d.com/issues/scene-view-freezes-when-nullreferenceexception-is-thrown-in-a-delaycall)) |
| 76 | + |
| 77 | +- Editor: Tooltip windows now have a title on Linux. |
| 78 | + ([UUM-83763](https://issuetracker.unity3d.com/issues/linux-tooltips-have-an-unset-title-which-causes-the-inability-to-modify-tooltip-behavior-on-window-managers)) |
| 79 | + |
| 80 | +- Editor: \[SpeedTree\] Trees do not react to wind on playmode start when scene reloading is disabled. |
| 81 | + (UUM-75875) |
| 82 | + |
| 83 | +- Entities: Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene. |
| 84 | + ([UUM-86554](https://issuetracker.unity3d.com/issues/missing-prefab-error-appears-in-the-console-window-when-re-importing-the-sub-scene-containing-a-prefab-during-repeated-entry-into-play-mode)) |
| 85 | + |
| 86 | +- Graphics: Android Vulkan: Add transient usage flag while creating image even if lazily allocated memory is not available on the device. |
| 87 | + ([UUM-71363](https://issuetracker.unity3d.com/issues/android-vulkan-vk-image-usage-transient-attachment-bit-not-added-on-some-android-devices-in-com-dot-unity3d-dot-player-dot-unityplayeractivity-slash-2d-colour-attachement)) |
| 88 | + |
| 89 | +- HDRP: Fixed an issue where UI images using render textures would not render properly with HDR enabled. |
| 90 | + (UUM-70119) |
| 91 | + |
| 92 | +- IL2CPP: Changed Il2CppEagerStaticClassConstructionAttribute to have defined behavior, preventing out of order initialization on nested static constructors. |
| 93 | + ([UUM-84202](https://issuetracker.unity3d.com/issues/unity-dot-mathematics-dot-affinetransform-dot-identity-returns-a-zero-filled-value-when-a-project-is-built-with-an-il2cpp-background)) |
| 94 | + |
| 95 | +- IL2CPP: Fixed "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient. |
| 96 | + ([UUM-79112](https://issuetracker.unity3d.com/issues/dllnotfoundexception-unable-to-load-dll-kernel32-dot-dll-is-thrown-when-using-httpclient-on-hololens-2)) |
| 97 | + |
| 98 | +- IL2CPP: Removed potential 1000ms delay during shutdown. |
| 99 | + |
| 100 | +- iOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open. |
| 101 | + ([UUM-77509](https://issuetracker.unity3d.com/issues/ios-touchscreenkeyboard-allows-an-extra-character-when-characterlimit-is-set)) |
| 102 | + |
| 103 | +- Kernel: Fixed a hang that would occur when accessing transforms immediately after scheduling a transform job with dependencies. |
| 104 | + ([UUM-86782](https://issuetracker.unity3d.com/issues/the-editor-freezes-when-schedulereadonly-of-ijobparallelfortransform-with-dependency-is-used)) |
| 105 | + |
| 106 | +- Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked. |
| 107 | + ([UUM-79025](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-using-the-default-equals-object-implementation-in-a-value-type-containing-a-function-pointer)) |
| 108 | + |
| 109 | +- Mono: Fixed exception being thrown due to a race condition within Encoding.GetEncoding. |
| 110 | + (UUM-82959) |
| 111 | + |
| 112 | +- Mono: Fixed for a potential read beyond the end of a buffer on MacOS when iterating directories. |
| 113 | + (UUM-83824) |
| 114 | + |
| 115 | +- Mono: Fixed rare NullReferenceException during a constrained call on a value type. |
| 116 | + ([UUM-79115](https://issuetracker.unity3d.com/issues/unity-mono-release-mode-jit-causes-an-error-when-using-a-memorymappedfile)) |
| 117 | + |
| 118 | +- Mono: Prevent a possible out-of-bounds memory write when inlining code with code coverage enabled. |
| 119 | + (UUM-83778) |
| 120 | + |
| 121 | +- Package Manager: Fixed the issue where incorrect registry info is shown for packages that do not belong to any registry. |
| 122 | + (UUM-84168) |
| 123 | + |
| 124 | +- Particles: Limit the tile count in the Texture Sheet Animation module to 511 to avoid a potential crash scenario. |
| 125 | + ([UUM-75642](https://issuetracker.unity3d.com/issues/crash-on-transformparticlemesh-11-11-when-texture-sheet-animation-tiles-x-is-set-to-2-n-n-equals-9)) |
| 126 | + |
| 127 | +- Shaders: Fixed a rare crash when saving the tracked shader variants into a variant collection. |
| 128 | + ([UUM-86510](https://issuetracker.unity3d.com/issues/editor-crash-when-saving-currently-tracked-variants-to-asset)) |
| 129 | + |
| 130 | +- Shaders: Fixed shader compiler crashing when encountering a kernel directive without a provided name. |
| 131 | + ([UUM-85898](https://issuetracker.unity3d.com/issues/internal-shader-error-is-shown-when-a-corrupted-shader-is-imported)) |
| 132 | + |
| 133 | +- TextMeshPro: Fixed issue where tint would affect every emoji until a new sprite tag would be used. |
| 134 | + ([UUM-76467](https://issuetracker.unity3d.com/issues/textmeshpro-emojis-inherit-tint-values-when-placed-after-a-tag)) |
| 135 | + |
| 136 | +- Universal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's. |
| 137 | + ([UUM-82949](https://issuetracker.unity3d.com/issues/camera-view-is-not-rendered-on-powervr-rogue-ge8320-gpus-if-shadows-are-enabled-in-urp-asset-and-camera-stack-contains-overlay-cameras)) |
| 138 | + |
| 139 | +- Web: Improved error message in abort handler. |
| 140 | + ([UUM-83890](https://issuetracker.unity3d.com/issues/webgl-unclear-error-when-gzip-compressed-data-or-webassembly-dont-have-correct-http-headers)) |
| 141 | + |
| 142 | +- WebGL: Fixed video playing issue in WebGL when another video is still loading in Firefox. |
| 143 | + ([UUM-79406](https://issuetracker.unity3d.com/issues/av1-videos-do-not-play-in-webgl-when-another-video-is-still-loading-and-firefox-browser-is-used)) |
| 144 | + |
| 145 | +- Windows: Fixed issue where changing the default icon is not refreshed by Windows Explorer when re-building a project into the same build folder used previously. |
| 146 | + ([UUM-71022](https://issuetracker.unity3d.com/issues/changing-the-default-icon-does-not-change-the-executables-icon-when-re-building-the-project)) |
| 147 | + |
| 148 | + |
| 149 | + |
| 150 | + |
| 151 | +## Package changes in 2022.3.53f1 |
| 152 | + |
| 153 | +## Packages updated |
| 154 | + |
| 155 | +- com.unity.cinemachine: [2.10.1 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.10.3 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 156 | + |
| 157 | +- com.unity.xr.openxr: [1.13.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.13.1 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
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