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# Unity 2022.3.53f1 LTS
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Published at Tue, 19 Nov 2024 16:19:05 GMT
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https://unity.com/releases/editor/whats-new/2022.3.53
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# Known Issues in 2022.3.53f1
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- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project
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([UUM-14959](https://issuetracker.unity3d.com/issues/crash-on-getassetcachedinfov2-when-opening-a-project))
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- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
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([UUM-86354](https://issuetracker.unity3d.com/issues/allocated-graphics-memory-does-not-get-released-when-the-editor-is-out-of-focus-while-using-d3d12-graphics-api))
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- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
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([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))
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- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
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([UUM-86917](https://issuetracker.unity3d.com/issues/the-camera-does-not-render-correctly-when-the-camera-dot-rect-is-changed-and-hdr-is-enabled-and-dx12-graphics-api-is-selected))
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- Input: Crash on InputDeviceIOCTL when closing Unity editor
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([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))
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- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
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([UUM-84379](https://issuetracker.unity3d.com/issues/editor-hangs-when-rendering-tmp-text-component-with-left-and-right-margins-set-in-the-extra-settings))
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- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14
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([UUM-68080](https://issuetracker.unity3d.com/issues/android-particles-not-rendered-in-the-player-on-some-android-devices-with-android-14))
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# 2022.3.53f1 Release Notes
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## Changes
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- Audio: Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049.
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([UUM-72024](https://issuetracker.unity3d.com/issues/dot-wav-and-ogg-audio-files-cant-be-imported-to-the-project-when-the-webgl-build-profile-is-selected))
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- XR: Updated xr.sdk.openxr package version to 1.13.1.
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## Fixes
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- AI: Links were not generated in places where the NavMesh forms a ramp.
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([UUM-78145](https://issuetracker.unity3d.com/issues/navmeshlinks-are-not-generated-when-using-generate-links))
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- Android: \[BACKPORT\] ".getLocale\(\)" has been deprecated, ".getLanguageTag\(\)" is updated replacement.
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- Asset Pipeline: Asset Pipeline: Fixed crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated.
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([UUM-76934](https://issuetracker.unity3d.com/issues/crash-on-monobehaviour-transfer-when-the-xr-interaction-toolkit-sample-assets-are-updated))
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- Build Pipeline: Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build.
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(UUM-78407)
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- Editor: Disabled SRP batcher on the AssetImportWorker.
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([UUM-77344](https://issuetracker.unity3d.com/issues/prefab-previews-in-the-project-window-sometimes-show-incorrectly))
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- Editor: Editor: Editor: \[Internal\] Removed Shutdown_DestroysTextures test.
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- Editor: Export window maintains initial selection after selecting different items in the Project Browser.
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(UUM-82656)
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- Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator.
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([UUM-78705](https://issuetracker.unity3d.com/issues/crash-on-textcore-fontengine-getfontfaces-slash-errors-are-thrown-when-reopening-the-font-asset-creator-when-a-specific-font-is-selected-as-the-source-font))
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- Editor: Fixed justify-content doesn't align content properly when min-width is used with borders or padding on the parent.
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([UUM-79828](https://issuetracker.unity3d.com/issues/label-is-not-centered-when-using-flex-direction-row))
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- Editor: Fixed ScalableBufferManager.ResizeBuffers not working with MSAA RTs.
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([UUM-24634](https://issuetracker.unity3d.com/issues/ios-game-view-becomes-black-or-pink-when-using-scalablebuffermanager-dot-resizebuffers-with-msaa))
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- Editor: Mouse jumping is disabled on Linux when using Wayland.
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([UUM-82831](https://issuetracker.unity3d.com/issues/linux-wayland-slider-values-or-scene-view-moves-exponentially-faster-when-moving-the-mouse-to-a-side-of-the-monitor))
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- Editor: Move the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
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([UUM-86183](https://issuetracker.unity3d.com/issues/scene-view-freezes-when-nullreferenceexception-is-thrown-in-a-delaycall))
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- Editor: Tooltip windows now have a title on Linux.
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([UUM-83763](https://issuetracker.unity3d.com/issues/linux-tooltips-have-an-unset-title-which-causes-the-inability-to-modify-tooltip-behavior-on-window-managers))
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- Editor: \[SpeedTree\] Trees do not react to wind on playmode start when scene reloading is disabled.
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(UUM-75875)
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- Entities: Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene.
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([UUM-86554](https://issuetracker.unity3d.com/issues/missing-prefab-error-appears-in-the-console-window-when-re-importing-the-sub-scene-containing-a-prefab-during-repeated-entry-into-play-mode))
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- Graphics: Android Vulkan: Add transient usage flag while creating image even if lazily allocated memory is not available on the device.
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([UUM-71363](https://issuetracker.unity3d.com/issues/android-vulkan-vk-image-usage-transient-attachment-bit-not-added-on-some-android-devices-in-com-dot-unity3d-dot-player-dot-unityplayeractivity-slash-2d-colour-attachement))
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- HDRP: Fixed an issue where UI images using render textures would not render properly with HDR enabled.
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(UUM-70119)
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- IL2CPP: Changed Il2CppEagerStaticClassConstructionAttribute to have defined behavior, preventing out of order initialization on nested static constructors.
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([UUM-84202](https://issuetracker.unity3d.com/issues/unity-dot-mathematics-dot-affinetransform-dot-identity-returns-a-zero-filled-value-when-a-project-is-built-with-an-il2cpp-background))
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- IL2CPP: Fixed "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient.
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([UUM-79112](https://issuetracker.unity3d.com/issues/dllnotfoundexception-unable-to-load-dll-kernel32-dot-dll-is-thrown-when-using-httpclient-on-hololens-2))
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- IL2CPP: Removed potential 1000ms delay during shutdown.
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- iOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open.
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([UUM-77509](https://issuetracker.unity3d.com/issues/ios-touchscreenkeyboard-allows-an-extra-character-when-characterlimit-is-set))
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- Kernel: Fixed a hang that would occur when accessing transforms immediately after scheduling a transform job with dependencies.
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([UUM-86782](https://issuetracker.unity3d.com/issues/the-editor-freezes-when-schedulereadonly-of-ijobparallelfortransform-with-dependency-is-used))
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- Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked.
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([UUM-79025](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-using-the-default-equals-object-implementation-in-a-value-type-containing-a-function-pointer))
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- Mono: Fixed exception being thrown due to a race condition within Encoding.GetEncoding.
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(UUM-82959)
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- Mono: Fixed for a potential read beyond the end of a buffer on MacOS when iterating directories.
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(UUM-83824)
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- Mono: Fixed rare NullReferenceException during a constrained call on a value type.
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([UUM-79115](https://issuetracker.unity3d.com/issues/unity-mono-release-mode-jit-causes-an-error-when-using-a-memorymappedfile))
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- Mono: Prevent a possible out-of-bounds memory write when inlining code with code coverage enabled.
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(UUM-83778)
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- Package Manager: Fixed the issue where incorrect registry info is shown for packages that do not belong to any registry.
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(UUM-84168)
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- Particles: Limit the tile count in the Texture Sheet Animation module to 511 to avoid a potential crash scenario.
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([UUM-75642](https://issuetracker.unity3d.com/issues/crash-on-transformparticlemesh-11-11-when-texture-sheet-animation-tiles-x-is-set-to-2-n-n-equals-9))
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- Shaders: Fixed a rare crash when saving the tracked shader variants into a variant collection.
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([UUM-86510](https://issuetracker.unity3d.com/issues/editor-crash-when-saving-currently-tracked-variants-to-asset))
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- Shaders: Fixed shader compiler crashing when encountering a kernel directive without a provided name.
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([UUM-85898](https://issuetracker.unity3d.com/issues/internal-shader-error-is-shown-when-a-corrupted-shader-is-imported))
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- TextMeshPro: Fixed issue where tint would affect every emoji until a new sprite tag would be used.
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([UUM-76467](https://issuetracker.unity3d.com/issues/textmeshpro-emojis-inherit-tint-values-when-placed-after-a-tag))
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- Universal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's.
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([UUM-82949](https://issuetracker.unity3d.com/issues/camera-view-is-not-rendered-on-powervr-rogue-ge8320-gpus-if-shadows-are-enabled-in-urp-asset-and-camera-stack-contains-overlay-cameras))
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- Web: Improved error message in abort handler.
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([UUM-83890](https://issuetracker.unity3d.com/issues/webgl-unclear-error-when-gzip-compressed-data-or-webassembly-dont-have-correct-http-headers))
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- WebGL: Fixed video playing issue in WebGL when another video is still loading in Firefox.
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([UUM-79406](https://issuetracker.unity3d.com/issues/av1-videos-do-not-play-in-webgl-when-another-video-is-still-loading-and-firefox-browser-is-used))
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- Windows: Fixed issue where changing the default icon is not refreshed by Windows Explorer when re-building a project into the same build folder used previously.
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([UUM-71022](https://issuetracker.unity3d.com/issues/changing-the-default-icon-does-not-change-the-executables-icon-when-re-building-the-project))
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## Package changes in 2022.3.53f1
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## Packages updated
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- com.unity.cinemachine: [2.10.1](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.10.3](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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- com.unity.xr.openxr: [1.13.0](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.13.1](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)

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