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| 1 | +# Unity 2022.3.69f1 LTS |
| 2 | +Published at Wed, 19 Nov 2025 14:05:02 GMT |
| 3 | +https://unity.com/releases/editor/whats-new/2022.3.69f1 |
| 4 | + |
| 5 | +# Known Issues in 2022.3.69f1 |
| 6 | + |
| 7 | +- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected |
| 8 | + ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected)) |
| 9 | + |
| 10 | +- Metal: Game freezes after command buffer Timeout error |
| 11 | + ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1)) |
| 12 | + |
| 13 | +- Video: Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times |
| 14 | + (UUM-112470) |
| 15 | + |
| 16 | +- Vulkan: Crashes in the wild on Vulkan in CreateDepthSurfaceImpl |
| 17 | + ([UUM-114531](https://issuetracker.unity3d.com/issues/crashes-in-the-wild-on-vulkan-in-createdepthsurfaceimpl)) |
| 18 | + |
| 19 | + |
| 20 | + |
| 21 | +# 2022.3.69f1 Release Notes |
| 22 | + |
| 23 | +## API Changes |
| 24 | + |
| 25 | +- uGUI: Added: Added protected bool BaseInputModule.sendPointerHoverToParent property getter and setter. |
| 26 | + ([ISXB-586](https://issuetracker.unity3d.com/issues/the-pointer-event-is-called-on-the-parent-object-even-when-the-send-pointer-hover-to-parent-is-off)) |
| 27 | + |
| 28 | + |
| 29 | + |
| 30 | +## Fixes |
| 31 | + |
| 32 | +- 2D: Fixed NullReferenceException with LightBatchingDebugger. |
| 33 | + ([UUM-116667](https://issuetracker.unity3d.com/issues/nullreferenceexception-error-is-thrown-on-a-new-project-when-creating-a-new-project-after-exiting-a-project-with-light-batching-debugger-window-docked)) |
| 34 | + |
| 35 | +- Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. |
| 36 | + ([UUM-121440](https://issuetracker.unity3d.com/issues/animator-is-still-spamming-too-much-when-states-stay-active-too-long)) |
| 37 | + |
| 38 | +- Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. |
| 39 | + ([UUM-121408](https://issuetracker.unity3d.com/issues/file-watcher-does-not-trigger-after-the-acquirefloatinglease-and-before-the-entitlement-check)) |
| 40 | + |
| 41 | +- Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only. |
| 42 | + ([UUM-109230](https://issuetracker.unity3d.com/issues/dx12-crash-on-shaderlab-subprogram-compile-or-freeze-when-compiling-a-specific-ray-tracing-shader)) |
| 43 | + |
| 44 | +- Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup. |
| 45 | + ([UUM-100091](https://issuetracker.unity3d.com/issues/some-values-driven-by-gridlayoutgroup-message-disappears-on-a-child-ui-gameobject-when-disabling-a-non-parent-gameobject)) |
| 46 | + |
| 47 | +- Editor: Fixed GameView not rendering on Quest when hidden in Editor. |
| 48 | + ([UUM-119451](https://issuetracker.unity3d.com/issues/quest-game-view-is-no-longer-rendered-in-the-hmd-if-its-hidden-in-the-editor-when-using-meta-link)) |
| 49 | + |
| 50 | +- Editor: Fixed Tesselation plus Quad topology plus SRP Batcher. |
| 51 | + ([UUM-121990](https://issuetracker.unity3d.com/issues/automatic-lod-fails-and-srp-batcher-incompatibility-occurs-when-using-spline-based-quad-topology-meshes)) |
| 52 | + |
| 53 | +- Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader \(.raytrace\) inspector in the Editor. |
| 54 | + ([UUM-122368](https://issuetracker.unity3d.com/issues/ray-tracing-shader-link-to-the-documentation-isnt-working)) |
| 55 | + |
| 56 | +- Editor: Prevent logging session tokens in the editor log. |
| 57 | + (UUM-121872) |
| 58 | + |
| 59 | +- Editor: Prevented a crash when an internal source generated method is missing. |
| 60 | + ([UUM-117749](https://issuetracker.unity3d.com/issues/crash-on-do-runtime-invoke-when-reopening-a-specific-project-after-failing-to-build-it)) |
| 61 | + |
| 62 | +- Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples. |
| 63 | + ([UUM-71852](https://issuetracker.unity3d.com/issues/urp-package-samples-missing-scripts-in-unity-2022-plus)) |
| 64 | + |
| 65 | +- Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES. |
| 66 | + (UUM-116491) |
| 67 | + |
| 68 | +- Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. |
| 69 | + ([UUM-121056](https://issuetracker.unity3d.com/issues/incorrect-color-values-are-saved-for-swatches-when-using-hdr-color-picker)) |
| 70 | + |
| 71 | +- Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. |
| 72 | + ([UUM-121056](https://issuetracker.unity3d.com/issues/incorrect-color-values-are-saved-for-swatches-when-using-hdr-color-picker)) |
| 73 | + |
| 74 | +- Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause. |
| 75 | + ([UUM-123207](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error)) |
| 76 | + |
| 77 | +- Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. |
| 78 | + ([UUM-90932](https://issuetracker.unity3d.com/issues/android-crash-on-gfxdevicevkbase-drawbuffersbatchmode-in-the-player-when-loading-slash-unloading-character-models)) |
| 79 | + |
| 80 | +- Graphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory. |
| 81 | + ([UUM-105771](https://issuetracker.unity3d.com/issues/memory-increases-indefinitely-when-playing-vlc-video-stream)) |
| 82 | + |
| 83 | +- iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds. |
| 84 | + (UUM-125390) |
| 85 | + |
| 86 | +- iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds. |
| 87 | + (UUM-125390) |
| 88 | + |
| 89 | +- Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions. |
| 90 | + ([UUM-97138](https://issuetracker.unity3d.com/issues/linux-d-pad-is-either-not-working-or-sometimes-working-when-ui-navigation-is-set-to-pass-through-in-input-actions)) |
| 91 | + |
| 92 | +- Services: Fixed exception events not appearing on the Diagnostics dashboard. |
| 93 | + (ULO-7366) |
| 94 | + |
| 95 | +- Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics. |
| 96 | + ([UUM-114187](https://issuetracker.unity3d.com/issues/unnecessary-warnings-are-logged-when-running-player-with-batchmode-nographics)) |
| 97 | + |
| 98 | +- UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow. |
| 99 | + (UUM-101267) |
| 100 | + |
| 101 | +- Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied \(new\)" \(new file added from a shelve\). |
| 102 | + |
| 103 | +- Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes. |
| 104 | + |
| 105 | +- Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items. |
| 106 | + |
| 107 | +- Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items. |
| 108 | + |
| 109 | +- Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub. |
| 110 | + |
| 111 | +- Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed. |
| 112 | + |
| 113 | +- Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window. |
| 114 | + ([UUM-122499](https://issuetracker.unity3d.com/issues/version-control-information-does-not-align-with-window-title)) |
| 115 | + |
| 116 | +- Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*\(\) const". |
| 117 | + |
| 118 | +- Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch. |
| 119 | + |
| 120 | +- Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback. |
| 121 | + |
| 122 | +- Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item. |
| 123 | + |
| 124 | +- Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link. |
| 125 | + |
| 126 | +- Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab. |
| 127 | + ([UUM-122495](https://issuetracker.unity3d.com/issues/unity-version-control-icon-is-blurry-and-pixalated)) |
| 128 | + |
| 129 | +- Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled. |
| 130 | + |
| 131 | +- Version Control: Fixed the merge error message that didn't fit in available space and was truncated. |
| 132 | + |
| 133 | +- Version Control: Fixed the merge link text that was not centered vertically with its icon. |
| 134 | + |
| 135 | +- Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0. |
| 136 | + |
| 137 | +- Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty. |
| 138 | + |
| 139 | +- Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason. |
| 140 | + |
| 141 | +- Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled. |
| 142 | + ([UUM-122519](https://issuetracker.unity3d.com/issues/unity-version-control-window-lets-vcs-workspace-get-created-even-when-unity-vcs-is-disabled-in-project-settings-and-switches-to-vcs-being-enabled-after-reopening-the-project-settings-window)) |
| 143 | + |
| 144 | +- Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application. |
| 145 | + |
| 146 | +- Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3. |
| 147 | + |
| 148 | +- Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace. |
| 149 | + |
| 150 | +- Version Control: Fixed the Toolbar button that should be visible by default in 6.3+. |
| 151 | + |
| 152 | +- Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package. |
| 153 | + ([UUM-122521](https://issuetracker.unity3d.com/issues/version-control-customizable-toolbar-is-fully-functioning-and-has-no-visual-changes-or-indication-when-vcs-is-disabled-in-project-settings-after-creating-a-workspace)) |
| 154 | + |
| 155 | +- Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files. |
| 156 | + |
| 157 | +- WebGL: Fixed an issue where `DownloadHandlerScript.CompleteContent` was called twice in WebGL builds. |
| 158 | + ([UUM-109862](https://issuetracker.unity3d.com/issues/downloadhandlerscript-dot-completecontent-is-called-twice-when-building-for-webgl)) |
| 159 | + |
| 160 | + |
| 161 | + |
| 162 | + |
| 163 | +## Package changes in 2022.3.69f1 |
| 164 | + |
| 165 | +## Packages updated |
| 166 | + |
| 167 | +- com.unity.collab-proxy: [2.10.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.10.2 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 168 | + |
| 169 | +- com.unity.services.user-reporting: [2.0.11 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.0.14 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 170 | + |
| 171 | +- com.unity.xr.hands: [1.4.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.7.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 172 | + |
| 173 | +- com.unity.xr.management: [4.4.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [4.5.3 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 174 | + |
| 175 | +- com.unity.profiling.systemmetrics.mali: [1.0.3 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.1.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 176 | + |
| 177 | +- com.unity.services.levelplay: [8.10.1 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [8.10.2 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 178 | + |
| 179 | +**Packages added** |
| 180 | + |
| 181 | +- [[email protected]](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 182 | + |
| 183 | +- [[email protected]](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 184 | + |
| 185 | +**Packages deprecated** |
| 186 | + |
| 187 | +- com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI." |
| 188 | + |
| 189 | +- com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI." |
| 190 | + |
| 191 | +- com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI." |
| 192 | + |
| 193 | +- com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI." |
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