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# Unity 2022.3.69f1 LTS
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Published at Wed, 19 Nov 2025 14:05:02 GMT
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https://unity.com/releases/editor/whats-new/2022.3.69f1
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# Known Issues in 2022.3.69f1
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- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
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([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))
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- Metal: Game freezes after command buffer Timeout error
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([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))
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- Video: Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
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(UUM-112470)
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- Vulkan: Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
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([UUM-114531](https://issuetracker.unity3d.com/issues/crashes-in-the-wild-on-vulkan-in-createdepthsurfaceimpl))
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# 2022.3.69f1 Release Notes
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## API Changes
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- uGUI: Added: Added protected bool BaseInputModule.sendPointerHoverToParent property getter and setter.
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([ISXB-586](https://issuetracker.unity3d.com/issues/the-pointer-event-is-called-on-the-parent-object-even-when-the-send-pointer-hover-to-parent-is-off))
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## Fixes
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- 2D: Fixed NullReferenceException with LightBatchingDebugger.
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([UUM-116667](https://issuetracker.unity3d.com/issues/nullreferenceexception-error-is-thrown-on-a-new-project-when-creating-a-new-project-after-exiting-a-project-with-light-batching-debugger-window-docked))
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- Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.
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([UUM-121440](https://issuetracker.unity3d.com/issues/animator-is-still-spamming-too-much-when-states-stay-active-too-long))
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- Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
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([UUM-121408](https://issuetracker.unity3d.com/issues/file-watcher-does-not-trigger-after-the-acquirefloatinglease-and-before-the-entitlement-check))
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- Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only.
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([UUM-109230](https://issuetracker.unity3d.com/issues/dx12-crash-on-shaderlab-subprogram-compile-or-freeze-when-compiling-a-specific-ray-tracing-shader))
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- Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
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([UUM-100091](https://issuetracker.unity3d.com/issues/some-values-driven-by-gridlayoutgroup-message-disappears-on-a-child-ui-gameobject-when-disabling-a-non-parent-gameobject))
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- Editor: Fixed GameView not rendering on Quest when hidden in Editor.
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([UUM-119451](https://issuetracker.unity3d.com/issues/quest-game-view-is-no-longer-rendered-in-the-hmd-if-its-hidden-in-the-editor-when-using-meta-link))
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- Editor: Fixed Tesselation plus Quad topology plus SRP Batcher.
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([UUM-121990](https://issuetracker.unity3d.com/issues/automatic-lod-fails-and-srp-batcher-incompatibility-occurs-when-using-spline-based-quad-topology-meshes))
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- Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader \(.raytrace\) inspector in the Editor.
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([UUM-122368](https://issuetracker.unity3d.com/issues/ray-tracing-shader-link-to-the-documentation-isnt-working))
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- Editor: Prevent logging session tokens in the editor log.
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(UUM-121872)
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- Editor: Prevented a crash when an internal source generated method is missing.
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([UUM-117749](https://issuetracker.unity3d.com/issues/crash-on-do-runtime-invoke-when-reopening-a-specific-project-after-failing-to-build-it))
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- Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples.
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([UUM-71852](https://issuetracker.unity3d.com/issues/urp-package-samples-missing-scripts-in-unity-2022-plus))
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- Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES.
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(UUM-116491)
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- Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
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([UUM-121056](https://issuetracker.unity3d.com/issues/incorrect-color-values-are-saved-for-swatches-when-using-hdr-color-picker))
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- Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
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([UUM-121056](https://issuetracker.unity3d.com/issues/incorrect-color-values-are-saved-for-swatches-when-using-hdr-color-picker))
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- Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
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([UUM-123207](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error))
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- Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan.
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([UUM-90932](https://issuetracker.unity3d.com/issues/android-crash-on-gfxdevicevkbase-drawbuffersbatchmode-in-the-player-when-loading-slash-unloading-character-models))
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- Graphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory.
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([UUM-105771](https://issuetracker.unity3d.com/issues/memory-increases-indefinitely-when-playing-vlc-video-stream))
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- iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds.
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(UUM-125390)
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- iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds.
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(UUM-125390)
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- Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions.
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([UUM-97138](https://issuetracker.unity3d.com/issues/linux-d-pad-is-either-not-working-or-sometimes-working-when-ui-navigation-is-set-to-pass-through-in-input-actions))
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- Services: Fixed exception events not appearing on the Diagnostics dashboard.
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(ULO-7366)
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- Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics.
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([UUM-114187](https://issuetracker.unity3d.com/issues/unnecessary-warnings-are-logged-when-running-player-with-batchmode-nographics))
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- UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
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(UUM-101267)
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- Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied \(new\)" \(new file added from a shelve\).
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- Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
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- Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
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- Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
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- Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
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- Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
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- Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window.
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([UUM-122499](https://issuetracker.unity3d.com/issues/version-control-information-does-not-align-with-window-title))
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- Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*\(\) const".
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- Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
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- Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
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- Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
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- Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
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- Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab.
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([UUM-122495](https://issuetracker.unity3d.com/issues/unity-version-control-icon-is-blurry-and-pixalated))
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- Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
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- Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
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- Version Control: Fixed the merge link text that was not centered vertically with its icon.
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- Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
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- Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
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- Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.
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- Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled.
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([UUM-122519](https://issuetracker.unity3d.com/issues/unity-version-control-window-lets-vcs-workspace-get-created-even-when-unity-vcs-is-disabled-in-project-settings-and-switches-to-vcs-being-enabled-after-reopening-the-project-settings-window))
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- Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
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- Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
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- Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
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- Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
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- Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package.
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([UUM-122521](https://issuetracker.unity3d.com/issues/version-control-customizable-toolbar-is-fully-functioning-and-has-no-visual-changes-or-indication-when-vcs-is-disabled-in-project-settings-after-creating-a-workspace))
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- Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
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- WebGL: Fixed an issue where `DownloadHandlerScript.CompleteContent` was called twice in WebGL builds.
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([UUM-109862](https://issuetracker.unity3d.com/issues/downloadhandlerscript-dot-completecontent-is-called-twice-when-building-for-webgl))
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## Package changes in 2022.3.69f1
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## Packages updated
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- com.unity.collab-proxy: [2.10.0](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.10.2](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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- com.unity.services.user-reporting: [2.0.11](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.0.14](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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- com.unity.xr.hands: [1.4.0](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.7.0](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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- com.unity.xr.management: [4.4.0](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [4.5.3](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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- com.unity.profiling.systemmetrics.mali: [1.0.3](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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- com.unity.services.levelplay: [8.10.1](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [8.10.2](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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**Packages added**
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- [[email protected]](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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- [[email protected]](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html)
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**Packages deprecated**
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- com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
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- com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
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- com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
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- com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."

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