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| 1 | +# Unity 6000.0.64f1 LTS |
| 2 | +Published at Wed, 10 Dec 2025 09:19:20 GMT |
| 3 | +https://unity.com/releases/editor/whats-new/6000.0.64f1 |
| 4 | + |
| 5 | +# Known Issues in 6000.0.64f1 |
| 6 | + |
| 7 | +- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected |
| 8 | + ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected)) |
| 9 | + |
| 10 | +- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API |
| 11 | + ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api)) |
| 12 | + |
| 13 | +- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build |
| 14 | + ([UUM-125284](https://issuetracker.unity3d.com/issues/ios-android-external-library-generics-fail-during-il2cpp-build)) |
| 15 | + |
| 16 | +- Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator |
| 17 | + ([UUM-128966](https://issuetracker.unity3d.com/issues/crash-on-skinnedmeshrenderermanager-when-interacting-with-a-prefab-generated-with-uncombined-meshes-using-synty-sidekick-character-creator)) |
| 18 | + |
| 19 | +- Metal: Game freezes after command buffer Timeout error |
| 20 | + ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1)) |
| 21 | + |
| 22 | +- Metal: [iOS] Screen flashing after the iOS splash screen |
| 23 | + ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen)) |
| 24 | + |
| 25 | +- Serialization: Silent crash when opening a specific project |
| 26 | + ([UUM-100218](https://issuetracker.unity3d.com/issues/silent-crash-when-opening-a-specific-project)) |
| 27 | + |
| 28 | + |
| 29 | + |
| 30 | +# 6000.0.64f1 Release Notes |
| 31 | + |
| 32 | +## Improvements |
| 33 | + |
| 34 | +- AI: Improved performance of sampling the nearest position on the navmesh. |
| 35 | + (UUM-117415) |
| 36 | + |
| 37 | +- Documentation: Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages \(always "ID3D12Resource*"\). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change. |
| 38 | + (UUM-119638) |
| 39 | + |
| 40 | +- Editor: Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector. |
| 41 | + ([UUM-97524](https://issuetracker.unity3d.com/issues/loading-time-and-the-number-of-shader-variants-highly-increase-when-using-a-lit-shader-graph-and-clicking-the-pop-up-menu-of-the-compile-and-show-code)) |
| 42 | + |
| 43 | +- Editor: Minimum width of the Sprite Editor Window has been increased so when the window is undocked it cannot be resized so that the window is too thin to display all the buttons on the toolbar. |
| 44 | + (UUM-127566) |
| 45 | + |
| 46 | + |
| 47 | + |
| 48 | +## Changes |
| 49 | + |
| 50 | +- Multiplayer: Removing references to Multiplayer Widgets from documentation after deprecation of package. |
| 51 | + |
| 52 | + |
| 53 | + |
| 54 | +## Fixes |
| 55 | + |
| 56 | +- 2D: Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette. |
| 57 | + ([UUM-125625](https://issuetracker.unity3d.com/issues/you-cannot-save-to-an-invalid-folder-warning-dialog-box-is-shown-when-canceling-tile-palette-creation)) |
| 58 | + |
| 59 | +- 2D: Fixed LIght2D toggle UI. |
| 60 | + (UUM-104008) |
| 61 | + |
| 62 | +- 2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode. |
| 63 | + ([UUM-125376](https://issuetracker.unity3d.com/issues/editable-overlays-present-in-custom-outline-and-custom-physics-shape-sections-of-sprite-editor-window-when-selecting-a-sprite-from-hierarchy)) |
| 64 | + |
| 65 | +- Android: Fixed crash that could happen during configuration changes on Android. |
| 66 | + (UUM-78535) |
| 67 | + |
| 68 | +- Apple TV: Fixed On Screen Keyboard closing when typing with a controller or Siri Remote. |
| 69 | + ([UUM-120998](https://issuetracker.unity3d.com/issues/ios-tvos-keyboard-input-pop-up-closes-on-the-first-character-entered-with-a-remote-slash-controller)) |
| 70 | + |
| 71 | +- DX12: Fixed broken `IDXGISwapChain::GetFrameStatistics` with cpu-side time sampling. |
| 72 | + (UUM-107892) |
| 73 | + |
| 74 | +- DX12: Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error. |
| 75 | + (UUM-128283) |
| 76 | + |
| 77 | +- Editor: Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were loaded that contained instanced terrain details. |
| 78 | + (UUM-117177) |
| 79 | + |
| 80 | +- Editor: Fixed a bug where accessing an overlay's containerWindow could throw a NullRef Exception. |
| 81 | + ([UUM-127936](https://issuetracker.unity3d.com/issues/nullreferenceexception-occurs-when-accessing-containerwindow-on-a-scene-view-overlay)) |
| 82 | + |
| 83 | +- Editor: Fixed a bug where the Reflection Probes Gizmos could disappear in the Scene View. |
| 84 | + ([UUM-116317](https://issuetracker.unity3d.com/issues/reflection-probe-borders-disappear-when-interacting-with-the-ui-in-the-inspector-and-one-of-the-reflection-probe-editing-tools-is-selected-during-the-baking-process)) |
| 85 | + |
| 86 | +- Editor: Fixed an issue where the mesh would not update on the first undo in TreeEditor. |
| 87 | + ([UUM-88043](https://issuetracker.unity3d.com/issues/undoing-the-branch-rotation-resets-only-wireframe-and-not-mesh-when-undoing-the-action-first-time-after-launching-the-project)) |
| 88 | + |
| 89 | +- Editor: Fixed artifact in bitmap IMGUI text. |
| 90 | + ([UUM-128238](https://issuetracker.unity3d.com/issues/small-rectangles-appearing-in-the-corner-of-title-text-in-editor-when-system-font-and-bitmap-are-selected-in-preferences)) |
| 91 | + |
| 92 | +- Editor: Fixed CoreBusinessMetrics events block in certain cases. |
| 93 | + (UUM-122051) |
| 94 | + |
| 95 | +- Editor: Fixed input field on custom build profile renaming not working upon docking or undocking the build profile window. |
| 96 | + (UUM-104224) |
| 97 | + |
| 98 | +- Editor: Fixed isElided state for ATG. |
| 99 | + ([UUM-127852](https://issuetracker.unity3d.com/issues/iselided-returns-false-incorrectly-when-using-atg-and-right-to-left-text)) |
| 100 | + |
| 101 | +- Editor: Fixed keyboard navigation for the buttons in the footer of the Build Profiles window. |
| 102 | + ([UUM-113231](https://issuetracker.unity3d.com/issues/it-is-not-possible-to-navigate-to-the-build-button-in-the-build-profiles-window-when-using-the-tab-key)) |
| 103 | + |
| 104 | +- Editor: Fixed missing connection check when re-importing all assets via the cache server. |
| 105 | + ([UUM-128465](https://issuetracker.unity3d.com/issues/accelerator-cache-server-connection-is-not-checked-when-re-importing-all-assets)) |
| 106 | + |
| 107 | +- Editor: Fixed random flickering outline around selected objects when using Umbra baked occlusion culling. |
| 108 | + ([UUM-107639](https://issuetracker.unity3d.com/issues/gameobject-outline-flickers-when-selecting-it-and-setting-the-draw-mode-to-wireframe)) |
| 109 | + |
| 110 | +- Editor: Fixed right-click on Build Profile renaming area throwing an error. |
| 111 | + (UUM-123104) |
| 112 | + |
| 113 | +- Editor: Fixed save overlay preset window error when entering play mode. |
| 114 | + ([UUM-119359](https://issuetracker.unity3d.com/issues/unityexception-getinvalidfilenamechars-errors-are-thrown-and-the-overlay-save-preset-button-becomes-unusable-when-entering-play-mode-with-a-shortcut-while-overlay-save-preset-window-is-opened)) |
| 115 | + |
| 116 | +- Editor: Fixed tooltip overwriting when label gets truncated. |
| 117 | + (UUM-104264) |
| 118 | + |
| 119 | +- Graphics: Fixed clear in renderpass' subpass using wrong RT. |
| 120 | + ([UUM-128508](https://issuetracker.unity3d.com/issues/clear-color-is-incorrect-on-second-clearrendertarget-call-when-using-metal)) |
| 121 | + |
| 122 | +- Graphics: Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set \(0,0.5,0.5,0.5\). |
| 123 | + ([UUM-113033](https://issuetracker.unity3d.com/issues/grabpass-does-not-work-when-the-render-target-is-set-to-camera-and-specific-viewport-values-are-set-00-dot-50-dot-50-dot-5)) |
| 124 | + |
| 125 | +- Graphics: Fixed missing documentation link for the Lens Flare \(SRP\) component. |
| 126 | + ([UUM-115985](https://issuetracker.unity3d.com/issues/lens-flare-srp-component-is-missing-documentation-link)) |
| 127 | + |
| 128 | +- HDRP: Fixed FSR2 quality setting not applying when changed from the camera using 'Use Custom Quality' property. |
| 129 | + ([UUM-125992](https://issuetracker.unity3d.com/issues/camera-components-fsr2-mode-override-does-not-change-the-fsr2-mode-when-the-use-fsr2-custom-attributes-option-is-disabled-in-the-camera-component)) |
| 130 | + |
| 131 | +- Input System: Fixed resize cursor issues in a windowed standalone player build when using Input System. |
| 132 | + ([UUM-117813](https://issuetracker.unity3d.com/issues/cursor-remains-in-resizing-state-when-hovering-over-the-player-edges-and-fullscreen-mode-is-set-to-windowed-with-resizable-window-option-enabled)) |
| 133 | + |
| 134 | +- License: Perform early license check. |
| 135 | + (UUM-127690) |
| 136 | + |
| 137 | +- macOS: Keyboard input is reset on application focus lost. |
| 138 | + ([UUM-122233](https://issuetracker.unity3d.com/issues/keyboard-input-repeats-continuously-in-a-specific-project-when-re-entering-full-screen-mode-in-player)) |
| 139 | + |
| 140 | +- N/A \(internal\): Removed the DLSS tests from the test filter and updated the reference images. |
| 141 | + (UUM-75549) |
| 142 | + |
| 143 | +- Physics: Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body. |
| 144 | + ([UUM-126746](https://issuetracker.unity3d.com/issues/crash-on-physx-scb-body-setkinematictarget-when-moving-disabled-parent-kinematic-rigidbody)) |
| 145 | + |
| 146 | +- Plugins: Fixed a crash on DX11 when RenderDoc is enabled while NVIDIA package is added to the project. |
| 147 | + (UUM-127501) |
| 148 | + |
| 149 | +- Profiler: Fixed an issue where the Memory Profiler could not reliably determine the root Transform of a Prefab. |
| 150 | + (UUM-127812) |
| 151 | + |
| 152 | +- Serialization: Fixed performance regression when rendering large arrays in the Inspector. |
| 153 | + ([UUM-120424](https://issuetracker.unity3d.com/issues/exceedingly-long-wait-on-inspectorwindow-dot-repaint-when-selecting-a-large-svg-file-in-the-project-window)) |
| 154 | + |
| 155 | +- Shadergraph: Fixed a bug in Shader Graph UGUI Samples where custom components would not update the material properly. |
| 156 | + (UUM-119990) |
| 157 | + |
| 158 | +- Shaders: Added word wrapping to the compute shader inspector kernel label field. |
| 159 | + ([UUM-126858](https://issuetracker.unity3d.com/issues/vfx-compute-shader-inspector-fields-are-spaced-far-from-their-labels)) |
| 160 | + |
| 161 | +- Shaders: Fixed a "keyword space mismatch" error showing when accessing materials before they're fully initialized. |
| 162 | + (UUM-127035) |
| 163 | + |
| 164 | +- Shaders: Fixed a temp memory leak for shaders with more than 128 keywords. |
| 165 | + ([UUM-120175](https://issuetracker.unity3d.com/issues/memory-leaks-occur-when-shader-with-more-than-128-keywords-is-compiled)) |
| 166 | + |
| 167 | +- uGUI: Fixed raycast logic to correctly handle transparent pixels when alphaHitTestMinimumThreshold is set to a non-zero value. |
| 168 | + ([UUM-124857](https://issuetracker.unity3d.com/issues/transparent-pixels-are-still-hit-when-alphahittestminimumthreshold-is-set-to-a-non-zero-value)) |
| 169 | + |
| 170 | +- Universal Windows Platform: Fixed building for Universal Windows Platform when using Visual Studio 2026. |
| 171 | + ([UUM-127114](https://issuetracker.unity3d.com/issues/building-for-uwp-fails-with-visual-studio-2026)) |
| 172 | + |
| 173 | +- Version Control: Fixed package files added by the provider callback are included in paths. |
| 174 | + ([UUM-103738](https://issuetracker.unity3d.com/issues/package-files-do-not-get-checked-out-in-perforce-when-the-project-includes-a-provider-callback)) |
| 175 | + |
| 176 | +- VFX Graph: Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal. |
| 177 | + (UUM-120949) |
| 178 | + |
| 179 | +- Video: \[INSTABILITY\]: VideoPlayer_SeekAfterLoop_KeepsRendering. |
| 180 | + (UUM-115967) |
| 181 | + |
| 182 | +- VisionOS: Fixed visionOS player crash when "Wait for managed debugger" is enabled in build profile. |
| 183 | + (UUM-128044) |
| 184 | + |
| 185 | +- Web: Fixed "Autoconnect Profiler" build option. Autoconnecting sometimes raised the error "The message header is corrupted and for security reasons connection will be terminated." in the Editor. |
| 186 | + ([UUM-116426](https://issuetracker.unity3d.com/issues/webgl-android-corrupt-header-when-connecting-via-ip)) |
| 187 | + |
| 188 | +- WebGL: Fixed error switching to fullscreen when matchWebGLToCanvasSize is false. |
| 189 | + ([UUM-127494](https://issuetracker.unity3d.com/issues/webgl-setting-matchwebgltocanvassize-to-false-and-changing-to-full-screen-fails)) |
| 190 | + |
| 191 | + |
| 192 | + |
| 193 | + |
| 194 | +## Package changes in 6000.0.64f1 |
| 195 | + |
| 196 | +## Packages updated |
| 197 | + |
| 198 | +- com.unity.netcode: [1.9.3 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.10.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 199 | + |
| 200 | +- com.unity.addressables: [2.7.4 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.7.6 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 201 | + |
| 202 | +- com.unity.ads: [4.4.2 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [4.16.4 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 203 | + |
| 204 | +- com.unity.burst: [1.8.25 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.8.26 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 205 | + |
| 206 | +- com.unity.inputsystem: [1.16.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.17.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 207 | + |
| 208 | +- com.unity.probuilder: [6.0.7 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [6.0.8 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 209 | + |
| 210 | +- com.unity.scriptablebuildpipeline: [2.4.3 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [2.5.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 211 | + |
| 212 | +- com.unity.services.vivox: [16.7.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [16.8.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 213 | + |
| 214 | +- com.unity.addressables.android: [1.0.8 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.0.9 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 215 | + |
| 216 | +- com.unity.asset-manager-for-unity: [1.7.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [1.9.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
| 217 | + |
| 218 | +- com.unity.cloud.ktx: [3.6.0 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) to [3.6.1 ](https://docs.unity3d.com/Packages/[email protected]//changelog/CHANGELOG.html) |
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