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+ # Unity 2021.3.55f1 LTS
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+ Published at Tue, 05 Aug 2025 14:36:32 GMT
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+ https://unity.com/releases/editor/whats-new/2021.3.55
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+
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+ # Known Issues in 2021.3.55f1
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+
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+ - DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
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+ ([ UUM-90065] ( https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected ) )
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+ # 2021.3.55f1 Release Notes
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+
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+ ## Fixes
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+ - Android: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally.
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+ ([ UUM-111393] ( https://issuetracker.unity3d.com/issues/android-native-libraries-dot-so-are-not-checked-for-16kb-alignment-when-modified-externally ) )
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+
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+ - Editor: Updated 7-Zip to 25.00.
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+ - Graphics: Fixed crash after disconnecting an external display on Android.
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+ ([ UUM-110456] ( https://issuetracker.unity3d.com/issues/android-crash-or-freeze-when-disconnecting-an-external-monitor-from-an-android-device ) )
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+
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+ - iOS: Fixed a crash when loading achievements from GameCenter multiple times.
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+ ([ UUM-105560] ( https://issuetracker.unity3d.com/issues/ios-application-frequently-crashes-on-social-dot-loadachievements-call-when-many-achievements-are-registered ) )
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+
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+ - Scripting: Fixed ObjectPool clear timing in no domain reload environment.
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+ ([ UUM-111093] ( https://issuetracker.unity3d.com/issues/objectpools-pool-is-destroyed-when-entering-play-mode-without-reloading-domain ) )
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+ ## Package changes in 2021.3.55f1
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+
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+ ## Packages updated
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+
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+ - com.unity.netcode.gameobjects:
[ 1.13.0
] ( https://docs.unity3d.com/Packages/[email protected] //changelog/CHANGELOG.html ) to
[ 1.14.0
] ( https://docs.unity3d.com/Packages/[email protected] //changelog/CHANGELOG.html )
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