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| 1 | +# Unity 4.5.3 |
| 2 | + |
| 3 | +https://unity3d.com/unity/whats-new/unity-4.5.3 |
| 4 | + |
| 5 | +## Fixes |
| 6 | + |
| 7 | + |
| 8 | + |
| 9 | +* 2D: Reduced Sprite Packer memory requirements. |
| 10 | +* 2D: Sprite Packer will write atlases to cache earlier in the packing process. Now they can be recovered after cancelling packing or in case of a crash. |
| 11 | +* 2D: Sprite.packed will return the correct value if a packed sprite is loaded from an asset bundle in the editor. |
| 12 | +* 2D: Fixed vertex snapping of sprites with non-default pivots. |
| 13 | +* 2D: SpriteEditor will not throw exceptions when a cubemap/reflection texture is selected. |
| 14 | +* Android: Fixed ANR when the application is paused with an active touch. |
| 15 | +* Android: Fixed OnApplicationFocus event. |
| 16 | +* Android: Fixed possible crash when calling Application.Quit in OnApplicationPause(). |
| 17 | +* Animation: Fixed an issue whereby playing a full-body additive animation caused the character to slide around the scene wildly. |
| 18 | +* Animation: Fixed crash when previewing a transition. |
| 19 | +* Animation: Fixed getting invalid rotation when animating some specific transform hierarchy. |
| 20 | +* Audio: Fix for audio streaming from WWW objects. |
| 21 | +* Editor: Fixed freeze on printing long strings to console log (limited single entry length to 16k characters). |
| 22 | +* Editor: Pressing the down arrow in the hierarchy window's search box now immediately jumps to first result. |
| 23 | +* Editor: Fixed regression of importing scripts when running editor in batch mode. |
| 24 | +* Editor: Spawned child processes will no longer inherit files opened by the Editor on Windows. Fixes issues with VCS or shader compiler processes holding locks to files. |
| 25 | +* iOS: Correctly receive input events when VoiceOver is enabled. |
| 26 | +* iOS: Enabled 1080p WebCamTexture. |
| 27 | +* iOS: Fixed script AOT compiler memory leak while compiling generic classes. |
| 28 | +* iOS: Fixed script AOT compiler out of memory crash. |
| 29 | +* iOS: Fixed Handheld.PlayFullScreenMovie on iOS8. |
| 30 | +* iOS: Fixed touch coordinates being wrong under interface rotation. |
| 31 | +* iOS: Warn Pro users about missing splash screen images in release builds. |
| 32 | +* iOS: Fixed app home directory that now points to the permitted path of Documents. |
| 33 | +* iOS: Added support for files with multiple fonts when building dynamic font metadata cache. |
| 34 | +* iOS: Combined splash screen warnings into one. |
| 35 | +* iOS: Added Xcode 6 "Build and Run" support. |
| 36 | +* iOS: Made non-readable meshes to take less memory. |
| 37 | +* iOS: Fixed Video Playback issues in case of plugging/unplugging headphones. |
| 38 | +* Mobile Rendering: Fixed multi-threaded rendering issues with picking wrong format for RenderTextures used in Image Effects. |
| 39 | +* Mobile Rendering: Fixed native rendering plugins in OnPreRender breaking rendering. |
| 40 | +* Mobile Rendering: Fixed multi-threaded rendering issues with dynamic meshes on OpenGL ES 2.0. |
| 41 | +* Mobile Rendering: Fixed image effects in case of MSAA on OpenGL ES 3.0. |
| 42 | +* Networking: Fixed a leak of 256k per WWW instance, when loading uncompressed AssetBundles from disk. |
| 43 | +* Physics 2D: Added ability to select whether deleting a 2D collider or rigid body during a collision callback stops remaining callbacks or not. |
| 44 | +* Physics 2D: Fixed regression where 2D colliders didn't update when animated. |
| 45 | +* Physics 2D: Fixed crash when Rigidbody2D component is destroyed during contact callback. |
| 46 | +* Physics 2D: Ensure that the lower/upper translation limits on JointTranslationLimit2D are correct with respect to each other (used on SliderJoint2D). |
| 47 | +* Physics 2D: Stop interpolation/extrapolation from being halted during next physics update when a new Rigidbody2D is added. |
| 48 | +* Shaders: Fixed more cases of errors in shaders not being reported on correct line numbers (for GLSL platforms). |
| 49 | +* Shaders: Fixed wrong HLSL-to-GLSL translation of clip() with a vector argument. |
| 50 | +* Shuriken: Fix for re-enabled particle system which was disabled before it has finished. |
| 51 | +* Substance: Normal maps are correctly displayed now in the Editor when targeting GL platforms. |
| 52 | +* Substance: Thumbnails for normal maps are now generated correctly instead of being displayed in grayscale. |
| 53 | +* Substance: Fixed crash when baking a ProceduralTexture without mipmaps to a compressed format. |
| 54 | +* Substance: Fixed ProceduralMaterials looking black after disabling the ProceduralMaterialInspector. |
| 55 | +* Version Control: Adding files in perforce would escape special characters such as '@' into '%40'. This issue has been fixed. |
| 56 | +* Windows Phone: Fixed an issue which caused serialization weaver to crash sometimes when processing methods that return IEnumerable. |
| 57 | +* Windows Phone: Winmd plugins are now correctly handled. |
| 58 | +* Windows Phone: Editor reports if arrays with generic element types that can cause crash at runtime are used. |
| 59 | +* Windows Phone / Store: Enum.ToObject now works with all primitive types. |
| 60 | +* Windows Phone / Store: Methods returning boolean values are now correctly handled. |
| 61 | +* Windows Phone / Store: Plugins that are signed with strong name now work properly. |
| 62 | +* Windows Phone / Store: When compiling JS/Boo files, debugging information will be added only when Development checkbox is on, previous behavior was debugging information was always being added. |
| 63 | +* Windows Phone / Store: Fixed an issue which caused private members are not initialized in serializable class. |
| 64 | +* Windows Phone / Store: Structs are always serialized correctly. |
| 65 | +* Windows Player: Fixed Alt-Tab in DirectX 11 full-screen mode freezing the application. |
| 66 | +* Windows Player: Run in Background now works properly in DirectX 9 fullscreen mode. |
| 67 | +* Windows Player: Performance improvements including lower latency in DirectX 11 mode. |
| 68 | +* Windows Player: The default full-screen mode no longer changes the desktop resolution, so things like IME text input work. |
| 69 | +* Windows Player: Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. |
| 70 | +* Windows Store Apps: Added support for TouchScreenKeyboard.text property. |
| 71 | +* Windows Store Apps: Portable class libraries can now successful use methods like Type.GetFields or Type.GetProperties. |
| 72 | +* Windows Store Apps: Show keyboard when TouchScreenKeyboard.Open() is called, no need to manually set active to true. |
| 73 | +* Windows Store Apps: Added support for key modifiers in GUI events. |
| 74 | +* Windows Store Apps: Fixed the return value of SystemInfo.supportsLocationService. |
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