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[3.4.1] Fixes
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Unity3/3.4.1/Fixes.md

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# Unity 3.4.1
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https://unity3d.com/unity/whats-new/unity-3.4.1
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## Fixes
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- [Editor](#editor)
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- [Runtime](#runtime)
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- [Standard assets](#standard-assets)
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- [Javascript](#javascript)
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- [MonoDevelop](#monodevelop)
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### Editor
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* Icons on newly created Prefabs no longer stay after the Prefab is deleted from the scene.
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* Fixed crash on Windows related to AssetStore server side errors.
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* Fixed right click menu for keys on curves in the AudioSource Component not working when a AudioLowPassFilter component was also attached.
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* Fixed crash when changing .meta files and the .meta data file is disagreeing with the changes.
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* Only display progress bar when it changes at least one percentage point, fixes crash due to out of memory and faster asset scan speed.
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* Fixed texture importer rescan memory leak, which caused out of memory crashes.
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* Clear log callback when unloading domains, fixes crash when hitting Play button.
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* Fixed auto release leaks in progress bars on Mac OS X.
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* Fixed potential crash in curve editing for audio sources.
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* Fixed render texture creation error when searching in the project view.
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### Runtime
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* Fix intermittent crash-on-reload on Windows.
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* Fixed crash on exit when "Exit on Suspend" was checked on iOS.
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* Fixed crash on exit in forced OpenGL mode on Windows.
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* Fixed webplayer graphical glitches existing in Safari on Mac OS X Lion for some AMD graphics cards.
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* Fixed crash in skinning meshes with invalid bone indices or when mesh has just been updated.
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* Fixed crash in SSE2 skinning code when reading out of bounds.
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* Fixed regression against Unity 3.3 when using RenderTexture.GetTemporary with cubemaps.
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### Standard assets
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* Added missing Pro Water shaders.
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### Javascript
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* Implicit downcasts (for example, assignment from a variable of type Object to a variable of type String) will now be reported as warnings instead of errors in strict mode.
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### MonoDevelop
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* Fixed US International input method to allow input of ' and ".
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* Better window resizing on Mac OS X Lion.

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