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HDRenderLoop: Add k_identity4x4
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Assets/ScriptableRenderLoop/ShaderLibrary/Common.hlsl

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@@ -283,6 +283,7 @@ const float3x3 k_identity3x3 = {1.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0};
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const float4x4 k_identity4x4 = {1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0 };

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