@@ -146,10 +146,10 @@ public void BindBuffers(Material mat)
146146 int m_VelocityBuffer ;
147147 int m_DistortionBuffer ;
148148
149- RenderTargetIdentifier s_CameraColorBufferRT ;
150- RenderTargetIdentifier s_CameraDepthBufferRT ;
151- RenderTargetIdentifier s_VelocityBufferRT ;
152- RenderTargetIdentifier s_DistortionBufferRT ;
149+ RenderTargetIdentifier m_CameraColorBufferRT ;
150+ RenderTargetIdentifier m_CameraDepthBufferRT ;
151+ RenderTargetIdentifier m_VelocityBufferRT ;
152+ RenderTargetIdentifier m_DistortionBufferRT ;
153153
154154
155155 public class LightList
@@ -232,8 +232,8 @@ public override void Rebuild()
232232 m_CameraColorBuffer = Shader . PropertyToID ( "_CameraColorTexture" ) ;
233233 m_CameraDepthBuffer = Shader . PropertyToID ( "_CameraDepthTexture" ) ;
234234
235- s_CameraColorBufferRT = new RenderTargetIdentifier ( s_CameraColorBuffer ) ;
236- s_CameraDepthBufferRT = new RenderTargetIdentifier ( s_CameraDepthBuffer ) ;
235+ m_CameraColorBufferRT = new RenderTargetIdentifier ( m_CameraColorBuffer ) ;
236+ m_CameraDepthBufferRT = new RenderTargetIdentifier ( m_CameraDepthBuffer ) ;
237237
238238 m_SkyRenderer = new SkyRenderer ( ) ;
239239 m_SkyRenderer . Rebuild ( ) ;
@@ -264,11 +264,11 @@ public override void Rebuild()
264264 m_gbufferManager . SetBufferDescription ( m_gbufferManager . gbufferCount , "_VelocityTexture" , Builtin . RenderLoop . GetVelocityBufferFormat ( ) , Builtin . RenderLoop . GetVelocityBufferReadWrite ( ) ) ;
265265 m_gbufferManager . gbufferCount ++ ;
266266 }
267- s_VelocityBufferRT = new RenderTargetIdentifier ( s_VelocityBuffer ) ;
267+ m_VelocityBufferRT = new RenderTargetIdentifier ( m_VelocityBuffer ) ;
268268#pragma warning restore 162
269269
270270 m_DistortionBuffer = Shader . PropertyToID ( "_DistortionTexture" ) ;
271- s_DistortionBufferRT = new RenderTargetIdentifier ( s_DistortionBuffer ) ;
271+ m_DistortionBufferRT = new RenderTargetIdentifier ( m_DistortionBuffer ) ;
272272
273273 m_LitRenderLoop . Rebuild ( ) ;
274274
@@ -338,20 +338,20 @@ void InitAndClearBuffer(Camera camera, RenderLoop renderLoop)
338338 renderLoop . ExecuteCommandBuffer ( cmd ) ;
339339 cmd . Dispose ( ) ;
340340
341- Utilities . SetRenderTarget ( renderLoop , s_CameraColorBufferRT , s_CameraDepthBufferRT , ClearFlag . ClearDepth ) ;
341+ Utilities . SetRenderTarget ( renderLoop , m_CameraColorBufferRT , m_CameraDepthBufferRT , ClearFlag . ClearDepth ) ;
342342 }
343343
344344 // TEMP: As we are in development and have not all the setup pass we still clear the color in emissive buffer and gbuffer, but this will be removed later.
345345
346346 // Clear HDR target
347347 {
348- Utilities . SetRenderTarget ( renderLoop , s_CameraColorBufferRT , s_CameraDepthBufferRT , ClearFlag . ClearColor , Color . black , "Clear HDR target" ) ;
348+ Utilities . SetRenderTarget ( renderLoop , m_CameraColorBufferRT , m_CameraDepthBufferRT , ClearFlag . ClearColor , Color . black , "Clear HDR target" ) ;
349349 }
350350
351351
352352 // Clear GBuffers
353353 {
354- Utilities . SetRenderTarget ( renderLoop , m_gbufferManager . GetGBuffers ( ) , s_CameraDepthBufferRT , ClearFlag . ClearColor , Color . black , "Clear GBuffer" ) ;
354+ Utilities . SetRenderTarget ( renderLoop , m_gbufferManager . GetGBuffers ( ) , m_CameraDepthBufferRT , ClearFlag . ClearColor , Color . black , "Clear GBuffer" ) ;
355355 }
356356
357357 // END TEMP
@@ -394,7 +394,7 @@ void RenderDepthPrepass(CullResults cull, Camera camera, RenderLoop renderLoop)
394394
395395 // TODO: Must do opaque then alpha masked for performance!
396396 // TODO: front to back for opaque and by materal for opaque tested when we split in two
397- Utilities . SetRenderTarget ( renderLoop , s_CameraDepthBufferRT , "Depth Prepass" ) ;
397+ Utilities . SetRenderTarget ( renderLoop , m_CameraDepthBufferRT , "Depth Prepass" ) ;
398398 RenderOpaqueRenderList ( cull , camera , renderLoop , "DepthOnly" ) ;
399399 }
400400
@@ -406,7 +406,7 @@ void RenderGBuffer(CullResults cull, Camera camera, RenderLoop renderLoop)
406406 }
407407
408408 // setup GBuffer for rendering
409- Utilities . SetRenderTarget ( renderLoop , m_gbufferManager . GetGBuffers ( ) , s_CameraDepthBufferRT , "GBuffer Pass" ) ;
409+ Utilities . SetRenderTarget ( renderLoop , m_gbufferManager . GetGBuffers ( ) , m_CameraDepthBufferRT , "GBuffer Pass" ) ;
410410 // render opaque objects into GBuffer
411411 RenderOpaqueRenderList ( cull , camera , renderLoop , "GBuffer" , Utilities . kRendererConfigurationBakedLighting ) ;
412412 }
@@ -419,15 +419,15 @@ void RenderForwardOpaqueDepth(CullResults cull, Camera camera, RenderLoop render
419419 return ;
420420
421421 // TODO: Use the render queue index to only send the forward opaque!
422- Utilities . SetRenderTarget ( renderLoop , s_CameraDepthBufferRT , "Clear HDR target" ) ;
422+ Utilities . SetRenderTarget ( renderLoop , m_CameraDepthBufferRT , "Clear HDR target" ) ;
423423 RenderOpaqueRenderList ( cull , camera , renderLoop , "DepthOnly" ) ;
424424 }
425425
426426 void RenderDebugViewMaterial ( CullResults cull , Camera camera , RenderLoop renderLoop )
427427 {
428428 // Render Opaque forward
429429 {
430- Utilities . SetRenderTarget ( renderLoop , s_CameraColorBufferRT , s_CameraDepthBufferRT , Utilities . kClearAll , Color . black , "DebugView Material Mode Pass" ) ;
430+ Utilities . SetRenderTarget ( renderLoop , m_CameraColorBufferRT , m_CameraDepthBufferRT , Utilities . kClearAll , Color . black , "DebugView Material Mode Pass" ) ;
431431
432432 Shader . SetGlobalInt ( "_DebugViewMaterial" , ( int ) debugParameters . debugViewMaterial ) ;
433433
@@ -444,7 +444,7 @@ void RenderDebugViewMaterial(CullResults cull, Camera camera, RenderLoop renderL
444444 // m_gbufferManager.BindBuffers(m_DeferredMaterial);
445445 // TODO: Bind depth textures
446446 var cmd = new CommandBuffer { name = "GBuffer Debug Pass" } ;
447- cmd . Blit ( null , s_CameraColorBufferRT , m_DebugViewMaterialGBuffer , 0 ) ;
447+ cmd . Blit ( null , m_CameraColorBufferRT , m_DebugViewMaterialGBuffer , 0 ) ;
448448 renderLoop . ExecuteCommandBuffer ( cmd ) ;
449449 cmd . Dispose ( ) ;
450450 }
@@ -457,7 +457,7 @@ void RenderDebugViewMaterial(CullResults cull, Camera camera, RenderLoop renderL
457457 // Last blit
458458 {
459459 var cmd = new CommandBuffer { name = "Blit DebugView Material Debug" } ;
460- cmd . Blit ( s_CameraColorBufferRT , BuiltinRenderTextureType . CameraTarget ) ;
460+ cmd . Blit ( m_CameraColorBufferRT , BuiltinRenderTextureType . CameraTarget ) ;
461461 renderLoop . ExecuteCommandBuffer ( cmd ) ;
462462 cmd . Dispose ( ) ;
463463 }
@@ -497,22 +497,22 @@ void RenderDeferredLighting(Camera camera, RenderLoop renderLoop)
497497 // m_gbufferManager.BindBuffers(m_DeferredMaterial);
498498 // TODO: Bind depth textures
499499 var cmd = new CommandBuffer { name = "Deferred Ligthing Pass" } ;
500- cmd . Blit ( null , s_CameraColorBufferRT , m_DeferredMaterial , 0 ) ;
500+ cmd . Blit ( null , m_CameraColorBufferRT , m_DeferredMaterial , 0 ) ;
501501 renderLoop . ExecuteCommandBuffer ( cmd ) ;
502502 cmd . Dispose ( ) ;
503503 }
504504
505505 void RenderSky ( Camera camera , RenderLoop renderLoop )
506506 {
507- m_SkyRenderer . RenderSky ( camera , m_SkyParameters , s_CameraColorBufferRT , s_CameraDepthBufferRT , renderLoop ) ;
507+ m_SkyRenderer . RenderSky ( camera , m_SkyParameters , m_CameraColorBufferRT , m_CameraDepthBufferRT , renderLoop ) ;
508508 }
509509
510510 void RenderForward ( CullResults cullResults , Camera camera , RenderLoop renderLoop )
511511 {
512512 // Bind material data
513513 m_LitRenderLoop . Bind ( ) ;
514514
515- Utilities . SetRenderTarget ( renderLoop , s_CameraColorBufferRT , s_CameraDepthBufferRT , "Forward Pass" ) ;
515+ Utilities . SetRenderTarget ( renderLoop , m_CameraColorBufferRT , m_CameraDepthBufferRT , "Forward Pass" ) ;
516516
517517 if ( debugParameters . useForwardRenderingOnly )
518518 {
@@ -527,7 +527,7 @@ void RenderForwardUnlit(CullResults cullResults, Camera camera, RenderLoop rende
527527 // Bind material data
528528 m_LitRenderLoop . Bind ( ) ;
529529
530- Utilities . SetRenderTarget ( renderLoop , s_CameraColorBufferRT , s_CameraDepthBufferRT , "Forward Unlit Pass" ) ;
530+ Utilities . SetRenderTarget ( renderLoop , m_CameraColorBufferRT , m_CameraDepthBufferRT , "Forward Unlit Pass" ) ;
531531 RenderOpaqueRenderList ( cullResults , camera , renderLoop , "ForwardUnlit" ) ;
532532 RenderTransparentRenderList ( cullResults , camera , renderLoop , "ForwardUnlit" ) ;
533533 }
@@ -545,7 +545,7 @@ void RenderVelocity(CullResults cullResults, Camera camera, RenderLoop renderLoo
545545
546546 var cmd = new CommandBuffer { name = "Velocity Pass" } ;
547547 cmd . GetTemporaryRT ( m_VelocityBuffer , w , h , 0 , FilterMode . Point , Builtin . RenderLoop . GetVelocityBufferFormat ( ) , Builtin . RenderLoop . GetVelocityBufferReadWrite ( ) ) ;
548- cmd . SetRenderTarget ( s_VelocityBufferRT , s_CameraDepthBufferRT ) ;
548+ cmd . SetRenderTarget ( m_VelocityBufferRT , m_CameraDepthBufferRT ) ;
549549 renderLoop . ExecuteCommandBuffer ( cmd ) ;
550550 cmd . Dispose ( ) ;
551551
@@ -560,7 +560,7 @@ void RenderDistortion(CullResults cullResults, Camera camera, RenderLoop renderL
560560
561561 var cmd = new CommandBuffer { name = "Distortion Pass" } ;
562562 cmd . GetTemporaryRT ( m_DistortionBuffer , w , h , 0 , FilterMode . Point , Builtin . RenderLoop . GetDistortionBufferFormat ( ) , Builtin . RenderLoop . GetDistortionBufferReadWrite ( ) ) ;
563- cmd . SetRenderTarget ( s_DistortionBufferRT , s_CameraDepthBufferRT ) ;
563+ cmd . SetRenderTarget ( m_DistortionBufferRT , m_CameraDepthBufferRT ) ;
564564 renderLoop . ExecuteCommandBuffer ( cmd ) ;
565565 cmd . Dispose ( ) ;
566566
@@ -594,7 +594,7 @@ void FinalPass(RenderLoop renderLoop)
594594 var cmd = new CommandBuffer { name = "FinalPass" } ;
595595
596596 // Resolve our HDR texture to CameraTarget.
597- cmd . Blit ( s_CameraColorBufferRT , BuiltinRenderTextureType . CameraTarget , m_FinalPassMaterial , 0 ) ;
597+ cmd . Blit ( m_CameraColorBufferRT , BuiltinRenderTextureType . CameraTarget , m_FinalPassMaterial , 0 ) ;
598598 renderLoop . ExecuteCommandBuffer ( cmd ) ;
599599 cmd . Dispose ( ) ;
600600 }
0 commit comments