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Increase the line light ref. samples
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  • Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit

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Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -808,7 +808,7 @@ void IntegrateGGXAreaRef( float3 V, float3 positionWS, PreLightData preLightDa
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void IntegrateBSDFLineRef(float3 V, float3 positionWS, PreLightData preLightData,
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LightData lightData, BSDFData bsdfData,
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out float3 diffuseLighting, out float3 specularLighting,
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int sampleCount = 64)
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int sampleCount = 128)
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{
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diffuseLighting = float3(0.0, 0.0, 0.0);
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specularLighting = float3(0.0, 0.0, 0.0);

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