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Merge pull request #9 from BayuLewis/patch-1
Added macOS installation
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README.md

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@@ -7,7 +7,7 @@ This is a Fabric mod that re-writes the rendering engine in Vulkan.
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This software is in pre-alpha testing, I am not responsible for any damage that could occur to your hardware and software.
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It is possible that this mod could cause damage to world saves, please be careful.
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## Installation
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## Installation (Linux and Windows)
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1) Move VulkanMod.jar inside mods folder of your minecraft instance.
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2) Start the game, if it doesn't crash you're done.
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6) Place the `lwjgl` binary there.
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7) If you are on linux, open the jar and rename the `windows` folder to `libwindows`.
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8) Start the game again.
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## Installation for macOS
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If the game crash, then follow these steps:
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1) Download `liblwjgl.dylib` and `liblwjgl_vma.dylib` from [here](https://www.lwjgl.org/browse/release/3.2.2/macosx/x64) and place them under `/Applications/MultiMC.app/Data/instances/[instance name]/natives `
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2) Download the latest version of MoltenVK from the VulkanSDK or from [here](https://community.pcgamingwiki.com/files/file/2417-moltenvk-modified-with-dxvk-patches-for-macos-libmoltenvkdylib/) and place `libMoltenVK.dylib` on the natives folder
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3) Download [shaderc](https://storage.googleapis.com/shaderc/badges/build_link_macos_clang_release.html) and in the install/lib folder that was downloaded copy `libshaderc_shared.1.dylib` and rename it to `shaderc.dylib` and place it under your `natives/libwindows/x64/org/lwjgl/shaderc/` (create the needed subdirectories)
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4) Place a second copy of `liblwjgl.dylib` under your shaderc folder
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5) Your game should run now, side note, MultiMC deletes the natives folder after the game is done running so I'd reccomend you keep a copy that's setup with the stuff from above
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Credit: UnlikePaladin#5813

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