diff --git a/src/PlaybackState.cpp b/src/PlaybackState.cpp index 3c39acbff1..9d4d207690 100644 --- a/src/PlaybackState.cpp +++ b/src/PlaybackState.cpp @@ -23,7 +23,7 @@ using namespace jni; -/* + int64_t CJNIPlaybackState::ACTION_FAST_FORWARD; int64_t CJNIPlaybackState::ACTION_PAUSE; int64_t CJNIPlaybackState::ACTION_PLAY; @@ -37,7 +37,7 @@ int64_t CJNIPlaybackState::ACTION_SKIP_TO_NEXT; int64_t CJNIPlaybackState::ACTION_SKIP_TO_PREVIOUS; int64_t CJNIPlaybackState::ACTION_SKIP_TO_QUEUE_ITEM; int64_t CJNIPlaybackState::ACTION_STOP; -*/ + int64_t CJNIPlaybackState::PLAYBACK_POSITION_UNKNOWN; int CJNIPlaybackState::STATE_BUFFERING; int CJNIPlaybackState::STATE_CONNECTING; @@ -58,7 +58,6 @@ static std::string s_className = "android/media/session/PlaybackState"; void CJNIPlaybackState::PopulateStaticFields() { jhclass clazz = find_class(s_className.c_str()); - /* ACTION_FAST_FORWARD = get_static_field(clazz, "ACTION_FAST_FORWARD"); ACTION_PAUSE = get_static_field(clazz, "ACTION_PAUSE"); ACTION_PLAY = get_static_field(clazz, "ACTION_PLAY"); @@ -72,7 +71,6 @@ void CJNIPlaybackState::PopulateStaticFields() ACTION_SKIP_TO_PREVIOUS = get_static_field(clazz, "ACTION_SKIP_TO_PREVIOUS"); ACTION_SKIP_TO_QUEUE_ITEM = get_static_field(clazz, "ACTION_SKIP_TO_QUEUE_ITEM"); ACTION_STOP = get_static_field(clazz, "ACTION_STOP"); - */ PLAYBACK_POSITION_UNKNOWN = get_static_field(clazz, "PLAYBACK_POSITION_UNKNOWN"); STATE_BUFFERING = get_static_field(clazz, "STATE_BUFFERING"); STATE_CONNECTING = get_static_field(clazz, "STATE_CONNECTING"); diff --git a/src/PlaybackState.h b/src/PlaybackState.h index 3613dab236..9137ba6d85 100644 --- a/src/PlaybackState.h +++ b/src/PlaybackState.h @@ -28,7 +28,6 @@ class CJNIPlaybackState : public CJNIBase CJNIPlaybackState(const jni::jhobject &object) : CJNIBase(object) {} virtual ~CJNIPlaybackState(){} - /* Clash with internal macro static int64_t ACTION_FAST_FORWARD; static int64_t ACTION_PAUSE; static int64_t ACTION_PLAY; @@ -42,7 +41,6 @@ class CJNIPlaybackState : public CJNIBase static int64_t ACTION_SKIP_TO_PREVIOUS; static int64_t ACTION_SKIP_TO_QUEUE_ITEM; static int64_t ACTION_STOP; - */ static int64_t PLAYBACK_POSITION_UNKNOWN; static int STATE_BUFFERING; static int STATE_CONNECTING;