git clone https://github.com/0xheycat/isometric-game-skills.git
cd isometric-game-skillsOpen skills/using-isometric-skills/SKILL.md. It maps any task to the right skill in the right order.
For a new game, run skills in this order:
isometric-art-direction— lock the style.comfyui-lowvram-setup— set up reproducible generation.seamless-isometric-terrain-> object/building/character sprites — make assets.transparent-cutout-cleanup->spritesheet-atlas-packing— process them.isometric-grid-math->canvas2d-isometric-renderer->depth-sorting-occlusion— render.tilemap-data-format-> pathfinding / camera / picking — gameplay.canvas-performance-optimization+asset-pipeline-automation— ship.
See the table in the README and cursor-setup.md.
Every skill ends with a Verification checklist. Do not move to the next skill until the current one's boxes are checked.