Hello. I saw in the thread for issue 37 that there is a command that allows you to define an offset for how the measured distances between tokens are displayed:
game.settings.set("aedifs-tactical-grid", 'distanceCalcOffset', 0)
Is there a similar command for the Range Highlighter to allow offset the first defined zone to default to less (or zero)? I did see the option to create custom highlight zones on a per token basis via macros, but I was hoping there was an option that was more 'world affecting'.
For example, my setup is for 5e Gridless. I set the distanceCalcOffset to 0 so the displayed measurements are based on the edges of the tokens (instead of from the center); but with this setup, the Range Highlighter currently shows a 5' circle for a two medium tokens adjacent to each other when I might want no circle for normal melee reach or a 5' circle for a weapon that has the 'reach' property.
Great module BTW. Some nice features here.
Thanks.
Hello. I saw in the thread for issue 37 that there is a command that allows you to define an offset for how the measured distances between tokens are displayed:
game.settings.set("aedifs-tactical-grid", 'distanceCalcOffset', 0)Is there a similar command for the Range Highlighter to allow offset the first defined zone to default to less (or zero)? I did see the option to create custom highlight zones on a per token basis via macros, but I was hoping there was an option that was more 'world affecting'.
For example, my setup is for 5e Gridless. I set the distanceCalcOffset to 0 so the displayed measurements are based on the edges of the tokens (instead of from the center); but with this setup, the Range Highlighter currently shows a 5' circle for a two medium tokens adjacent to each other when I might want no circle for normal melee reach or a 5' circle for a weapon that has the 'reach' property.
Great module BTW. Some nice features here.
Thanks.