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DynamicKeepInv makes `keepInventory` configurable instead of binary. You can decide whether players keep items and XP based on time of day, death cause, protection plugins, economy rules, and optional safety-net rules.
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DynamicKeepInv turns `keepInventory` from a simple on/off gamerule into a configurable rule engine.
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Instead of choosing between fully safe or fully punishing deaths, you can decide whether players keep items and XP based on:
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- day or night
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- PvP or PvE
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- claims, regions, or towns
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- economy rules
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- first-death leniency
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- repeated-death protection
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Built for 1.20.4+ servers with Java 21 and full Folia support.
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## Why Use It?
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Vanilla `keepInventory` is too blunt for most servers.
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DynamicKeepInv lets you build setups like:
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- safe day, dangerous night
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- casual PvE, punishing PvP
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- keep items in your own land, lose them in enemy territory
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- pay to keep items through a death GUI
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- forgive a player's first death or a brutal death streak
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---
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## Highlights
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- Day/night keep-inventory rules with separate item and XP control
@@ -23,6 +46,21 @@ Built for 1.20.4+ servers with Java 21 and full Folia support.
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