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Oops! Forgot to sync the changes from PR #10, which was the first one initiated, in HTML.
[General] -> C4Warhead to [CombatDamage] -> C4Warhead
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_sources/new/buildings/trivialstructuredamage.txt

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@@ -7,7 +7,7 @@ When a house is suffering low power, buildings can be made to degrade just like
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in the earlier games like Tiberian Dawn and Red Alert. The
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buildings lose health while they are unpowered, defined by an amount and an
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interval, down to a minimum health. The damage is always dealt by
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[General]►C4Warhead.
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[CombatDamage]►C4Warhead.
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In the earlier games, only buildings consuming power degraded one hitpoint per
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interval until reaching yellow health.

_sources/new/crushdamage.txt

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@@ -24,6 +24,6 @@ comes at a customizable cost.
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[TechnoType]CrushDamage.Warhead=Warhead
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The warhead used to deal crush damage when this unit is crushed. Defaults to
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[General]►C4Warhead.
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[CombatDamage]►C4Warhead.
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0.A

_sources/new/tiberium/chainreactions.txt

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@@ -43,7 +43,7 @@ Customizable Settings
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[Tiberium]ExplosionWarhead=warhead
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The warhead used to deliver the damage of the chain reaction effect, as well
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as the damage of the Tiberium Explosion effect. Defaults to
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[General]►C4Warhead.
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[CombatDamage]►C4Warhead.
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\ Tiberian Sun's C4Warhead was HE, which had
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Spread set. Red Alert 2 uses Super, which does

_sources/restored/firestormwall.txt

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[CombatDamage]FirestormWarhead=Warhead
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The warhead used by active Firestorm Walls to destroy objects. Cannot be
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none. Defaults to [General]►C4Warhead.
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none. Defaults to [CombatDamage]►C4Warhead.
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[General]DamageToFirestormDamageCoefficient=double - multiplier
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The multiplier for the damage dealt to active Firestorm Walls to convert

new/buildings/trivialstructuredamage.html

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@@ -82,7 +82,7 @@ <h3>Quick search</h3>
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in the earlier games like <span class="game docutils literal">Tiberian Dawn</span> and <span class="game docutils literal">Red Alert</span>. The
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buildings lose health while they are unpowered, defined by an amount and an
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interval, down to a minimum health. The damage is always dealt by
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<span><code class="docutils literal"><span class="pre">[General]►C4Warhead</span></code></span>.</p>
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<span><code class="docutils literal"><span class="pre">[CombatDamage]►C4Warhead</span></code></span>.</p>
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<p>In the earlier games, only buildings consuming power degraded one hitpoint per
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interval until reaching yellow health.</p>
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<dl class="docutils">

new/crushdamage.html

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</dd>
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<dt><span><code class="definition docutils literal"><span class="pre">[TechnoType]►CrushDamage.Warhead=</span></code><span class="type definition"> (Warhead)</span></span></dt>
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<dd>The warhead used to deal crush damage when this unit is crushed. Defaults to
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<span><code class="docutils literal"><span class="pre">[General]►C4Warhead</span></code></span>.</dd>
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<span><code class="docutils literal"><span class="pre">[CombatDamage]►C4Warhead</span></code></span>.</dd>
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</dl>
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<div class="versionadded">
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<p><span class="versionmodified">New in version 0.A.</span></p>

new/tiberium/chainreactions.html

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@@ -118,7 +118,7 @@ <h2>Customizable Settings<a class="headerlink" href="#customizable-settings" tit
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<dt><span><code class="definition docutils literal"><span class="pre">[Tiberium]►ExplosionWarhead=</span></code><span class="type definition"> (warhead)</span></span></dt>
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<dd><p class="first">The warhead used to deliver the damage of the chain reaction effect, as well
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as the damage of the Tiberium Explosion effect. Defaults to
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<span><code class="docutils literal"><span class="pre">[General]►C4Warhead</span></code></span>.</p>
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<span><code class="docutils literal"><span class="pre">[CombatDamage]►C4Warhead</span></code></span>.</p>
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<div class="last admonition note">
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<p class="first admonition-title">Note</p>
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<p class="last"><span class="game docutils literal">Tiberian Sun</span>&#8216;s <span><code class="docutils literal"><span class="pre">C4Warhead</span></code></span> was <cite>HE</cite>, which had

restored/firestormwall.html

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<dl class="docutils">
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<dt><span><code class="definition docutils literal"><span class="pre">[CombatDamage]►FirestormWarhead=</span></code><span class="type definition"> (Warhead)</span></span></dt>
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<dd>The warhead used by active Firestorm Walls to destroy objects. Cannot be
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<cite>none</cite>. Defaults to <span><code class="docutils literal"><span class="pre">[General]►C4Warhead</span></code></span>.</dd>
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<cite>none</cite>. Defaults to <span><code class="docutils literal"><span class="pre">[CombatDamage]►C4Warhead</span></code></span>.</dd>
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<dt><span><code class="definition docutils literal"><span class="pre">[General]►DamageToFirestormDamageCoefficient=</span></code><span class="type definition"> (double - multiplier)</span></span></dt>
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<dd><p class="first">The multiplier for the damage dealt to active Firestorm Walls to convert
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hitpoints to frames to subtract from the Firestorm Defense Super Weapon&#8217;s

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