From 7181da36ff9bddcc90112dbc94d11bf4d92141f8 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E4=B9=9D=E5=8D=83=E5=A4=A9=E5=8D=8E?= <1065703286@qq.com>
Date: Mon, 23 Jun 2025 02:17:09 +0800
Subject: [PATCH 01/17] gitignore
---
.gitignore | 2 ++
1 file changed, 2 insertions(+)
create mode 100644 .gitignore
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 00000000..d215d497
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,2 @@
+/_build/
+*.pyc
From 2ce27139eeba3f23906e0c847e6b31d076a5c51f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E4=B9=9D=E5=8D=83=E5=A4=A9=E5=8D=8E?= <1065703286@qq.com>
Date: Mon, 23 Jun 2025 02:19:51 +0800
Subject: [PATCH 02/17] update to 3.0p1
---
.../type1/aircraftpartitionercrash.txt | 11 ++
.../bugfixes/type1/hoverlocomotorexploit.txt | 11 ++
_sources/bugfixes/type2/occupierhouses.txt | 21 +++
.../buildings/custombuildingfoundations.txt | 6 +-
_sources/new/buildings/spyeffects.txt | 3 +
_sources/new/superweapons/chargedrain.txt | 6 +-
_sources/new/warheads/general.txt | 4 +-
bugfixes/index.html | 15 ++-
bugfixes/type1/aircraftdock.html | 22 ++--
bugfixes/type1/aircraftpartitionercrash.html | 117 +++++++++++++++++
...ngcloakedobjectswithmajorsuperweapons.html | 22 ++--
bugfixes/type1/animatedcursors.html | 12 +-
bugfixes/type1/animdamage.html | 12 +-
bugfixes/type1/battlebunkerredhealth.html | 12 +-
bugfixes/type1/behindanimopentopped.html | 12 +-
bugfixes/type1/blockedrefinerywarfactory.html | 12 +-
bugfixes/type1/burstabuse.html | 12 +-
bugfixes/type1/chaosgasandstopcommand.html | 12 +-
bugfixes/type1/checksumimpl.html | 12 +-
bugfixes/type1/chronoshiftabort.html | 12 +-
.../chronoshiftwillsinkjumpjetunits.html | 12 +-
bugfixes/type1/conyardcapture.html | 12 +-
bugfixes/type1/distanceoverflow.html | 12 +-
.../type1/enemyharvesterguardmodeexploit.html | 12 +-
bugfixes/type1/firingvoicesandveterancy.html | 12 +-
bugfixes/type1/forceshieldexploit.html | 12 +-
.../frozenmutationmakeinfantryanimations.html | 12 +-
bugfixes/type1/guardapproachtarget.html | 22 ++--
bugfixes/type1/hoverlocomotorexploit.html | 117 +++++++++++++++++
bugfixes/type1/index.html | 14 +-
bugfixes/type1/infantrydeploy.html | 22 ++--
bugfixes/type1/ivanbombsdisappearing.html | 12 +-
bugfixes/type1/ivanentergrinder.html | 12 +-
bugfixes/type1/lasttargetbug.html | 12 +-
bugfixes/type1/loadscreencolors.html | 12 +-
bugfixes/type1/mindcontrolbuildings.html | 12 +-
.../type1/misleadingveterannavalcameos.html | 12 +-
bugfixes/type1/multiplaypassiveanger.html | 12 +-
bugfixes/type1/nospawnalttemporal.html | 12 +-
bugfixes/type1/occupierpromotion.html | 12 +-
bugfixes/type1/opentoppedjambuildings.html | 12 +-
bugfixes/type1/parasitesexperience.html | 12 +-
bugfixes/type1/parasitesinairborneunits.html | 12 +-
bugfixes/type1/pipdistortionbug.html | 12 +-
bugfixes/type1/prismsupportbugs.html | 12 +-
bugfixes/type1/radialindicatorcrash.html | 12 +-
bugfixes/type1/savegamecrates.html | 12 +-
bugfixes/type1/secretlabboonweighting.html | 12 +-
bugfixes/type1/sellingbuildingsexploits.html | 12 +-
bugfixes/type1/shipyardrepairimmune.html | 12 +-
bugfixes/type1/soundsplayingwhenloading.html | 12 +-
bugfixes/type1/spyingalliedbuildings.html | 12 +-
bugfixes/type1/superweaponoption.html | 12 +-
.../type1/techstructuresneedsengineer.html | 12 +-
...warheadsandpotentialoccupationtargets.html | 12 +-
...searnexperiencebykillingfriendlyunits.html | 12 +-
.../temporalwarheadsgaindoubleexperience.html | 12 +-
bugfixes/type1/temporalwrench.html | 12 +-
bugfixes/type1/threatposedestimatescrash.html | 12 +-
bugfixes/type1/toomanysecretlabs.html | 12 +-
bugfixes/type1/unitselldock.html | 12 +-
.../unitsoundsplayedatinappropriatetimes.html | 12 +-
bugfixes/type1/visualeffectsdisabled.html | 12 +-
bugfixes/type1/voxelanimdamage.html | 12 +-
.../type1/warheadversesspecialvalues.html | 12 +-
bugfixes/type2/aircrafttypesandrailguns.html | 12 +-
bugfixes/type2/airtoaircombat.html | 12 +-
.../alternatetheaterartforbuildingtypes.html | 12 +-
bugfixes/type2/ambientdamage.html | 12 +-
...objectssinkwhenchronoshiftedontowater.html | 12 +-
bugfixes/type2/animationdamagewarheads.html | 12 +-
bugfixes/type2/armoryexit.html | 12 +-
bugfixes/type2/assaultermixup.html | 12 +-
bugfixes/type2/baseunit.html | 12 +-
.../type2/buildableconstructionyards.html | 12 +-
bugfixes/type2/buildablesecretlabs.html | 12 +-
bugfixes/type2/buildconst.html | 12 +-
...dinfantrytypesdonotreloadammoproperly.html | 12 +-
...typeupgradesarenotviableprerequisites.html | 12 +-
bugfixes/type2/buildlimitqueues.html | 12 +-
bugfixes/type2/c4veteranability.html | 12 +-
bugfixes/type2/carryallcargothings.html | 12 +-
bugfixes/type2/chronotransportdeploy.html | 12 +-
...loakableaircrafttypesandbuildingtypes.html | 12 +-
bugfixes/type2/cloakablespawners.html | 12 +-
bugfixes/type2/cloakdamage.html | 12 +-
bugfixes/type2/cloakwrench.html | 12 +-
bugfixes/type2/custompalettes.html | 12 +-
bugfixes/type2/destroyablecliffs.html | 12 +-
.../destroyanimscausereconnectionerrors.html | 12 +-
bugfixes/type2/destroyanimsdontremap.html | 12 +-
bugfixes/type2/digsound.html | 12 +-
bugfixes/type2/ejectlastpassenger.html | 12 +-
bugfixes/type2/engineertechniciancrew.html | 12 +-
bugfixes/type2/factoryloadsharing.html | 12 +-
bugfixes/type2/freeunit.html | 12 +-
bugfixes/type2/gapradius.html | 12 +-
.../type2/hardcodedwallgateinteractions.html | 12 +-
...ackersarereimbursedwhenaunitisgrinded.html | 12 +-
bugfixes/type2/index.html | 13 +-
bugfixes/type2/infantrycloaking.html | 12 +-
...nfantrylostinspecialfunctionbuildings.html | 12 +-
bugfixes/type2/initialveterancameos.html | 12 +-
...vanbombscanonlybefiredbyinfantrytypes.html | 12 +-
bugfixes/type2/ivanbombscloak.html | 12 +-
bugfixes/type2/jumpjetshadows.html | 12 +-
bugfixes/type2/looseshpfilecrash.html | 12 +-
bugfixes/type2/mindcontrollerparasites.html | 12 +-
bugfixes/type2/mindcontrolslaves.html | 12 +-
.../type2/miragelogicwithturretsbarrels.html | 12 +-
bugfixes/type2/missilespawnbuildings.html | 12 +-
bugfixes/type2/movingalphalights.html | 12 +-
.../type2/multipleaifactoriescloneunits.html | 12 +-
...negativelydamagingweaponswithanimlist.html | 12 +-
bugfixes/type2/newconstructionoptions.html | 12 +-
bugfixes/type2/nospawnaltturret.html | 22 ++--
bugfixes/type2/occupierhouses.html | 123 ++++++++++++++++++
bugfixes/type2/occupiersalwaystrained.html | 22 ++--
.../type2/opentoppedgunnersandtemporals.html | 12 +-
...pentoppedtransportsdonotdecloaktofire.html | 12 +-
bugfixes/type2/overridingmissionsmdpkt.html | 12 +-
bugfixes/type2/paradropcrash.html | 12 +-
bugfixes/type2/pktduplication.html | 12 +-
bugfixes/type2/playeratx.html | 12 +-
bugfixes/type2/playsoundatrandomwp.html | 12 +-
bugfixes/type2/producecash.html | 12 +-
.../radbeamsandwavesusingthewrongflh.html | 12 +-
bugfixes/type2/radiationcolorsandsnow.html | 12 +-
...inforcementsandmultiplayermaptriggers.html | 12 +-
bugfixes/type2/remappablewalls.html | 12 +-
bugfixes/type2/shpcompression1.html | 12 +-
bugfixes/type2/sonicwall.html | 12 +-
bugfixes/type2/sonicwaveambientdamage.html | 12 +-
...ialweaponsnowfunctioninsecondaryslots.html | 12 +-
...lanecountdecoupledfromallyparadropnum.html | 12 +-
bugfixes/type2/subterraneanleavingmap.html | 12 +-
...ikesnolongerdependentonsovparadropinf.html | 12 +-
...sstillaffectobjectsthatarenotwarpable.html | 12 +-
bugfixes/type2/the100unitbug.html | 12 +-
bugfixes/type2/toolongidnames.html | 12 +-
...instancesnotcountingtowardsbuildlimit.html | 12 +-
.../unitsoundsplayedatinappropriatetimes.html | 12 +-
.../type2/unitsoverpoweringbuildings.html | 12 +-
bugfixes/type2/vehicleparadropoffset.html | 12 +-
bugfixes/type2/waves.html | 12 +-
bugfixes/type2/whiteboybug.html | 12 +-
bugfixes/type3/ddrawdll.html | 12 +-
bugfixes/type3/fastcpucrash.html | 12 +-
bugfixes/type3/index.html | 12 +-
bugfixes/type3/layersort.html | 12 +-
bugfixes/type3/macros.html | 12 +-
bugfixes/type3/mapactions.html | 12 +-
bugfixes/type3/objectgetcell.html | 12 +-
bugfixes/type3/pipsloading.html | 12 +-
bugfixes/type3/randommapgenerator.html | 12 +-
bugfixes/type3/skipinvalidation.html | 12 +-
bugfixes/type3/startuplog.html | 12 +-
comparison.html | 12 +-
credits.html | 12 +-
genindex.html | 24 +++-
glossary.html | 12 +-
index.html | 12 +-
migration.html | 12 +-
new/additionalarmortypesandverses.html | 12 +-
new/aircraftreload.html | 12 +-
new/aircraftsmoke.html | 12 +-
new/airrate.html | 12 +-
new/airstrike.html | 12 +-
new/alternatetheaterart.html | 12 +-
new/animations.html | 12 +-
new/attacheffect.html | 12 +-
new/bounty.html | 12 +-
new/buildings/academy.html | 12 +-
new/buildings/assaulter.html | 12 +-
new/buildings/basebuilding.html | 12 +-
new/buildings/buildcount.html | 12 +-
new/buildings/buildingslam.html | 12 +-
new/buildings/builduptime.html | 12 +-
new/buildings/custombuildingfoundations.html | 16 ++-
new/buildings/enemywrench.html | 12 +-
new/buildings/factoriesandcloning.html | 12 +-
new/buildings/fakes.html | 12 +-
new/buildings/forceshield.html | 12 +-
new/buildings/gates.html | 12 +-
new/buildings/index.html | 12 +-
new/buildings/lightningrods.html | 12 +-
new/buildings/massselect.html | 12 +-
new/buildings/passablestructures.html | 12 +-
new/buildings/prismforwarding.html | 12 +-
new/buildings/producecash.html | 12 +-
new/buildings/refineries.html | 12 +-
new/buildings/repair.html | 12 +-
new/buildings/secretlabs.html | 12 +-
new/buildings/solidbuildings.html | 12 +-
new/buildings/spyeffects.html | 14 +-
new/buildings/techstructures.html | 12 +-
new/buildings/togglepower.html | 12 +-
new/buildings/trivialstructuredamage.html | 12 +-
new/buildings/tunnels.html | 12 +-
new/buildings/urbancombattrenches.html | 12 +-
new/buildtime.html | 12 +-
new/canpassiveaquire.html | 12 +-
new/carryalls.html | 12 +-
new/chronoprisons.html | 12 +-
new/chronoshift.html | 12 +-
new/civilianenemies.html | 12 +-
new/cloak/cloakheight.html | 12 +-
new/cloak/cloaksound.html | 12 +-
new/cloak/cloakstages.html | 12 +-
new/cloak/cloakstates.html | 12 +-
new/cloak/general.html | 12 +-
new/cloak/index.html | 12 +-
new/cloak/sensorarray.html | 12 +-
new/crashableaircraft.html | 12 +-
new/crates.html | 12 +-
new/crushdamage.html | 12 +-
new/cursors.html | 12 +-
new/customanimationandprojectilepalettes.html | 12 +-
new/customcameopalettes.html | 12 +-
new/customizableinsignia.html | 12 +-
new/customizableparachuteanimations.html | 12 +-
new/customizableveterancy.html | 12 +-
new/custommissiles.html | 12 +-
new/damageparticlesystems.html | 12 +-
new/deploydir.html | 12 +-
new/dig.html | 12 +-
new/dimming.html | 12 +-
new/disklaser.html | 12 +-
new/doggie.html | 12 +-
new/drain.html | 12 +-
new/droppod.html | 12 +-
new/editorsupport.html | 12 +-
new/enemyuiname.html | 12 +-
new/evatypes.html | 12 +-
new/facings.html | 12 +-
new/factoryplant.html | 12 +-
new/fakeof.html | 12 +-
new/fallrate.html | 12 +-
new/forestfires.html | 12 +-
new/gattlingcycle.html | 12 +-
new/gunner.html | 12 +-
new/hardcodedunitproperties.html | 12 +-
new/harvesters.html | 12 +-
new/hijackers.html | 12 +-
new/hunterseeker.html | 12 +-
new/index.html | 12 +-
new/infantryelectrocuted.html | 12 +-
new/initialpayload.html | 12 +-
new/keepalive.html | 12 +-
new/killingdrivers.html | 12 +-
new/losteva.html | 12 +-
new/makeinfantryowner.html | 12 +-
new/manual.html | 12 +-
new/misc/avoidableinternalerrors.html | 12 +-
new/misc/bagfiles.html | 12 +-
new/misc/include.html | Bin 7922 -> 7932 bytes
new/misc/index.html | 12 +-
new/misc/listlengths.html | 12 +-
new/misc/looseaudiofiles.html | 12 +-
new/misc/mixloadingorder.html | 12 +-
new/misc/mousesha.html | 12 +-
new/misc/stringtableenhancements.html | 12 +-
new/mousecursors.html | 12 +-
new/movies.html | 12 +-
new/newpoweredunitlogic.html | 12 +-
new/noammoweapon.html | 12 +-
new/omnicrusher.html | 12 +-
new/operator.html | 12 +-
new/particles.html | 12 +-
new/passengers.html | 12 +-
new/pcxcameos.html | 12 +-
new/pips.html | 12 +-
new/prerequisites.html | 12 +-
new/projectiles/animations.html | 12 +-
new/projectiles/attachedsystem.html | 12 +-
new/projectiles/ballisticscatter.html | 12 +-
new/projectiles/index.html | 12 +-
new/projectiles/ranged.html | 12 +-
new/projectiles/splits.html | 12 +-
new/promotion.html | 12 +-
new/radarjammers.html | 12 +-
new/radialindicators.html | 12 +-
new/reload.html | 12 +-
new/reverseengineerlogic.html | 12 +-
new/saboteur.html | 12 +-
new/scorchflamer.html | 12 +-
new/scripts.html | 12 +-
new/selfheal.html | 12 +-
new/sellunit.html | 12 +-
new/sidescountries/defaultcountry.html | 12 +-
new/sidescountries/defaultside.html | 12 +-
new/sidescountries/index.html | 12 +-
new/sidescountries/scorescreens.html | 12 +-
new/sidescountries/startinmultiplayer.html | 12 +-
new/sidescountries/uicountry.html | 12 +-
new/sidescountries/uiside.html | 12 +-
new/sight.html | 12 +-
new/spawners.html | 12 +-
new/spawnsparticle.html | 12 +-
new/speakdelays.html | 12 +-
new/superweapons/animsound.html | 12 +-
new/superweapons/availability.html | 12 +-
new/superweapons/buildings.html | 12 +-
new/superweapons/cameooverlay.html | 12 +-
new/superweapons/chargedrain.html | 18 +--
new/superweapons/cost.html | 12 +-
new/superweapons/cursors.html | 12 +-
new/superweapons/evaevents.html | 12 +-
new/superweapons/general.html | 12 +-
new/superweapons/hardcoded.html | 12 +-
new/superweapons/index.html | 12 +-
new/superweapons/lighting.html | 12 +-
new/superweapons/messages.html | 12 +-
new/superweapons/range.html | 12 +-
new/superweapons/targeting.html | 12 +-
new/superweapons/types/battery.html | 12 +-
new/superweapons/types/chronosphere.html | 12 +-
new/superweapons/types/droppod.html | 12 +-
new/superweapons/types/empulse.html | 12 +-
new/superweapons/types/firestorm.html | 12 +-
new/superweapons/types/genericwarhead.html | 12 +-
new/superweapons/types/geneticconverter.html | 12 +-
new/superweapons/types/hunterseeker.html | 12 +-
new/superweapons/types/index.html | 12 +-
new/superweapons/types/lightningstorm.html | 12 +-
new/superweapons/types/multimissile.html | 12 +-
new/superweapons/types/paradrop.html | 12 +-
new/superweapons/types/protect.html | 12 +-
new/superweapons/types/psychicdominator.html | 12 +-
new/superweapons/types/psychicreveal.html | 12 +-
new/superweapons/types/sonarpulse.html | 12 +-
new/superweapons/types/spyplane.html | 12 +-
new/superweapons/types/unitdelivery.html | 12 +-
new/survivors.html | 12 +-
new/teamretaliate.html | 12 +-
new/tiberium/chainreactions.html | 12 +-
new/tiberium/damage.html | 12 +-
new/tiberium/explosive.html | 12 +-
new/tiberium/heal.html | 12 +-
new/tiberium/index.html | 12 +-
new/tiberium/spill.html | 12 +-
new/tiberium/storage.html | 12 +-
new/triggeractions.html | 12 +-
new/triggerevents.html | 12 +-
new/turretrot.html | 12 +-
new/typeconversion.html | 12 +-
new/typeselect.html | 12 +-
new/veteranabilities.html | 12 +-
new/warheads/berserk.html | 12 +-
new/warheads/cellspread.html | 12 +-
new/warheads/culling.html | 12 +-
new/warheads/damageair.html | 12 +-
new/warheads/deathweapon.html | 12 +-
new/warheads/diesound.html | 12 +-
new/warheads/disableweapons.html | 12 +-
new/warheads/flash.html | 12 +-
new/warheads/general.html | 18 ++-
new/warheads/index.html | 12 +-
new/warheads/infantry.html | 12 +-
new/warheads/ioncannon.html | 12 +-
new/warheads/ironcurtain.html | 12 +-
new/warheads/mechanical.html | 12 +-
new/warheads/mindcontrol.html | 12 +-
new/warheads/nukeflash.html | 12 +-
new/warheads/preimpactanim.html | 12 +-
new/warheads/relativedamage.html | 12 +-
new/warheads/sonar.html | 12 +-
new/warheads/temporal.html | 12 +-
new/warheads/unitlost.html | 12 +-
new/weapons/ammo.html | 12 +-
new/weapons/anim.html | 12 +-
new/weapons/cursors.html | 12 +-
new/weapons/damage.html | 12 +-
new/weapons/electricbolts.html | 12 +-
new/weapons/index.html | 12 +-
new/weapons/ivanbombs.html | 12 +-
new/weapons/laser.html | 12 +-
new/weapons/projectilerange.html | 12 +-
new/weapons/radiation.html | 12 +-
new/weapons/railgun.html | 12 +-
new/weapons/waves.html | 12 +-
new/weapons/weapontypes.html | 12 +-
notes.html | 12 +-
restored/actionsellunit.html | 12 +-
restored/amphibiousimagechanges.html | 12 +-
restored/emp.html | 12 +-
restored/firestormwall.html | 12 +-
restored/index.html | 12 +-
restored/laserfences.html | 12 +-
restored/multiengineer.html | 12 +-
restored/multiengineercheckbox.html | 12 +-
restored/spotlights.html | 12 +-
restored/vehicle-thief.html | 12 +-
search.html | 12 +-
searchindex.js | 2 +-
ui-features/bitmapscreenshots.html | 12 +-
ui-features/campaignlist.html | 12 +-
ui-features/campaignloadscreen.html | 12 +-
ui-features/commandlinearguments.html | 12 +-
ui-features/customizablecampaignbuttons.html | 12 +-
ui-features/customizabledropdowncolors.html | 12 +-
ui-features/exit.html | 12 +-
ui-features/graphicssurfacedrawing.html | 12 +-
ui-features/index.html | 12 +-
ui-features/internalerrorsdebugging.html | 12 +-
ui-features/keyboardcommandshotkeys.html | 12 +-
ui-features/loadingscreen.html | 12 +-
ui-features/loneplayerskirmish.html | 12 +-
ui-features/menubuttoncustomization.html | 12 +-
ui-features/modinfo.html | 12 +-
ui-features/newgameresolutions.html | 12 +-
ui-features/queueunts.html | 12 +-
ui-features/randommapgenerator.html | 12 +-
ui-features/releasenote.html | 12 +-
ui-features/savegames.html | 12 +-
ui-features/userinterfacecolors.html | 12 +-
whatsnew.html | 12 +-
417 files changed, 2906 insertions(+), 2471 deletions(-)
create mode 100644 _sources/bugfixes/type1/aircraftpartitionercrash.txt
create mode 100644 _sources/bugfixes/type1/hoverlocomotorexploit.txt
create mode 100644 _sources/bugfixes/type2/occupierhouses.txt
create mode 100644 bugfixes/type1/aircraftpartitionercrash.html
create mode 100644 bugfixes/type1/hoverlocomotorexploit.html
create mode 100644 bugfixes/type2/occupierhouses.html
diff --git a/_sources/bugfixes/type1/aircraftpartitionercrash.txt b/_sources/bugfixes/type1/aircraftpartitionercrash.txt
new file mode 100644
index 00000000..fe4e4f64
--- /dev/null
+++ b/_sources/bugfixes/type1/aircraftpartitionercrash.txt
@@ -0,0 +1,11 @@
+ Crashes; Aircraft Partitioner does not always update correctly
+
+
+Aircraft Partitioner Crash
+
+
+A part of the game that tracked aircraft across the map sometimes did not remove
+references to units. When such a stale reference then was used after the unit
+had been destroyed, the game would likely crash. Ares fixes this.
+
+ 3.0
diff --git a/_sources/bugfixes/type1/hoverlocomotorexploit.txt b/_sources/bugfixes/type1/hoverlocomotorexploit.txt
new file mode 100644
index 00000000..17fb9614
--- /dev/null
+++ b/_sources/bugfixes/type1/hoverlocomotorexploit.txt
@@ -0,0 +1,11 @@
+ Exploit; Hover Locomotors can no longer climb cliffs
+
+
+Hover Locomotor Cliff Climbing Abuse
+
+
+Unit using a Hover locomotor could be made to climb cliffs. This could be abused
+to reach areas of the map that would normally be inaccessible. With Ares
+this is no longer possible.
+
+ 3.0
diff --git a/_sources/bugfixes/type2/occupierhouses.txt b/_sources/bugfixes/type2/occupierhouses.txt
new file mode 100644
index 00000000..c2ee1a60
--- /dev/null
+++ b/_sources/bugfixes/type2/occupierhouses.txt
@@ -0,0 +1,21 @@
+ Occupiers; All player-controlled occupiers can enter the same building
+
+
+Player-controlled infantry considered as same owner in campaigns
+
+
+In campaign missions, player-controlled infantry are considered of the same
+house when deciding whether they can enter an occupiable structure. This way,
+infantry act as being of the same owner, despite being of different houses for
+technical reasons.
+
+The house of the unit entering the building first (and thus capturing it from
+the neutral house) decides the new owner house of the structure. This owner is
+kept until the occupants are ejected again.
+
+Breaking alliances is not supported. You have to ensure that alliances involving
+player-controlled houses when there are occupiers are persistent.
+
+.. note: This setting will be made optional in a future release.
+
+ 3.0
diff --git a/_sources/new/buildings/custombuildingfoundations.txt b/_sources/new/buildings/custombuildingfoundations.txt
index 1a95c780..0d85e8dd 100644
--- a/_sources/new/buildings/custombuildingfoundations.txt
+++ b/_sources/new/buildings/custombuildingfoundations.txt
@@ -6,11 +6,15 @@ Custom Building Foundations
Building Foundations can now be any shape and size, not just the few predefined
options previously available. For example, you can now recreate the old
Red Alert Repair Depot foundation. The INI coding is rather complex, so
-instead of writing it manually, it's recommended to use the Custom
+instead of writing it manually, it is recommended to use the Custom
Foundation Generator developed by Renegade.
When creating foundations, don't forget to create the outlines.
+Also, you most likely need to define a proper target cell for firing at the
+structure. See TargetCoordOffset on ModEnc
+.
+
War Factories are hard-coded to use the unit exit paths from the
original game so changing the foundation for these buildings is not
recommended. The preferred exit point for a unit exiting a War Factory
diff --git a/_sources/new/buildings/spyeffects.txt b/_sources/new/buildings/spyeffects.txt
index 92b71604..ed387520 100644
--- a/_sources/new/buildings/spyeffects.txt
+++ b/_sources/new/buildings/spyeffects.txt
@@ -209,6 +209,9 @@ Intelligence
building and the information of the unit that is being produced will be
displayed over the building.
+ As long as the current production is shown, no other information like power
+ and money are displayed.
+
* Fake=yes buildings will show the text TXT_FAKE and reveal
their true name in tooltips (see EnemyUIName)
* Power greater than 0 buildings will reveal the power level
diff --git a/_sources/new/superweapons/chargedrain.txt b/_sources/new/superweapons/chargedrain.txt
index 0350f108..a38af799 100644
--- a/_sources/new/superweapons/chargedrain.txt
+++ b/_sources/new/superweapons/chargedrain.txt
@@ -17,8 +17,8 @@ only apply for super weapons with UseChargeDrain=yes set.
Whether this super weapon can be stopped when active. Otherwise clicks on the
super weapon's cameo are ignored. Defaults to no.
- Note that UseChargeDrain is supported for the Firewall super
- weapon only. Using it along with any other super weapon types it will lead to
- unexpected results.
+ Note that UseChargeDrain is supported for the Firestorm and
+ Battery super weapons only. Using it on any other super weapon types will lead
+ to unexpected results.
0.2
diff --git a/_sources/new/warheads/general.txt b/_sources/new/warheads/general.txt
index c98217ca..2d5f9816 100644
--- a/_sources/new/warheads/general.txt
+++ b/_sources/new/warheads/general.txt
@@ -84,9 +84,11 @@ Non-Malicious Warheads
(EVA_OreMinerUnderAttack). No other EVA messages are suppressed. For
example, if a warhead's purpose is to spread ore dealing damage as a side
effect only you can use Malicious=no to disable unreasonable EVA attack
- warnings for ore miners. Defaults to yes.
+ warnings for ore miners. EMP warheads also respect this setting. Defaults to
+ yes.
0.2
+ 3.0
Prevent scattering
diff --git a/bugfixes/index.html b/bugfixes/index.html
index e5b9e6f8..cb8d70cc 100644
--- a/bugfixes/index.html
+++ b/bugfixes/index.html
@@ -6,7 +6,7 @@
- Bug Fixes — Ares 3.0 documentation
+ Bug Fixes — Ares 3.0p1 documentation
@@ -15,7 +15,7 @@
-
+
@@ -41,7 +41,7 @@ Navigation
previous |
- Ares 3.0 documentation »
+ Ares 3.0p1 documentation »
@@ -37,12 +37,12 @@ Navigation
index
- next |
previous |
- Ares 3.0 documentation »
+ Ares 3.0p1 documentation »
Bug Fixes »
Fixes to Original Bugs »
@@ -53,8 +53,8 @@ Previous topic
Fixes to Original Bugs
Next topic
- AI Targeting Cloaked Objects With Major Super Weapons
+ Aircraft Partitioner Crash
+
+
+
+
+
+
+
+
+
+
Aircraft Partitioner Crash
+
A part of the game that tracked aircraft across the map sometimes did not remove
+references to units. When such a stale reference then was used after the unit
+had been destroyed, the game would likely crash. Ares fixes this.
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/bugfixes/type1/aircraftdock.html b/bugfixes/type1/aircraftdock.html
index 6ee6b9af..a39ee55d 100644
--- a/bugfixes/type1/aircraftdock.html
+++ b/bugfixes/type1/aircraftdock.html
@@ -6,7 +6,7 @@
diff --git a/bugfixes/type1/aircraftpartitionercrash.html b/bugfixes/type1/aircraftpartitionercrash.html
new file mode 100644
index 00000000..30103c44
--- /dev/null
+++ b/bugfixes/type1/aircraftpartitionercrash.html
@@ -0,0 +1,117 @@
+
+
+
+
+