diff --git a/new/additionalarmortypesandverses.rst b/new/additionalarmortypesandverses.rst index e98561a8..98b96b6a 100644 --- a/new/additionalarmortypesandverses.rst +++ b/new/additionalarmortypesandverses.rst @@ -120,7 +120,3 @@ create a new armor type that will emulate this as follows: The above settings give the IceMan unit a damage immunity to the IceMan weapon, even though he can still be attacked by that weapon. - - - -<<>> diff --git a/new/alternatetheaterart.rst b/new/alternatetheaterart.rst index 2f70a7cf..d4d9d8a9 100644 --- a/new/alternatetheaterart.rst +++ b/new/alternatetheaterart.rst @@ -20,7 +20,3 @@ arctic theater and only for InfantryTypes. .. versionadded:: 0.2 - - - -<<>> diff --git a/new/chronoprisons.rst b/new/chronoprisons.rst index f6eae636..1bd36fee 100644 --- a/new/chronoprisons.rst +++ b/new/chronoprisons.rst @@ -39,7 +39,3 @@ NB: In order to use this, you have to use YR's multi-turret logic, .. versionadded:: 0.2 - - - -<<>> diff --git a/new/chronoshift.rst b/new/chronoshift.rst index 0f309b9a..5107dadb 100644 --- a/new/chronoshift.rst +++ b/new/chronoshift.rst @@ -17,7 +17,3 @@ Per-unit Chronosphere options. .. versionadded:: 0.2 - - - -<<>> diff --git a/new/customanimationandprojectilepalettes.rst b/new/customanimationandprojectilepalettes.rst index e18522e0..4181574c 100644 --- a/new/customanimationandprojectilepalettes.rst +++ b/new/customanimationandprojectilepalettes.rst @@ -14,8 +14,6 @@ the theater specific part of the filename. Note that if you're using this on projectiles, you have to add the projectile to the `[Animations]` list. Custom animation and projectile palettes. CustomPalette= -.. versionadded:: 0.2 - -<<>> +.. versionadded:: 0.2 diff --git a/new/custombuildingfoundations.rst b/new/custombuildingfoundations.rst index e64dd36f..0a59e8bc 100644 --- a/new/custombuildingfoundations.rst +++ b/new/custombuildingfoundations.rst @@ -20,7 +20,3 @@ Network is incompatible with Google Chrome, and results in gibberish. Be advised. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/customcameopalettes.rst b/new/customcameopalettes.rst index 0a29fed3..195f8f41 100644 --- a/new/customcameopalettes.rst +++ b/new/customcameopalettes.rst @@ -23,7 +23,3 @@ NB: The cameo must not use the color at index 0 of the palette. It will be transparent in-game. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/customizableinsignia.rst b/new/customizableinsignia.rst index 838aead2..dcced77b 100644 --- a/new/customizableinsignia.rst +++ b/new/customizableinsignia.rst @@ -19,7 +19,3 @@ specified will still display the 15th/16th frames of pips.shp as usual. Custom insignia for veteran/elite units. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/customizableparachuteanimations.rst b/new/customizableparachuteanimations.rst index e57d68b4..7b59eb81 100644 --- a/new/customizableparachuteanimations.rst +++ b/new/customizableparachuteanimations.rst @@ -16,7 +16,3 @@ will increase to match `[General]NoParachuteMaxFallRate=`. Custom parachute animations. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/customizableveterancy.rst b/new/customizableveterancy.rst index 25a1f32b..3e9fce78 100644 --- a/new/customizableveterancy.rst +++ b/new/customizableveterancy.rst @@ -50,7 +50,3 @@ also could promote its passengers (but without the mind-control check) if it had `Trainable=no` set. .. versionadded:: 0.2 - - - -<<>> diff --git a/new/destroyunitsbyemp.rst b/new/destroyunitsbyemp.rst index 0c953cdb..aa89df66 100644 --- a/new/destroyunitsbyemp.rst +++ b/new/destroyunitsbyemp.rst @@ -30,7 +30,3 @@ Using `inair` causes the Siege Chopper not to be destroyed when it is deployed. .. versionadded:: 0.2 - - - -<<>> diff --git a/new/hardcodedunitproperties.rst b/new/hardcodedunitproperties.rst index 66f1708d..959fd2cc 100644 --- a/new/hardcodedunitproperties.rst +++ b/new/hardcodedunitproperties.rst @@ -54,7 +54,3 @@ In Ares you can specify the VoiceIFVRepair tag on any IFV unit. VoiceIFVRepair can be specified on any IFV unit. VoiceIFVRepair= .. versionadded:: 0.2 - - - -<<>> diff --git a/new/include.rst b/new/include.rst index 45085cce..6aa2ba57 100644 --- a/new/include.rst +++ b/new/include.rst @@ -42,7 +42,3 @@ however, this only works if you do not specify a subfolder. files. #include .. versionadded:: 0.1 - - - -<<>> diff --git a/new/infantryelectrocuted.rst b/new/infantryelectrocuted.rst index ef3a0710..b0c28af3 100644 --- a/new/infantryelectrocuted.rst +++ b/new/infantryelectrocuted.rst @@ -12,7 +12,3 @@ using `InfantryElectrocuted=` (instead of using the second animation from [Animations]). InfantryElectrocuted= .. versionadded:: 0.1 - - - -<<>> diff --git a/new/killingdrivers.rst b/new/killingdrivers.rst index 3b95210f..bbab1506 100644 --- a/new/killingdrivers.rst +++ b/new/killingdrivers.rst @@ -36,7 +36,3 @@ implemented. You will need a ` `VehicleThief``_ to acquire a neutral vehicle. .. versionadded:: 0.2 - - - -<<>> diff --git a/new/lightningrods.rst b/new/lightningrods.rst index 5f719de4..c89b71a1 100644 --- a/new/lightningrods.rst +++ b/new/lightningrods.rst @@ -17,7 +17,3 @@ damage. Rudimentary Lightning Rods. NB: This logic is likely to be expanded in future versions. .. versionadded:: 0.2 - - - -<<>> diff --git a/new/listlengths.rst b/new/listlengths.rst index 20e56073..4021a566 100644 --- a/new/listlengths.rst +++ b/new/listlengths.rst @@ -10,7 +10,3 @@ lists is now 2048 characters. Several INI flag lists have been extended to allow more text to be parsed. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/looseaudiofiles.rst b/new/looseaudiofiles.rst index 7716ecf8..a548a642 100644 --- a/new/looseaudiofiles.rst +++ b/new/looseaudiofiles.rst @@ -8,7 +8,3 @@ in the Red Alert 2 directory or in the MIX files can now be played, without having to include them in audio.bag. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/makeinfantryowner.rst b/new/makeinfantryowner.rst index 9679baac..97295359 100644 --- a/new/makeinfantryowner.rst +++ b/new/makeinfantryowner.rst @@ -42,7 +42,3 @@ unit palette instead of anim.pal. MakeInfantry animations be as killer|victim|neutral|random. MakeInfantryOwner= .. versionadded:: 0.1 - - - -<<>> diff --git a/new/miscellaneousmoddingenhancements.rst b/new/miscellaneousmoddingenhancements.rst index 4373e0f0..15f931ac 100644 --- a/new/miscellaneousmoddingenhancements.rst +++ b/new/miscellaneousmoddingenhancements.rst @@ -3,7 +3,3 @@ Miscellaneous Modding Enhancements All the changes/additions that make various tasks easier for the mod author, but don't directly provide any new functionality. - - - -<<>> diff --git a/new/mixloadingorder.rst b/new/mixloadingorder.rst index 8a78c750..0ec705e2 100644 --- a/new/mixloadingorder.rst +++ b/new/mixloadingorder.rst @@ -6,7 +6,3 @@ content from langmd.mix. expandmd##.mix can override content from langmd.mix. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/mousesha.rst b/new/mousesha.rst index c83d4334..5145fcc4 100644 --- a/new/mousesha.rst +++ b/new/mousesha.rst @@ -8,6 +8,3 @@ game. SHP compression can be used on mouse.sha. .. versionadded:: 0.1 NB: Not yet successfully implemented. - - -<<>> diff --git a/new/newpoweredunitlogic.rst b/new/newpoweredunitlogic.rst index 64adf9a8..05035c30 100644 --- a/new/newpoweredunitlogic.rst +++ b/new/newpoweredunitlogic.rst @@ -10,7 +10,7 @@ allows each side to have multiple buildings power multiple units. as allowing multiple buildings to provide power. -Introduced in version 0.2 +.. versionadded:: 0.2 NB: Be advised, if a powered unit is being built when the powers.units building is destroyed, the immobile unit will jam up that WarFactory @@ -23,7 +23,3 @@ general. NB: `PoweredBy=` can use multiple buildings, but be advised, using a comma to separate multiple buildings will be parsed as "or" rather than "and". There is no "and" capacity. - - - -<<>> diff --git a/new/operator.rst b/new/operator.rst index 03c9d57c..6cab692e 100644 --- a/new/operator.rst +++ b/new/operator.rst @@ -65,7 +65,3 @@ Vehicles and buildings can be made to require an operator (driver) before they will function. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/pcxcameos.rst b/new/pcxcameos.rst index aa75f9de..6f07047d 100644 --- a/new/pcxcameos.rst +++ b/new/pcxcameos.rst @@ -24,7 +24,3 @@ NB: Like other PCX files used by the game, the PCX files used for this feature *must* have 256 colors and dimensions of 60x48 pixels . .. versionadded:: 0.2 - - - -<<>> diff --git a/new/prerequisites.rst b/new/prerequisites.rst index 6c091224..17d5b47f 100644 --- a/new/prerequisites.rst +++ b/new/prerequisites.rst @@ -96,7 +96,3 @@ does not override or nullify GenericPrerequisites .. versionadded:: 0.1 - - - -<<>> diff --git a/new/prismforwarding.rst b/new/prismforwarding.rst index c7637764..2891d306 100644 --- a/new/prismforwarding.rst +++ b/new/prismforwarding.rst @@ -265,6 +265,3 @@ for this was to be sure that warhead and/or damage was defined. If this happens to you, be sure to check that your PF modification defines warhead values or damage values. (`Bug #896095 `_) - - -<<>> diff --git a/new/radarjammers.rst b/new/radarjammers.rst index c8506559..c134c29c 100644 --- a/new/radarjammers.rst +++ b/new/radarjammers.rst @@ -21,7 +21,3 @@ Ares's jammers also jam the SpySat Uplink. Radar jammers. .. versionadded:: 0.2 - - - -<<>> diff --git a/new/reverseengineerlogic.rst b/new/reverseengineerlogic.rst index a77bb00b..c1b2369a 100644 --- a/new/reverseengineerlogic.rst +++ b/new/reverseengineerlogic.rst @@ -16,18 +16,16 @@ customization. NB: Currently `Grinding=yes` is needed to the reverse-engineering building to have this logic working. Also, reverse-engineered units -will ignore `Prerequisite=`, `PrerequisiteLists`, +will ignore `Prerequisite=`, `Prerequisite.Lists`, `PrerequisiteOverride`, `StolenTech`, both old and new models, `TechLevel`, `RequiredHouses` and `ForbiddenHouses`, but obeying -`BuildLimit`, `PrerequisiteTheaters`, `NegativePrerequisite`, +`BuildLimit`, `Prerequisite.RequiredTheaters`, `Prerequisite.Negative`, `Factory=` and `Naval=` settings. NB: While this logic appears to be working, there have also been some minor bugs related to this feature. Be advised. Reverse-Engineering logic. ReverseEngineersVictims= SpyEffect.UndoReverseEngineer= CanBeReversed= -.. versionadded:: 0.2 - -<<>> +.. versionadded:: 0.2 diff --git a/new/secretlabs.rst b/new/secretlabs.rst index 09f79c8d..48564118 100644 --- a/new/secretlabs.rst +++ b/new/secretlabs.rst @@ -45,7 +45,3 @@ Secret.RequiredHouses and Secret.ForbiddenHouses when captured. This is not a bug. Per-building secret lab boons. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/sidescountries.rst b/new/sidescountries.rst index 0d9b53cd..2562af2b 100644 --- a/new/sidescountries.rst +++ b/new/sidescountries.rst @@ -167,7 +167,3 @@ flags in the side's INI section: .. versionadded:: 0.1 - - - -<<>> diff --git a/new/solidbuildings.rst b/new/solidbuildings.rst index d28404bf..0ea9733a 100644 --- a/new/solidbuildings.rst +++ b/new/solidbuildings.rst @@ -26,7 +26,3 @@ In artmd.ini: .. versionadded:: 0.1 - - - -<<>> diff --git a/new/spybehavior.rst b/new/spybehavior.rst index fd9fea1e..c361ab75 100644 --- a/new/spybehavior.rst +++ b/new/spybehavior.rst @@ -126,7 +126,3 @@ Factories .. versionadded:: 0.1 - - - -<<>> diff --git a/new/stringtableenhancements.rst b/new/stringtableenhancements.rst index 2f59afee..94ddaae7 100644 --- a/new/stringtableenhancements.rst +++ b/new/stringtableenhancements.rst @@ -13,7 +13,3 @@ characters. Object names can be written directly into rulesmd.ini rather than adding them to the string table. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/superweapons.rst b/new/superweapons.rst index 0aa1820f..680140c5 100644 --- a/new/superweapons.rst +++ b/new/superweapons.rst @@ -1112,7 +1112,3 @@ relatively small amount of game time that the Wall is active for. Firestorm Wall Firestorm.Wall= SubjectToFirestorm= .. versionadded:: 0.1 - - - -<<>> diff --git a/new/survivors.rst b/new/survivors.rst index 993b062b..b31085d2 100644 --- a/new/survivors.rst +++ b/new/survivors.rst @@ -67,7 +67,3 @@ Percent chance for pilots and/or passengers to emerge/parachute from destroyed vehicles/aircraft. .. versionadded:: 0.1 - - - -<<>> diff --git a/new/urbancombattrenches.rst b/new/urbancombattrenches.rst index 10d493cb..868eddd9 100644 --- a/new/urbancombattrenches.rst +++ b/new/urbancombattrenches.rst @@ -171,7 +171,3 @@ building. Specifying the occupants of a building. .. versionadded:: 0.2 - - - -<<>> diff --git a/new/warheads.rst b/new/warheads.rst index 7213c50c..b2d32195 100644 --- a/new/warheads.rst +++ b/new/warheads.rst @@ -197,7 +197,3 @@ with the ID `NUKE`. Ares enables this for arbitrary warheads. .. versionadded:: 0.2 - - - -<<>>