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Changelog:
3.1.2
- Apply lock component on Ancient Blast Door
- Mod will try to recreate Locks Component if somehow component wasn't created
3.1.1
- Fix for faction mutants
3.1.0
- Add gizmo for hard reset door locks
- Changed how Locks data are stored, which should preserve door settings for gravships
- Vac Barrier should respect doors now
3.0.4
- Fix for prisoners of player faction match guest status
3.0.3
- Added French translation (Erazil)
- Child lock is disabled by default (will work on new doors, existing settings should not be affected)
- Hospitality guest should use doors with allied mode correctly
3.0.2
- Fix for unlocked door and mechs
- Fix for edit button not clickable when copy is clicked
- Fix wildman not respecting locks
- Fix Allies not using allied mode doors
- Added more protection against null references
- Fix incorrect labels on paste settings
3.0.1
- Fixes for references in clipboard
- Fixes for changing description on door
3.0.0
- Update for Rimworld 1.6, new feature only available for Rimworld 1.6+
- Doors that should be considered as fence gate can be added to new def `Locks.FenceDoorsDef`
- Added copy/paste gizmos for doors
- New ui for locks setting
- New option for mechs
- New gizmo on doors that allow to debug all lock option
2.9.3
- Save Our Ship 2 fix (https://github.com/ThisIsSP4RTAN)
2.9.2
- Doors Expanded fix
2.9.1
- Reverted back files version for Rimworld 1.4
- Future new futures will be only for Rimworld 1.5+
2.9.0
- Update to Rimworld 1.5
- Trader animals should respect locks
- Option for anomalies to respect locks (DLC required)
2.8.3
- Fix for null element in door owners.
2.8.2
- Forcing door state for changes with pen, pens and animal allowed state.
2.8.1
- Multiplayer updated (https://github.com/SokyranTheDragon)
- Mechs are allowed to use doors asigned to mechanitor
2.8.0
- Update to Rimworld 1.4
2.7.8
- More fixes for [LTS]Furnitures.
- Chinese translation update(https://github.com/shiuanyue)
2.7.7
- Fixes for patch [LTS]Furnitures.
- Compatibility patches for Architect Expanded - Fences (Continued).
- Added option to auto turn on pens door after construction.
2.7.6
- Fence gate force turn on pens doors option after load fixed
- Compatibility patches for [LTS]Furnitures. Hope it works fine.
2.7.5
- Pens door option will be turned on only for fence gate
- Added child lock option - age can by configured in mod options
- Revolting slaves and prisoners should respect locks - can be configured in options
- Wild man should be only able to use locked doors with "allow visitiors" option on
2.7.4
- Fixes for "Slaves allowed" option
2.7.3
- Add German translation (https://github.com/thephluxer)
- Add Italian transaltion - not complete (https://github.com/StoneNimRod)
- New option "Slaves allowed" for doors
- New option "Animals allowed" for doors
- Compatibility patches for SoS2 (I dont use this mod so any feedback welcome)
2.7.2
- Add compatibility with Linkable Doors
2.7.1
- Fix for mod checks
2.7.0
- Big rework to integrate Doors Expanded with basic locks
- Doors Expanded and Doors Expanded (Dev) should work with locks. Probably not compatible with saves with "Locks (DoorsExpanded)". Since 2.7.0 and Rimworld 1.3 Locks (DoorsExpanded) has to be turned off.
- Clutter Structure harmony patches fixes
2.6.2
- Pens door are turned on by default
- Doors can be unlocked and still works as pens door
- Varius fixes
2.6.1
- Add option to set door as pens door. Animals should not leave pens now.
2.6.0
- update to Rimworld 1.3
2.5.1
- update to Rimworld 1.2
2.5.0
- added compatibility with Multiplayer Mod (thanks to https://github.com/Cody-Spring)
2.4.0
- added compatibility with RimWorld 1.1s (thanks to https://github.com/MerGatto)
2.3.0
- added copy/paste buttons
- added cancel button
- now settings that do not apply in comparision to other settings will not be displayed on tab "Lock"
2.2.2
- changed max size for pet door to 0.86 up from 0.85
2.2.1
- updated to RimWorld 1.0
2.2.0
- updated to RimWorld beta 19
2.1.1
- wanted state of lock will be respected for colonists and allies when they are sane, instead of current state (exception is lock/unlocked state)
- fixed bug when selecting another door with lock ITab opened
2.1.0
- added Lock inspector tab for easy use (alternative management)
- added Lock comp to display text "locked", "unlocked" etc.
2.0.1
- fixed some bugs
2.0.0
- changed that every change need to be "flicked", instead of locking/unlocking
- locks now need to be changed by one of new owners
- added "add pet door", and "remove pet door" that will allow to control whetever small animals should pass the door
- changed that every change to lock settings when mulitple doors are selected affects all doors
- added Clutter Structure comaptibility by enabling "unlocking" from Locks mod, other mechanics works as in CS
- added alert that will trigger when locks can't be changed due to work settings
1.0.2
- updated to RimWorld Beta 18 (Rimworld v. 0.18.0)
1.0.1
- fixed bug that colonists-prisoners can go through locked doors
1.0.0
- initialization