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UX Standard — Neural Boundary Game v8.2.1

Design tokens

Token Value
--bg-0 #030507
--bg-1 #080d12
--sf1 #0d141b
--ac (cyan) #79def5
--gold #d6b96b
--safe #78e6ad
--danger #ff7186
--purple #a993ff

Accessibility

WCAG 2.2 AA. Skip link. Landmarks. Live regions (aria-live=polite) for boundary events. No hover-only information. Escape closes modals (except terminal result). Focus trapped in open modal. Reduced motion respected.

Responsive breakpoints

  • ≥760 px: 10-column HUD, 6-action deck
  • <760 px: 5-column HUD, 3+3 deck
  • Landscape <480 px tall: HUD hidden, compact layout

Target sizes

  • Primary CTA: 56 px min-height
  • Action deck buttons: 60 px min-height (52 px mobile landscape)
  • Lane selection: 44 px min-height

State communication

State is never communicated by colour alone. Entity symbols (§9) are visible at all scales. Gate status uses letter codes (P/T/C/E/D/V/W) alongside colour.

Honesty line

Every landing screen must display:

Educational technical simulation. No sensor, no real neural data, no stimulation hardware. Local-only.