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Various OpenGL visualization tests are disabled #1595

@bghgary

Description

@bghgary

Opened as a follow up to #1593.

Here is a list:

  • "title": "Gaussian Splatting Update Data",
    "playgroundId": "#Q0LBM8#2",
    "renderCount": 15,
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "gsplat-update-data.png",
    "comment": "Test doesn't render correctly with OpenGL"
  • "title": "NME Shadow Map",
    "playgroundId": "#M3QR7E#83",
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "nmeshadowmap.png",
    "comment": "xvfb : invalid enum with glRenderbufferStorage"
  • "title": "GLTF Extension EXT_mesh_gpu_instancing",
    "playgroundId": "#QFIGLW#9",
    "renderCount": 10,
    "errorRatio": 6,
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "gltfExtensionExtMeshGpuInstancingTest.png",
    "comment": "Test works with OpenGL but it so slow that CI times out"
  • "title": "GLTF Texture Linear Interpolation Test",
    "playgroundId": "#WGZLGJ#3009",
    "referenceImage": "gltfTextureLinearInterpolation.png",
    "renderCount": 10,
    "excludedGraphicsApis": [ "OpenGL" ],
    "comment": "OpenGL texture sampling creates a bunch of black dots for some reason"
  • "title": "GLTF Extension KHR_materials_volume with attenuation",
    "playgroundId": "#YG3BBF#18",
    "referenceImage": "gltfExtensionKhrMaterialsVolumeAttenuation.png",
    "excludedGraphicsApis": [ "OpenGL" ],
    "errorRatio": 1.2,
    "renderCount": 10,
    "comment": "xvfb : invalid enum with glRenderbufferStorage"
  • "title": "Glow layer and LODs",
    "playgroundId": "#UNS6ZV#2",
    "renderCount": 50,
    "excludedGraphicsApis": [ "OpenGL", "D3D12" ],
    "referenceImage": "glowlayerandlods.png",
    "comment": "xvfb : invalid enum with glRenderbufferStorage. D3D12/CI: mapping a texture fails with error HRESULT 0x887A0005"
  • "title": "GLTF Alpha Blend",
    "playgroundId": "#SYQW69#579",
    "referenceImage": "glTFAlphaBlend.png",
    "renderCount": 1,
    "excludedGraphicsApis": [ "OpenGL" ],
    "comment": "OpenGL mostly looks right but there are enough pixels to trigger the threshold, need to investigate"
  • "title": "Soft Shadows",
    "playgroundId": "#0YYQ3N#0",
    "errorRatio": 50,
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "softShadows.png",
    "comment": "OpenGL: invalid light and wrong specular with SSAOcat.babylon"
  • "title": "Soft Shadows (Right Handed)",
    "playgroundId": "#0YYQ3N#2",
    "errorRatio": 50,
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "softShadowsRightHanded.png",
    "comment": "OpenGL: invalid light and wrong specular with SSAOcat.babylon"
  • "title": "Light Projection Texture",
    "playgroundId": "#CQNGRK#0",
    "renderCount": 2,
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "LightProjectionTexture.png",
    "comment": "xvfb : no rendering"
  • "title": "Point light shadows",
    "playgroundId": "#U2F7P9#4",
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "point-light-shadows.png",
    "comment": "xvfb : invalid enum with glRenderbufferStorage"
  • "title": "Multi cameras and output render target",
    "renderCount": 2,
    "playgroundId": "#BCYE7J#31",
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "multiCamerasOutputRenderTarget.png",
    "comment": "Incorrect rendering with OpenGL"
  • "title": "Scissor test",
    "playgroundId": "#W7E7CF#34",
    "referenceImage": "scissor-test.png",
    "excludedGraphicsApis": [ "D3D12", "OpenGL" ],
    "comment": "TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL."
  • "title": "Scissor test with 0.9 hardware scaling",
    "playgroundId": "#W7E7CF#34",
    "replace": "//options//, hardwareScalingLevel = 0.9;",
    "referenceImage": "scissor-test-2.png",
    "excludedGraphicsApis": [ "D3D12", "OpenGL" ],
    "errorRatio": 50,
    "comment": "TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL"
  • "title": "Scissor test with 1.5 hardware scaling",
    "playgroundId": "#W7E7CF#34",
    "replace": "//options//, hardwareScalingLevel = 1.5;",
    "referenceImage": "scissor-test-3.png",
    "excludedGraphicsApis": [ "D3D12", "OpenGL" ],
    "comment": "TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL"
  • "title": "GLTF Alien",
    "playgroundId": "#XN37SR#5",
    "excludedGraphicsApis": [ "OpenGL" ],
    "referenceImage": "gltfAlien.png",
    "comment": " int/float casting see https://github.com/BabylonJS/BabylonNative/pull/1544"

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