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Description
Opened as a follow up to #1593.
Here is a list:
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BabylonNative/Apps/Playground/Scripts/config.json
Lines 5 to 10 in 846933b
"title": "Gaussian Splatting Update Data", "playgroundId": "#Q0LBM8#2", "renderCount": 15, "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "gsplat-update-data.png", "comment": "Test doesn't render correctly with OpenGL" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 25 to 29 in 846933b
"title": "NME Shadow Map", "playgroundId": "#M3QR7E#83", "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "nmeshadowmap.png", "comment": "xvfb : invalid enum with glRenderbufferStorage" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 38 to 44 in 846933b
"title": "GLTF Extension EXT_mesh_gpu_instancing", "playgroundId": "#QFIGLW#9", "renderCount": 10, "errorRatio": 6, "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "gltfExtensionExtMeshGpuInstancingTest.png", "comment": "Test works with OpenGL but it so slow that CI times out" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 52 to 57 in 846933b
"title": "GLTF Texture Linear Interpolation Test", "playgroundId": "#WGZLGJ#3009", "referenceImage": "gltfTextureLinearInterpolation.png", "renderCount": 10, "excludedGraphicsApis": [ "OpenGL" ], "comment": "OpenGL texture sampling creates a bunch of black dots for some reason" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 60 to 66 in 846933b
"title": "GLTF Extension KHR_materials_volume with attenuation", "playgroundId": "#YG3BBF#18", "referenceImage": "gltfExtensionKhrMaterialsVolumeAttenuation.png", "excludedGraphicsApis": [ "OpenGL" ], "errorRatio": 1.2, "renderCount": 10, "comment": "xvfb : invalid enum with glRenderbufferStorage" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 137 to 142 in 846933b
"title": "Glow layer and LODs", "playgroundId": "#UNS6ZV#2", "renderCount": 50, "excludedGraphicsApis": [ "OpenGL", "D3D12" ], "referenceImage": "glowlayerandlods.png", "comment": "xvfb : invalid enum with glRenderbufferStorage. D3D12/CI: mapping a texture fails with error HRESULT 0x887A0005" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 182 to 187 in 846933b
"title": "GLTF Alpha Blend", "playgroundId": "#SYQW69#579", "referenceImage": "glTFAlphaBlend.png", "renderCount": 1, "excludedGraphicsApis": [ "OpenGL" ], "comment": "OpenGL mostly looks right but there are enough pixels to trigger the threshold, need to investigate" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 196 to 201 in 846933b
"title": "Soft Shadows", "playgroundId": "#0YYQ3N#0", "errorRatio": 50, "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "softShadows.png", "comment": "OpenGL: invalid light and wrong specular with SSAOcat.babylon" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 204 to 209 in 846933b
"title": "Soft Shadows (Right Handed)", "playgroundId": "#0YYQ3N#2", "errorRatio": 50, "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "softShadowsRightHanded.png", "comment": "OpenGL: invalid light and wrong specular with SSAOcat.babylon" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 217 to 222 in 846933b
"title": "Light Projection Texture", "playgroundId": "#CQNGRK#0", "renderCount": 2, "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "LightProjectionTexture.png", "comment": "xvfb : no rendering" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 225 to 229 in 846933b
"title": "Point light shadows", "playgroundId": "#U2F7P9#4", "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "point-light-shadows.png", "comment": "xvfb : invalid enum with glRenderbufferStorage" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 313 to 318 in 846933b
"title": "Multi cameras and output render target", "renderCount": 2, "playgroundId": "#BCYE7J#31", "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "multiCamerasOutputRenderTarget.png", "comment": "Incorrect rendering with OpenGL" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 327 to 331 in 846933b
"title": "Scissor test", "playgroundId": "#W7E7CF#34", "referenceImage": "scissor-test.png", "excludedGraphicsApis": [ "D3D12", "OpenGL" ], "comment": "TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL." -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 334 to 340 in 846933b
"title": "Scissor test with 0.9 hardware scaling", "playgroundId": "#W7E7CF#34", "replace": "//options//, hardwareScalingLevel = 0.9;", "referenceImage": "scissor-test-2.png", "excludedGraphicsApis": [ "D3D12", "OpenGL" ], "errorRatio": 50, "comment": "TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 343 to 348 in 846933b
"title": "Scissor test with 1.5 hardware scaling", "playgroundId": "#W7E7CF#34", "replace": "//options//, hardwareScalingLevel = 1.5;", "referenceImage": "scissor-test-3.png", "excludedGraphicsApis": [ "D3D12", "OpenGL" ], "comment": "TODO: reenable D3D12 when automatic mip-maps issue is fixed in bgfx. Incorrect rendering with OpenGL" -
BabylonNative/Apps/Playground/Scripts/config.json
Lines 545 to 549 in 846933b
"title": "GLTF Alien", "playgroundId": "#XN37SR#5", "excludedGraphicsApis": [ "OpenGL" ], "referenceImage": "gltfAlien.png", "comment": " int/float casting see https://github.com/BabylonJS/BabylonNative/pull/1544"