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<!doctype html>
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<html lang="en">
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<head>
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<title>pyboy.api.constants API documentation</title>
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<meta name="description" content="Memory constants used internally to calculate tile and tile map addresses." />
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<script async src='https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/latest.js?config=TeX-AMS_CHTML'></script>
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</head>
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<body>
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<main>
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<article id="content">
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<header>
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<h1 class="title">Module <code>pyboy.api.constants</code></h1>
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</header>
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<section id="section-intro">
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<p>Memory constants used internally to calculate tile and tile map addresses.</p>
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<details class="source">
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<summary>
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<span>Expand source code</span>
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</summary>
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<pre><code class="python">#
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# License: See LICENSE.md file
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# GitHub: https://github.com/Baekalfen/PyBoy
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#
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&#34;&#34;&#34;
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Memory constants used internally to calculate tile and tile map addresses.
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&#34;&#34;&#34;
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VRAM_OFFSET = 0x8000
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&#34;&#34;&#34;
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Start address of VRAM
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&#34;&#34;&#34;
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LCDC_OFFSET = 0xFF40
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&#34;&#34;&#34;
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LCDC Register
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&#34;&#34;&#34;
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OAM_OFFSET = 0xFE00
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&#34;&#34;&#34;
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Start address of Object-Attribute-Memory (OAM)
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&#34;&#34;&#34;
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LOW_TILEMAP = 0x1800 + VRAM_OFFSET
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&#34;&#34;&#34;
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Start address of lower tilemap
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&#34;&#34;&#34;
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HIGH_TILEMAP = 0x1C00 + VRAM_OFFSET
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&#34;&#34;&#34;
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Start address of high tilemap
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&#34;&#34;&#34;
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LOW_TILEDATA = VRAM_OFFSET
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&#34;&#34;&#34;
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Start address of lower tile data
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&#34;&#34;&#34;
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LOW_TILEDATA_NTILES = 0x100
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&#34;&#34;&#34;
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Number of tiles in lower tile data
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&#34;&#34;&#34;
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HIGH_TILEDATA = 0x800 + VRAM_OFFSET
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&#34;&#34;&#34;
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Start address of high tile data
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&#34;&#34;&#34;
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TILES = 384
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&#34;&#34;&#34;
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Number of tiles supported on Game Boy DMG (non-color)
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&#34;&#34;&#34;
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TILES_CGB = 768
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&#34;&#34;&#34;
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Number of tiles supported on Game Boy Color
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&#34;&#34;&#34;
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SPRITES = 40
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&#34;&#34;&#34;
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Number of sprites supported
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&#34;&#34;&#34;
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ROWS = 144
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&#34;&#34;&#34;
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Rows (horizontal lines) on the screen
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&#34;&#34;&#34;
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COLS = 160
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&#34;&#34;&#34;
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Columns (vertical lines) on the screen
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&#34;&#34;&#34;</code></pre>
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</details>
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</section>
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<section>
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</section>
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<section>
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<h2 class="section-title" id="header-variables">Global variables</h2>
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<dl>
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<dt id="pyboy.api.constants.VRAM_OFFSET"><code class="name">var <span class="ident">VRAM_OFFSET</span></code></dt>
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<dd>
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<section class="desc"><p>Start address of VRAM</p></section>
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</dd>
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<dt id="pyboy.api.constants.LCDC_OFFSET"><code class="name">var <span class="ident">LCDC_OFFSET</span></code></dt>
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<dd>
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<section class="desc"><p>LCDC Register</p></section>
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</dd>
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<dt id="pyboy.api.constants.OAM_OFFSET"><code class="name">var <span class="ident">OAM_OFFSET</span></code></dt>
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<dd>
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<section class="desc"><p>Start address of Object-Attribute-Memory (OAM)</p></section>
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</dd>
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<dt id="pyboy.api.constants.LOW_TILEMAP"><code class="name">var <span class="ident">LOW_TILEMAP</span></code></dt>
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<dd>
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<section class="desc"><p>Start address of lower tilemap</p></section>
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</dd>
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<dt id="pyboy.api.constants.HIGH_TILEMAP"><code class="name">var <span class="ident">HIGH_TILEMAP</span></code></dt>
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<dd>
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<section class="desc"><p>Start address of high tilemap</p></section>
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</dd>
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<dt id="pyboy.api.constants.LOW_TILEDATA"><code class="name">var <span class="ident">LOW_TILEDATA</span></code></dt>
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<dd>
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<section class="desc"><p>Start address of lower tile data</p></section>
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</dd>
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<dt id="pyboy.api.constants.LOW_TILEDATA_NTILES"><code class="name">var <span class="ident">LOW_TILEDATA_NTILES</span></code></dt>
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<dd>
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<section class="desc"><p>Number of tiles in lower tile data</p></section>
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</dd>
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<dt id="pyboy.api.constants.HIGH_TILEDATA"><code class="name">var <span class="ident">HIGH_TILEDATA</span></code></dt>
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<dd>
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<section class="desc"><p>Start address of high tile data</p></section>
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</dd>
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<dt id="pyboy.api.constants.TILES"><code class="name">var <span class="ident">TILES</span></code></dt>
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<dd>
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<section class="desc"><p>Number of tiles supported on Game Boy DMG (non-color)</p></section>
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</dd>
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<dt id="pyboy.api.constants.TILES_CGB"><code class="name">var <span class="ident">TILES_CGB</span></code></dt>
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<dd>
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<section class="desc"><p>Number of tiles supported on Game Boy Color</p></section>
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</dd>
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<dt id="pyboy.api.constants.SPRITES"><code class="name">var <span class="ident">SPRITES</span></code></dt>
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<dd>
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<section class="desc"><p>Number of sprites supported</p></section>
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</dd>
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<dt id="pyboy.api.constants.ROWS"><code class="name">var <span class="ident">ROWS</span></code></dt>
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<dd>
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<section class="desc"><p>Rows (horizontal lines) on the screen</p></section>
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</dd>
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<dt id="pyboy.api.constants.COLS"><code class="name">var <span class="ident">COLS</span></code></dt>
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<dd>
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<section class="desc"><p>Columns (vertical lines) on the screen</p></section>
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</dd>
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</dl>
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</section>
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<section>
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</section>
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<section>
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</section>
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</article>
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<nav id="sidebar">
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<h1>Index</h1>
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<div class="toc">
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<ul></ul>
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</div>
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<ul id="index">
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<li><h3>Super-module</h3>
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<ul>
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<li><code><a title="pyboy.api" href="index.html">pyboy.api</a></code></li>
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</ul>
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</li>
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<li><h3><a href="#header-variables">Global variables</a></h3>
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<ul class="two-column">
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<li><code><a title="pyboy.api.constants.VRAM_OFFSET" href="#pyboy.api.constants.VRAM_OFFSET">VRAM_OFFSET</a></code></li>
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<li><code><a title="pyboy.api.constants.LCDC_OFFSET" href="#pyboy.api.constants.LCDC_OFFSET">LCDC_OFFSET</a></code></li>
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<li><code><a title="pyboy.api.constants.OAM_OFFSET" href="#pyboy.api.constants.OAM_OFFSET">OAM_OFFSET</a></code></li>
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<li><code><a title="pyboy.api.constants.LOW_TILEMAP" href="#pyboy.api.constants.LOW_TILEMAP">LOW_TILEMAP</a></code></li>
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<li><code><a title="pyboy.api.constants.HIGH_TILEMAP" href="#pyboy.api.constants.HIGH_TILEMAP">HIGH_TILEMAP</a></code></li>
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<li><code><a title="pyboy.api.constants.LOW_TILEDATA" href="#pyboy.api.constants.LOW_TILEDATA">LOW_TILEDATA</a></code></li>
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<li><code><a title="pyboy.api.constants.LOW_TILEDATA_NTILES" href="#pyboy.api.constants.LOW_TILEDATA_NTILES">LOW_TILEDATA_NTILES</a></code></li>
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<li><code><a title="pyboy.api.constants.HIGH_TILEDATA" href="#pyboy.api.constants.HIGH_TILEDATA">HIGH_TILEDATA</a></code></li>
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<li><code><a title="pyboy.api.constants.TILES" href="#pyboy.api.constants.TILES">TILES</a></code></li>
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<li><code><a title="pyboy.api.constants.TILES_CGB" href="#pyboy.api.constants.TILES_CGB">TILES_CGB</a></code></li>
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<li><code><a title="pyboy.api.constants.SPRITES" href="#pyboy.api.constants.SPRITES">SPRITES</a></code></li>
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<li><code><a title="pyboy.api.constants.ROWS" href="#pyboy.api.constants.ROWS">ROWS</a></code></li>
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<li><code><a title="pyboy.api.constants.COLS" href="#pyboy.api.constants.COLS">COLS</a></code></li>
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</ul>
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</li>
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</ul>
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</nav>
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</main>
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<script>hljs.initHighlightingOnLoad()</script>
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</body>
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</html>

docs/api/index.html

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<meta name="generator" content="pdoc 0.10.0" />
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<title>pyboy.api API documentation</title>
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<meta name="description" content="Tools to help interfacing with the Game Boy hardware" />
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<script async src='https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.5/latest.js?config=TeX-AMS_CHTML'></script>
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</head>
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<body>
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<main>
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<article id="content">
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<header>
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<h1 class="title">Module <code>pyboy.api</code></h1>
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</header>
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<section id="section-intro">
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<p>Tools to help interfacing with the Game Boy hardware</p>
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<details class="source">
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<summary>
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<span>Expand source code</span>
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</summary>
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<pre><code class="python">#
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# License: See LICENSE.md file
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# GitHub: https://github.com/Baekalfen/PyBoy
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#
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&#34;&#34;&#34;
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Tools to help interfacing with the Game Boy hardware
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&#34;&#34;&#34;
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from . import constants
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from .screen import Screen
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from .sprite import Sprite
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from .tile import Tile
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from .tilemap import TileMap
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# __pdoc__ = {
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# &#34;constants&#34;: False,
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# &#34;manager&#34;: False,
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# }
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# __all__ = [&#34;API&#34;]</code></pre>
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</details>
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</section>
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<section>
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<h2 class="section-title" id="header-submodules">Sub-modules</h2>
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<dl>
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<dt><code class="name"><a title="pyboy.api.constants" href="constants.html">pyboy.api.constants</a></code></dt>
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<dd>
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<section class="desc"><p>Memory constants used internally to calculate tile and tile map addresses.</p></section>
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</dd>
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<dt><code class="name"><a title="pyboy.api.memory_scanner" href="memory_scanner.html">pyboy.api.memory_scanner</a></code></dt>
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<dd>
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<section class="desc"></section>
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</dd>
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<dt><code class="name"><a title="pyboy.api.screen" href="screen.html">pyboy.api.screen</a></code></dt>
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<dd>
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<section class="desc"><p>This class gives access to the frame buffer and other screen parameters of PyBoy.</p></section>
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</dd>
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<dt><code class="name"><a title="pyboy.api.sprite" href="sprite.html">pyboy.api.sprite</a></code></dt>
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<dd>
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<section class="desc"><p>This class presents an interface to the sprites held in the OAM data on the Game Boy.</p></section>
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</dd>
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<dt><code class="name"><a title="pyboy.api.tile" href="tile.html">pyboy.api.tile</a></code></dt>
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<dd>
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<section class="desc"><p>The Game Boy uses tiles as the building block for all graphics on the screen. This base-class is used both for
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<code><a title="pyboy.api.sprite.Sprite" href="sprite.html#pyboy.api.sprite.Sprite">Sprite</a></code> and …</p></section>
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</dd>
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<dt><code class="name"><a title="pyboy.api.tilemap" href="tilemap.html">pyboy.api.tilemap</a></code></dt>
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<dd>
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<section class="desc"><p>The Game Boy has two tile maps, which defines what is rendered on the screen.</p></section>
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</dd>
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</dl>
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</section>
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<section>
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</section>
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<section>
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</section>
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<section>
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</section>
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</article>
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<nav id="sidebar">
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<h1>Index</h1>
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<div class="toc">
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<ul></ul>
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</div>
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<ul id="index">
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<li><h3>Super-module</h3>
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<ul>
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<li><code><a title="pyboy" href="../index.html">pyboy</a></code></li>
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</ul>
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</li>
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<li><h3><a href="#header-submodules">Sub-modules</a></h3>
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<ul>
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<li><code><a title="pyboy.api.constants" href="constants.html">pyboy.api.constants</a></code></li>
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<li><code><a title="pyboy.api.memory_scanner" href="memory_scanner.html">pyboy.api.memory_scanner</a></code></li>
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<li><code><a title="pyboy.api.screen" href="screen.html">pyboy.api.screen</a></code></li>
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<li><code><a title="pyboy.api.sprite" href="sprite.html">pyboy.api.sprite</a></code></li>
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<li><code><a title="pyboy.api.tile" href="tile.html">pyboy.api.tile</a></code></li>
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<li><code><a title="pyboy.api.tilemap" href="tilemap.html">pyboy.api.tilemap</a></code></li>
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</ul>
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</li>
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</ul>
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</nav>
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</main>
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<footer id="footer">
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<p>Generated by <a href="https://pdoc3.github.io/pdoc"><cite>pdoc</cite> 0.10.0</a>.</p>
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