-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathLevelManager.cpp
More file actions
108 lines (92 loc) · 2.44 KB
/
Copy pathLevelManager.cpp
File metadata and controls
108 lines (92 loc) · 2.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
#include "LevelManager.h"
#include "LevelFactory.h"
#include "Level.h"
#include "AudioManager.h"
#include <vector>
#include <iostream>
void LevelManager::changeLevel(int index) {
if (index >= 0 && index < levelsList.size()) {
this->currentLevel = levelsList[index];
this->currentLevelIndex = index;
std::cout << "Zmieniono poziom na indeks: " << currentLevel->music << std::endl;
AudioManager::getInstance()->playMusic(currentLevel->music, true);
}
else {
std::cout << "Nieprawid³owy indeks poziomu: " << index << std::endl;
}
}
void LevelManager::nextLevel() {
changeLevel(this->currentLevelIndex + 1);
}
void LevelManager::registerLevels(std::vector< Level* > levelList) {
for (Level* level : levelList) {
if (level != nullptr) {
levelsList.push_back(level);
}
}
}
void LevelManager::registerDefaultLevels() {
Level* level = LevelFactory::createLevel(1);
if (level != nullptr) {
levelsList.push_back(level);
currentLevelIndex = 0;
currentLevel = level;
}
}
void LevelManager::deleteLevel(int index) {
if (index >= 0 && index < levelsList.size()) {
delete levelsList[index];
levelsList.erase(levelsList.begin() + index);
if (levelsList.empty()) {
currentLevel = nullptr;
currentLevelIndex = -1;
}
else {
if (index == currentLevelIndex) {
currentLevelIndex = 0;
currentLevel = levelsList[0];
}
else if (index < currentLevelIndex) {
currentLevelIndex -= 1;
}
}
}
else {
std::cout << "Nieprawid³owy indeks do usuniêcia: " << index << std::endl;
}
}
void LevelManager::drawLevel() {
if (currentLevel != nullptr) {
currentLevel->draw();
}
}
void LevelManager::updateLevel() {
if (currentLevel != nullptr) currentLevel->update();
}
LevelManager* LevelManager::instance = 0;
LevelManager* LevelManager::getSingleton() {
if (instance == 0) {
instance = new LevelManager();
}
return instance;
}
LevelManager::LevelManager() {
currentLevel = nullptr;
currentLevelIndex = -1;
std::vector<Level*> levels;
levels.push_back(LevelFactory::createLevel(1)); // Menu
levels.push_back(LevelFactory::createLevel(2)); // Level2
levels.push_back(LevelFactory::createLevel(3)); // Game Over
registerLevels(levels);
if (!levelsList.empty()) {
currentLevel = levelsList[0];
currentLevelIndex = 0;
AudioManager::getInstance()->playMusic(currentLevel->music, true);
}
}
LevelManager::~LevelManager() {
for (int i = 0; i < levelsList.size(); i++) {
delete levelsList[i];
}
levelsList.clear();
}