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block shader: set tint as color, not uint
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  • src/main/java/de/bixilon/minosoft/gui/rendering/entities/feature/block

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src/main/java/de/bixilon/minosoft/gui/rendering/entities/feature/block/BlockShader.kt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -33,5 +33,5 @@ open class BlockShader(
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override var cameraPosition: Vec3f by cameraPosition()
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override var fog: FogManager by fog()
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var matrix: Mat4f by uniform("uMatrix", Mat4f())
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override var tint by uniform("uTintColor", ChatColors.WHITE.rgb()) { shader, name, value -> shader.setUInt(name, value.rgb) }
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override var tint by uniform("uTintColor", ChatColors.WHITE.rgb())
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}

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