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121 lines (97 loc) · 2.41 KB
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//
// pch.h
// Header for standard system include files.
//
#pragma once
#include <winsdkver.h>
#define _WIN32_WINNT 0x0A00
#include <sdkddkver.h>
// Use the C++ standard templated min/max
#define NOMINMAX
// DirectX apps don't need GDI
#define NODRAWTEXT
#define NOGDI
#define NOBITMAP
// Include <mcx.h> if you need this
#define NOMCX
// Include <winsvc.h> if you need this
#define NOSERVICE
// WinHelp is deprecated
#define NOHELP
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
#include <wrl/client.h>
#include <wrl/event.h>
#ifdef _GAMING_XBOX_SCARLETT
#include <d3d12_xs.h>
#include <d3dx12_xs.h>
#elif defined(_GAMING_XBOX)
#include <d3d12_x.h>
#include <d3dx12_x.h>
#else
#include <d3d12.h>
#include <dxgi1_6.h>
#ifdef _DEBUG
#include <dxgidebug.h>
#endif
#include "d3dx12.h"
#define IID_GRAPHICS_PPV_ARGS IID_PPV_ARGS
#endif
#define _XM_NO_XMVECTOR_OVERLOADS_
#include <DirectXMath.h>
#include <DirectXColors.h>
#include <algorithm>
#include <atomic>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <cwchar>
#include <exception>
#include <fstream>
#include <iterator>
#include <memory>
#include <stdexcept>
#include <string>
#include <system_error>
#include <vector>
#ifdef _GAMING_XBOX
#include <pix3.h>
#else
// To use graphics markup events with the latest version of PIX, change this to include <pix3.h>
// then add the NuGet package WinPixEventRuntime to the project.
#include <pix.h>
#endif
#include <xGameRuntime.h>
namespace DX
{
// Helper class for COM exceptions
class com_exception : public std::exception
{
public:
com_exception(HRESULT hr) noexcept : result(hr) {}
const char* what() const override
{
static char s_str[64] = {};
sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(result));
return s_str;
}
private:
HRESULT result;
};
// Helper utility converts D3D API failures into exceptions.
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
{
// Set a breakpoint on this line to catch DirectX API errors
throw com_exception(hr);
}
}
}
// Enable off by default warnings to improve code conformance
#pragma warning(default : 4061 4062 4191 4242 4263 4264 4265 4266 4289 4365 4746 4826 4841 4986 4987 5029 5038 5042)