Why is SDL3 used, and why is the multiplayer broken? I am trying to build for Windows XP by replacing calls and understand that using SDL3 greatly breaks backward compatibility. The global standard right now is SDL2, while SDL3 is a new technology without backward compatibility with older systems.
Why is SDL3 used, and why is the multiplayer broken? I am trying to build for Windows XP by replacing calls and understand that using SDL3 greatly breaks backward compatibility. The global standard right now is SDL2, while SDL3 is a new technology without backward compatibility with older systems.